Nick Winter
121ff0a4af
Fixed a couple issues with DOM highlight pointer; removed the noise for now. Minor tweaks to the world map view; hiding the items for non-admins for now.
2014-09-18 18:25:33 -07:00
Nick Winter
791c23c7e7
Fixed #1573 .
2014-09-18 16:39:50 -07:00
Nick Winter
8042f27ba7
Added the rest of the custom TreemaNodes to the SystemsTabView as well.
2014-09-18 15:26:06 -07:00
Nick Winter
8e17a54dc3
Fixed not being able to add properties in the Systems tab Treemas.
2014-09-18 15:13:17 -07:00
Scott Erickson
a99cdfb957
WebGLLayer now recycles previous sprite sheets, speeding up rendering additional thang types or animations.
2014-09-18 14:36:05 -07:00
Scott Erickson
cc76458942
Normalized the container renderStrategy resolution so that both renderStrategies are the same.
2014-09-18 13:18:44 -07:00
Scott Erickson
7fb261f577
Removed some unnecessary expectations.
2014-09-18 12:22:54 -07:00
Scott Erickson
c7279e68a8
The whole WebGL system now dynamically renders needed frames when actions it doesn't support get activated.
2014-09-18 12:19:52 -07:00
Scott Erickson
0404b94e5e
WebGLSprites of all types no longer display anything at all if their required data hasn't been rendered.
2014-09-18 11:56:49 -07:00
Scott Erickson
7db73a5ddf
Fixed a test.
2014-09-18 11:12:49 -07:00
Scott Erickson
b1784a1207
Had apparently switched the SpriteBoss tests to use a regular Stage instead of a SpriteStage. Switched it back, and fixed a subsequent bug with the Layer responding to Camera events (apparently SpriteStage does not take regX/Y or scaleX/Y into account).
2014-09-18 11:12:18 -07:00
Scott Erickson
f2765e05b0
Added some explanations for the SpriteBoss test setup.
2014-09-18 11:04:16 -07:00
Scott Erickson
0b948d4a1e
Got the SpriteBoss to handle removing sprites again.
2014-09-18 10:03:13 -07:00
Matt Lott
3209e4f838
Add loop statement to JavaScript and Python
2014-09-18 09:47:29 -07:00
Scott Erickson
63758acd2e
Fixed some tests when run on karma.
2014-09-18 09:46:02 -07:00
Scott Erickson
f77f229b09
Fixed rotation not being updated after a new SpriteSheet is built.
2014-09-18 09:03:33 -07:00
Nick Winter
5ddbbe7707
Fixed a bug with spectate not loading opponent code language. Improved Criss-Cross winners formatting.
2014-09-18 08:12:46 -07:00
Nick Winter
689a4241d4
Final Criss-Cross tournament results.
2014-09-17 22:37:34 -07:00
Nick Winter
95e37fa3b2
Starting new front view (at /front for now) and play view (at /play-hero for now).
2014-09-17 18:56:08 -07:00
Scott Erickson
5fe9a02c06
WebGLLayer now re-renders itself at a lower resolution if it's too big.
2014-09-17 17:08:24 -07:00
Scott Erickson
61a25c5693
Merged conflicts.
2014-09-17 16:53:12 -07:00
Scott Erickson
5af1741333
Merged conflicts.
2014-09-17 16:53:08 -07:00
Scott Erickson
dd81d1d5bc
Container renderings are now dependent on resolution.
2014-09-17 16:49:31 -07:00
Scott Erickson
dbfbddeb5d
Added a test to make sure the WebGLLayer ended up with the right number of children after multiple renderings. Fixed something that was breaking WebGLLayer and WebGLSprite tests.
2014-09-17 16:06:23 -07:00
Scott Erickson
7387248ffd
Initial integration of SpriteBoss with the WebGLLayer and all else.
