Nick Winter
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019f634d9f
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Respecting coordinates setting.
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2014-09-23 18:39:52 -07:00 |
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Nick Winter
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89aa930803
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Fixed WorldSelectModal scale; added an easy way to restrict flexible regions to a fixed ratio.
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2014-09-15 15:38:07 -07:00 |
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Nick Winter
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d5542ffbbc
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Fixed issues with sprite dragging, and made camera drag panning respect whether sidebars are open.
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2014-09-11 11:24:06 -07:00 |
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Scott Erickson
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fca9a92167
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Flattened the queries the NewAchievementModal creates.
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2014-09-04 11:17:07 -07:00 |
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Scott Erickson
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621c684c74
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Tweaked the randomize buttons and modal (also changing it to "generate terrain" and refactoring related files accordingly).
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2014-09-02 17:53:39 -07:00 |
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Nick Winter
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fa0f904fbb
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Fixed a couple bugs with Achievements not getting schema defaults.
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2014-09-02 16:48:16 -07:00 |
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Nick Winter
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d8ef2f8596
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Made new related achievements open in a new tab in the level editor.
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2014-09-02 15:00:14 -07:00 |
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Nick Winter
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ba53cb06fe
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Tagged Levels and ThangTypes by terrains. Terrains now control default pathfinding in AI System.
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2014-09-02 14:16:41 -07:00 |
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Nick Winter
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9094c0ce19
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Add hero placeholder to terrain generator on hero levels.
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2014-09-01 20:22:46 -07:00 |
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Nick Winter
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b7d9e7a095
|
Fixed some click/add behavior in level editor. Fixed level editor canvas resizing. Fixed some dungeon terrain generation issues. Certain Thangs can be placed on top of other Thangs.
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2014-09-01 20:07:50 -07:00 |
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Nick Winter
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ee9e453896
|
Fixed #828. Added many other minor refactorings.
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2014-08-27 12:24:11 -07:00 |
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Scott Erickson
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9a116d81be
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Fixed a few forms around the site to properly handle pressing enter.
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2014-08-21 12:49:06 -07:00 |
|
Ruben Vereecken
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48a79ad48c
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New achievement modal fills in level.original query bit
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2014-08-18 14:35:57 +02:00 |
|
Nick Winter
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4a133f6998
|
Added popovers to community social link logos.
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2014-08-15 09:43:55 -07:00 |
|
Nick Winter
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7286d069a0
|
Working to get undo/redo working again when manipulating ThangsTabView not using the Treema.
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2014-08-14 10:28:50 -07:00 |
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Scott Erickson
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31e3e7f98e
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Merge branch 'master' of https://github.com/codecombat/codecombat
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2014-08-13 14:06:03 -07:00 |
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Nick Winter
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b7d5428d5f
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Made Forking more abstract to apply to ThangTypes, too.
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2014-08-13 11:36:00 -07:00 |
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Ruben Vereecken
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3fd396974d
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Merge branch 'master' into achievements
Conflicts:
app/views/DemoView.coffee
app/views/docs/ComponentDocumentationView.coffee
app/views/editor/level/LevelEditView.coffee
server/users/User.coffee
|
2014-08-13 10:43:42 +02:00 |
|
Jayant Jain
|
eece235337
|
Adds preset images
|
2014-08-12 20:42:42 +05:30 |
|
Jayant Jain
|
b6e53d87c7
|
More decorations! (for dungeon preset)
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2014-08-12 10:35:09 +05:30 |
|
Jayant Jain
|
5d8264e887
|
Takes care of overlapping walls for rooms
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2014-08-12 10:35:09 +05:30 |
|
Jayant Jain
|
9d001524c6
|
Adds initial indoor preset for terrain generator
|
2014-08-12 10:35:09 +05:30 |
|
Ruben Vereecken
|
47f00f9b5e
|
Added achievement deleting and automatic achievement filling
|
2014-08-08 17:20:07 +02:00 |
|
Nick Winter
|
852dabc17a
|
Fixes for item equipping, Component saving, and terrain randomization wall snapping/overlap avoidance.
|
2014-08-06 07:43:56 -07:00 |
|
Scott Erickson
|
c5d496c063
|
Removed a bit for debugging.
|
2014-08-05 13:40:36 -07:00 |
|
Scott Erickson
|
30998ecbec
|
Fixed components w/out changes sometimes showing up in the save level modal.
|
2014-08-05 13:21:45 -07:00 |
|
Jayant Jain
|
d3962c19bd
|
Ensures randomised thang clusters do not overlap each other
|
2014-07-25 18:07:01 +05:30 |
|
Jayant Jain
|
f700ddea0c
|
Adds temporary hack for infinite loops in randomise
|
2014-07-25 18:06:54 +05:30 |
|
Jayant Jain
|
1790215fea
|
Adds rooms and doors to dungeon preset
|
2014-07-25 18:06:44 +05:30 |
|
Jayant Jain
|
9a24341fa5
|
Prevents overlapping of randomly generated thangs
|
2014-07-25 18:06:25 +05:30 |
|
Jayant Jain
|
3df2de8bec
|
Number of decorations scales appropriately with preset size
|
2014-07-25 18:06:13 +05:30 |
|
Jayant Jain
|
dce6254d4a
|
Fix for flickering thangs due to exact same coordinates
|
2014-07-25 18:06:03 +05:30 |
|
Jayant Jain
|
598e727500
|
Adds an initial dungeon preset, refactors border code to properly create dungeon walls
|
2014-07-25 18:05:49 +05:30 |
|
Jayant Jain
|
c33491b04d
|
Presets in terrain_generate_modal shown from a list instead of hardcoded
Conflicts:
app/templates/editor/level/modal/terrain_randomize.jade
|
2014-07-25 17:51:48 +05:30 |
|
Jayant Jain
|
af23c09799
|
Refactors some code for presets in terrain generator
|
2014-07-25 17:50:21 +05:30 |
|
Scott Erickson
|
1c3404d03e
|
Refactored views. View file names now match view class names. Router lists routes explicitly rather than routing automagically. Hacking my way to renaming problem, spell.
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2014-07-23 07:02:45 -07:00 |
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