Nick Winter
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4fec64c3ca
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Merge pull request #2313 from laituan245/master
Added a "god mode" button to the local dev environment (issue #2164)
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2015-02-13 09:08:09 -08:00 |
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laituan245
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9c754bbd96
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Added a "god mode" button to the local dev environment #2164
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2015-02-14 01:46:04 +09:00 |
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Nick Winter
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6b9d8161ef
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Found another place missing cache: false.
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2015-02-12 11:17:23 -08:00 |
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Nick Winter
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d09636306c
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Toggling all plausibly-buggy AJAX requests to cache: false for better IE behavior. Look out for bugs!
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2015-02-11 13:12:54 -08:00 |
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Nick Winter
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6ff39ba48a
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Not showing particles in IE.
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2015-02-11 09:34:27 -08:00 |
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Nick Winter
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1d8f91c42f
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Added campaign world selector portal screen for half of players.
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2015-02-05 15:05:33 -08:00 |
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Nick Winter
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60d68ca23c
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Fixed some memory leaks and particle disposal problems. Re-enabled particles. Tweaked particle stylings.
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2015-02-02 18:02:57 -08:00 |
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Nick Winter
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415cbceaf9
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Disabling particles for now until performance can be fixed.
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2015-01-31 16:59:03 -08:00 |
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Nick Winter
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022d31c19a
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Basic leaderboards are working.
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2015-01-30 21:36:48 -08:00 |
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Nick Winter
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4efbe0a12f
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Leaderboard skeletons.
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2015-01-30 21:36:47 -08:00 |
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Nick Winter
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fd0e7a8c44
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Picked some slightly less awful particle colors for different terrains and level types. Enabled for half the players.
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2015-01-29 18:19:03 -08:00 |
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Nick Winter
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57d12c199e
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Tweaks to campaign status view. Hooking up i18n for Campaigns, but it doesn't work yet.
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2015-01-29 09:07:25 -08:00 |
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Matt Lott
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8b51c3cb5d
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Stop subscribe modal A/B test
Group A (original) wins.
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2015-01-28 16:20:10 -08:00 |
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Nick Winter
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e3bf8f74ab
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Trying to stagger LevelSessions saves on wins on replayable levels to see if that might help #2108 at all.
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2015-01-22 12:26:37 -08:00 |
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Nick Winter
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7dd128780f
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Unlocking all audition levels in Auditions campaign.
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2015-01-21 11:49:56 -08:00 |
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Nick Winter
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f86d106077
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Showing replayable level difficulty in control bar.
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2015-01-16 12:50:10 -08:00 |
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Nick Winter
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f691eb9a86
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Reimplemented next-level arrow highlighting. Campaign Editor now draws lines to show level unlock patterns. Removed more old WorldMapView stuff. Can now configure Hero Placeholder say cooldowns per-level.
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2015-01-13 09:04:20 -08:00 |
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Nick Winter
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778647bf19
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Fixed layout of non-short item detail property labels. Commented out campaign editor analytics load for now to not kill things.
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2015-01-11 10:04:24 -08:00 |
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Scott Erickson
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c8298679a4
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Tweaked achievement notification handling, also disabling an endless loop of achievement fetching.
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2015-01-09 12:38:00 -08:00 |
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Scott Erickson
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d69c5941b3
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Fixed #1968.
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2015-01-08 11:57:31 -08:00 |
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Scott Erickson
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c235b1cc15
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The noty error for server errors now shows more detailed info.
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2015-01-07 16:02:52 -08:00 |
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Scott Erickson
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2a4f997b1d
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Fixed registration point scaling for vector portraits, so they match their raster versions.
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2015-01-07 15:11:43 -08:00 |
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Nick Winter
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1455dc0550
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Working on repeatable achievement posting. Two tests still fail, though, so it's not there yet.
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2015-01-07 12:25:43 -08:00 |
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Nick Winter
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677ba56ce9
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Make sure to save level sessions after difficulty increase.