2014-09-17 15:47:25 -07:00
Nick Winter
d96d0d65f3
Thang config edits are saved while the edit view is up. Dead Thangs don't display their names. Enter now finalizes Thang name/type edits.
2014-09-16 21:43:03 -07:00
Nick Winter
1f71a1eaf9
Fixes for loading level previews early, creating new Components, and showing names of ShowsNames Thangs.
2014-09-16 20:19:52 -07:00
Nick Winter
687da38667
Made some performance optimizations that all relate to messing with walls in the level editor.
2014-09-16 17:31:00 -07:00
Scott Erickson
1ef3d150a8
Integrated WebGLLayer and WebGLSprite with CocoSprite.
...
Disabled some features in CocoSprite that'll have to be added back later.
Moved more logic from CocoSprite, like determining registration points for a given animation, to WebGLSprite.
WebGLSprite can now display either rendering containers or SpriteSheets.
2014-09-16 15:36:59 -07:00
Nick Winter
c3573b2fbd
Adding more error handling for George's inventory saving problems.
2014-09-16 15:22:49 -07:00
TitoGa
aeea0a54af
Update es-419.coffee
...
Happy to help. The only liberty that i took was to change the provided example name on 266 from Nick Winters to Max Powers, as a reference to The Simpsons, episode S10E13. (=^B)
2014-09-16 16:27:44 -03:00
Nick Winter
a700b7844f
Added a bit of error handling for weird equipment error we were seeing.
2014-09-16 11:13:03 -07:00
Nick Winter
54f56162e9
Place Electrowalls over other walls.
2014-09-16 10:30:27 -07:00
Nick Winter
0a29a374e1
Changed the way numbering works on collect goals.
2014-09-15 17:01:34 -07:00
Nick Winter
925588dfc2
Extended team-based goal completion to collection and leaving sides goal types.
2014-09-15 16:49:08 -07:00
Nick Winter
89aa930803
Fixed WorldSelectModal scale; added an easy way to restrict flexible regions to a fixed ratio.
2014-09-15 15:38:07 -07:00
Nick Winter
9acb3670c1
Fixed error when deleting in level editor with nothing selected.
2014-09-15 15:24:11 -07:00
Nick Winter
6176a8f6cb
Wall dragging no longer conflicts with wall clicking.
2014-09-15 15:23:09 -07:00
Scott Erickson
9343d1e645
Tweaked the most recent tests.
2014-09-15 15:09:27 -07:00
Scott Erickson
9ba11e2354
Got the WebGLSprite to work with nested MovieClips.
2014-09-15 15:08:02 -07:00
Nick Winter
8acaea3d6a
Drag walls to place them continuously.
2014-09-15 14:54:21 -07:00
Nick Winter
5f1e9e7e4b
Made Plans attach second-to-last always.
2014-09-15 14:06:26 -07:00
Scott Erickson
8e401d6853
Merge branch 'master' into feature/webgl
2014-09-15 13:53:58 -07:00
Scott Erickson
a633f6f82f
Built most of the WebGLSprite.
2014-09-15 13:53:20 -07:00
Nick Winter
589268dc4f
Fixes for initializing Hero Placeholder Components.
2014-09-15 13:15:18 -07:00
Nick Winter
6ac56030e8
Fixed bug with systems not being addable.
2014-09-15 12:45:10 -07:00
Nick Winter
ee3e1fa58c
Merge pull request #1561 from Titounkle/patch-5
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Update es-ES.coffee
2014-09-15 12:40:55 -07:00
Nick Winter
91acba632d
Merge pull request #1560 from Imperadeiro98/master
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Update pt-PT.coffee
2014-09-15 12:39:35 -07:00
Titounkle
c6384eaf10
Update es-ES.coffee
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Ive got a few questions on the word Thang, and employer... I dont know quite well how to translate them to fix good...
Hope we finish it soon :)
2014-09-15 21:32:26 +02:00
Imperadeiro98
562a033f46
Update pt-PT.coffee
2014-09-15 20:13:42 +01:00