Matt Lott
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185c977cdb
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User code problems admin view
Shows the most recent 1000 log entries
Url: admin/user-code-problems
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2014-10-24 15:11:55 -07:00 |
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Matt Lott
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f4426f2e43
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Save user code errors without 'Line N: ' prefix
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2014-10-24 14:05:54 -07:00 |
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Nick Winter
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42b81fd55e
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Fix for point/region choosers destroying AudioPlayer's camera. Fix for DOM highlight arrow covering up level info on iPad.
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2014-10-24 13:03:15 -07:00 |
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Matt Lott
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651ff3c8d0
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Update attack snippet if no findNearestEnemy
This is a one-off fix until we have a more general solution to snippet
updating based on available skills.
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2014-10-24 11:38:48 -07:00 |
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Nick Winter
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79ed8b2470
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Hooked up some menu music transitions to play menu music during HeroVictoryModal and GameMenuModal.
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2014-10-23 20:03:19 -07:00 |
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Nick Winter
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4c33b98e27
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Fixed building Thangs with new Components that no other Thang uses. Fixed THangs with id 0 in the level editor.
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2014-10-23 18:11:12 -07:00 |
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Nick Winter
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13fe1bbece
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Improved branching choices and set up an A/B/C/D test around branching.
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2014-10-23 16:37:09 -07:00 |
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Matt Lott
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83516f562b
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Enable local autocomplete
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2014-10-23 16:23:46 -07:00 |
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Matt Lott
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a5695e896b
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Increase size of autocomplete popup
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2014-10-23 11:16:58 -07:00 |
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Nick Winter
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7f8216f482
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Experimental branching support, visible to admins.
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2014-10-22 15:42:51 -07:00 |
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Nick Winter
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039dd4f264
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Fixed issue with HeroVictoryModal assuming achievements all have rewards.
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2014-10-22 13:57:57 -07:00 |
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Matt Lott
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625a34b2e6
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Add autocomplete right-justified help text
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2014-10-22 12:24:31 -07:00 |
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Nick Winter
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afc6558edc
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Spell Saved -> Code Saved. Re-enabled level locking, with a fallback for when victory modals are hanging.
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2014-10-22 10:46:34 -07:00 |
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Scott Erickson
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1f7d098b2e
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Added rotation buttons in the context menu and shortcuts to the level editor.
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2014-10-22 07:53:49 -07:00 |
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Nick Winter
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49f3a0a298
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More logging for the merged models problem.
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2014-10-21 20:12:20 -07:00 |
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Nick Winter
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399cd048fc
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Logging some stuff to get to the bottom of things.
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2014-10-21 19:39:13 -07:00 |
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Matt Lott
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bb8d1d8362
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Adding more analytics even tracking
Actions on homepage
Path from homepage to first level
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2014-10-21 16:55:16 -07:00 |
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Nick Winter
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09e80120bf
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Fixed issue with progress scrubber hover not showing the right time when hovering over handle.
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2014-10-21 15:59:43 -07:00 |
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Nick Winter
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7c2982d3f1
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Adding some logging for crazy save validation bugs. Swapping in flag item slot.
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2014-10-21 13:57:49 -07:00 |
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Scott Erickson
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7f4ac3e5d6
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Fixed point and region choosers in the level editor.
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2014-10-21 10:59:05 -07:00 |
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Nick Winter
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7a9014f83a
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Several improvements to the victory modal.
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2014-10-20 19:01:00 -07:00 |
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Nick Winter
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bc15ccd240
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Fixed panel vs. total counts on other achievements.
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2014-10-20 16:13:56 -07:00 |
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Nick Winter
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ec3e1d0bce
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Added optional goals. Working on lines-of-code goal. Fixed bugs with HeroVictoryModal not firing.
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2014-10-20 13:57:32 -07:00 |
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Nick Winter
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1219710cbb
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Starting to work on codeProblems goal type. Rearranged script import for publishing notes earlier. Fallback for Math.log10.
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2014-10-20 09:41:28 -07:00 |
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Nick Winter
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08d9e39764
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LevelLoader and Simulator fixes for simulating hero-ladder matches. Commented out some logging that hasn't been very useful. Fixed some tests.