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2015-01-06 12:40:24 -08:00 |
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Nick Winter
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9272ceb23e
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Trying to restore functionality of achievement plugin but without memory leak.
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2015-01-05 21:57:23 -08:00 |
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Nick Winter
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45b90804ec
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Noting some TODOs to fix soon.
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2015-01-05 20:49:59 -08:00 |
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Scott Erickson
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ffc33279b8
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Made i18n coverage more strict about making sure every property that needs to be translated is translated.
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2015-01-05 15:33:20 -08:00 |
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Nick Winter
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947811c01b
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Replayable once-per-day increasing-difficulty level basics.
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2015-01-05 10:44:24 -08:00 |
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Scott Erickson
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1446f77a17
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Refactored away from having the underscore string library added to the String prototype.
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2015-01-04 08:05:46 -08:00 |
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Nick Winter
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dbc42fb7e1
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Added task system to Thang Editor.
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2015-01-01 14:07:11 -08:00 |
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Nick Winter
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c13922a2d8
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Transferring voice range from Hero Placeholder to heroes.
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2014-12-29 20:06:27 -08:00 |
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Scott Erickson
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0bdec68cfc
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Set up a save button.
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2014-12-22 16:21:57 -05:00 |
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Scott Erickson
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0cd85d7aba
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Got the CampaignView mostly off the hardcoded data.
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2014-12-19 16:46:01 -05:00 |
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Scott Erickson
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59318b2f78
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Merge branch 'master' into feature/campaign-editor
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2014-12-19 12:54:11 -05:00 |
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Matt Lott
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9d4c3cc163
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A/B Test video tutorial styles
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2014-12-17 23:55:11 -08:00 |
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Scott Erickson
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1cc6a97e43
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Added basic campaign view, working on campaign handlers.
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2014-12-16 17:46:24 -08:00 |
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Matt Lott
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eadde0590e
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Turn off fast hero victory modal A/B test
Didn’t make a difference in level completion, opting for no delay in
showing the modal buttons.
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2014-12-15 14:05:37 -08:00 |
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Matt Lott
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c76662c967
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Log analytics events internally
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2014-12-15 11:45:12 -08:00 |
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Matt Lott
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0c81942c71
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2nd HoC sub sale
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2014-12-11 18:39:03 -08:00 |
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Scott Erickson
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0b81796333
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Created the Campaign foundation: schema, model, handler.
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2014-12-11 11:26:28 -08:00 |
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Matt Lott
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d4cfaac7e5
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Sub price test
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2014-12-10 16:05:55 -08:00 |
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Nick Winter
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d51db43823
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Added desert campaign.
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2014-12-10 10:00:52 -08:00 |
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Matt Lott
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8df3eed824
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Add revenue tracking to analytics
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2014-12-09 13:57:04 -08:00 |
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Nick Winter
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7651eaf6cc
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Fixed A/B test to fire with default English language.
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2014-12-09 11:15:03 -08:00 |
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Matt Lott
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1aff798c5e
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A/B Test alternate subscribe modal copy
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2014-12-08 23:43:52 -08:00 |
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Matt Lott
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b69bdfd360
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A/B Test quick victory save/continue buttons
Fixing typo in hu.coffee
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2014-12-08 14:24:33 -08:00 |
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Nick Winter
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499666d7b3
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Starting to add first three desert levels.
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2014-12-08 13:59:13 -08:00 |
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Nick Winter
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4a659903fe
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Started A/B test for whether the AnnouncesAction and take-damage audio help.
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2014-12-07 19:39:23 -08:00 |
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Matt Lott
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343ad28761
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Fix IE9 missing console object
Debugging IE9 without debugging tools, when the debugging tools are
kind of the problem. Fun.
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2014-12-07 15:24:15 -08:00 |
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Nick Winter
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9f0ae9ff09
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Ditched dependency on index 0 as first unlocked level, instead explicitly granting Dungeons of Kithgard.
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2014-12-07 14:57:23 -08:00 |
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