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2014-10-19 21:56:26 -07:00 |
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Nick Winter
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1fb48f2b85
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Fixed a few bugs. Removed Olark; disabled LinkedIn. Added ladder submission to HeroVictoryModal.
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2014-10-19 17:38:10 -07:00 |
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Nick Winter
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440e1700b1
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Using aiSource now for enemy AIs in multiplayer, separate from sample code source.
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2014-10-19 12:44:58 -07:00 |
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Imperadeiro98
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d4f9078980
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Update WorldMapView.coffee
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2014-10-19 12:50:58 +01:00 |
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Imperadeiro98
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d9a32895c7
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Update MainPlayView.coffee
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2014-10-19 12:49:57 +01:00 |
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Nick Winter
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9f216e3361
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Preserving opponent flags.
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2014-10-18 18:57:33 -07:00 |
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Nick Winter
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24da2aa80a
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Preserving flag history and submission count so that things are more stable in between real-time submissions.
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2014-10-18 17:32:01 -07:00 |
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Nick Winter
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56a80e3615
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Started getting hero-ladder level type working.
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2014-10-18 14:51:49 -07:00 |
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Michael Schmatz
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4aff89d60a
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Fixed spell palette changes for iPad
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2014-10-18 09:46:08 -04:00 |
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Nick Winter
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2e539debbb
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Added signup poke to HeroVictoryModal.
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2014-10-17 20:47:32 -07:00 |
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Nick Winter
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de7985fc2e
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More blingstrositization for the HeroVictoryModal.
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2014-10-17 20:15:41 -07:00 |
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Nick Winter
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a71c591f54
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First set of fixes to HeroVictoryModal.
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2014-10-17 18:00:13 -07:00 |
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Matt Lott
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f75ff8a236
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Don't save duplicate user code problems
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2014-10-17 15:53:00 -07:00 |
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Nick Winter
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a65dabad04
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Removed level-specific achievements from achievements list. Fixed bug with return type documentation not showing up. Reduced initial first-level arrow delay.
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2014-10-17 15:25:31 -07:00 |
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Nick Winter
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7bc50ade30
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Fixes for spectate layout in new WebGL dual-stage mode.
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2014-10-17 08:47:53 -07:00 |
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Nick Winter
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a922c9c6ef
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First draft of new hero spell palette that groups abilities by item.
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2014-10-16 21:38:11 -07:00 |
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Nick Winter
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07b988c405
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Fixed gear requirements for Closing the Distance.
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2014-10-16 12:14:04 -07:00 |
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Nick Winter
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54de8482f1
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Spell palette now hugs the spell editor, which itself shrinks as needed.
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2014-10-16 12:08:21 -07:00 |
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Scott Erickson
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fbaced90c3
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Merge branch 'master' of https://github.com/codecombat/codecombat
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2014-10-15 16:43:37 -04:00 |
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Scott Erickson
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9455199b39
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Limited social media library loading to only those views that need it.
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2014-10-15 16:43:26 -04:00 |
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Nick Winter
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d3f35f024a
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Fixed #1665. Fixed #1667.
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2014-10-15 10:33:33 -07:00 |
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Nick Winter
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9826311656
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Started playing menu music on WorldMapView. Only go full-screen on squat windows where we really need it (see #1669).
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2014-10-15 10:28:29 -07:00 |
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Nick Winter
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5c40f99d99
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Hide guide and select-a-thang message when not needed. Updated commonThisMethods. Restricted script IDs a bit.
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2014-10-14 22:38:22 -07:00 |
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Matt Lott
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7cbb5ac45d
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Pass common 'this' methods to Aether
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2014-10-14 17:53:17 -07:00 |
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Matt Lott
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ce14f92979
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Pass problem context to Aether
So Aether can craft better error messages.
Bumping Aether to v0.2.39
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2014-10-14 14:02:34 -07:00 |
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Nick Winter
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ee9e32af51
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Hid play/pause button for first few levels. Hid submit button until run once or won for a few more levels.
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2014-10-14 11:11:56 -07:00 |
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