Commit graph

1054 commits

Author SHA1 Message Date
Nick Winter
f80380784a Levels save right away on victory. 2014-10-10 19:20:00 -07:00
Nick Winter
2db637866c Fix for non-Boolean includeFlow. 2014-10-10 18:23:51 -07:00
Nick Winter
a0ad5efba2 Some improvements for exhortation of tunic donning in The Raised Sword. 2014-10-09 19:54:39 -07:00
Nick Winter
45471b8030 Fix for streaming new serialized Aethers into worlds where their Thangs hadn't existed before. 2014-10-09 09:53:57 -07:00
Nick Winter
f9409488ff Fixed a bug with jerky camera udpates due to dropped frames and camera updating before positions update. Fleshed out default level scripts. Tweaked style on Dropper code. 2014-10-08 12:38:23 -07:00
Nick Winter
589c3b090c Moved DOM highlight arrows from PlayLevelView to CocoView so that everywhere can use them. Added highlight for next level on world map. 2014-10-08 10:46:10 -07:00
Nick Winter
c6b398aae2 Increased prominence of GoalsView when at level playback end. Increased legibility of Surface text when PlaybackOverScreen is in effect, and changed colors of PlaybackOverScreen to be less intense and to indicate goal failure / non-failure. 2014-10-08 09:46:56 -07:00
Nick Winter
fcd174ed22 Re-enabled line-by-line highlighting through brute force for hero levels. 2014-10-07 22:28:53 -07:00
Nick Winter
ef3edfcc08 Optimization for not rebuilding LevelSession defaults once a second to set playtime. 2014-10-07 10:06:41 -07:00
Nick Winter
67ed73a01f Probably don't need this; it doesn't appear to be storing the NaNs. 2014-10-06 22:29:54 -07:00
Nick Winter
e04a0f33a1 Fixed bug recording level playtime. 2014-10-06 18:55:10 -07:00
Nick Winter
8fdd2c0688 Redid my bobbing fix b286b24 in a way that doesn't break the LankBoss position test. 2014-10-06 18:18:39 -07:00
Nick Winter
b286b24f27 Fixed bobbing. Increased LayerAdapter cleanup vengeancy. Allow dragging without snapping when playback is at the end. 2014-10-06 15:04:42 -07:00
Scott Erickson
b78c91997c Tweaked associating lanks with layers. 2014-10-03 12:06:04 -07:00
Scott Erickson
e504932e5e Added yet another fine tuning of camera movement in the level editor. 2014-10-03 11:54:06 -07:00
Scott Erickson
cc04626a5a Fixed walls not updating when you edit them in the ThangsTabView. 2014-10-03 11:21:05 -07:00
Scott Erickson
d65ade7a97 Couple teardown fixes. 2014-10-03 10:44:02 -07:00
Scott Erickson
ca9c387964 Fixed singular sprite animations frame ordering. 2014-10-03 09:51:07 -07:00
Scott Erickson
67bd01b397 Fixed a bug where SegmentedSprite would sometimes error out (particularly the door on death). 2014-10-03 09:36:47 -07:00
Scott Erickson
64acbe4580 Merge branch 'master' of https://github.com/codecombat/codecombat 2014-10-03 09:11:12 -07:00
Scott Erickson
d02d58ed4e Improved the LayerAdapter to more accurately adjust its size downward if it renders a spritesheet, handle when a single thang is too large, and cancels in-progress async builds if a new one starts. 2014-10-02 17:38:50 -07:00
Nick Winter
3cdb8ff416 Fixed music defaulting to off while appearing on. Reordered The Second Kithmaze and New Sight on the dungeon map. 2014-10-02 17:21:06 -07:00
Scott Erickson
5bb1275cea Tweaked how movie clips are animated and copied from, sidestepping how adding children from movie clips removes them from the movie clips, and making inheritence fully recursive. 2014-10-02 16:55:03 -07:00
Scott Erickson
6bd6b2eea2 Tweaked when and how we shift the bounds of imported sprites. For things like Anya, especially Anya's attack, it wasn't working correctly. 2014-10-02 16:54:58 -07:00
Nick Winter
abf28c2c19 Fixed bug with world deserialization missing state batches. 2014-10-02 15:33:23 -07:00
Scott Erickson
b1f4dc996d Fixed a handful of bugs with the thang editor and sprite animation. 2014-10-02 10:42:21 -07:00
Scott Erickson
e044a660eb Merge branch 'master' of https://github.com/codecombat/codecombat 2014-10-02 09:28:31 -07:00
Nick Winter
2491861d76 A few tweaks for the iPad app. 2014-10-01 22:02:52 -07:00
Scott Erickson
1b1bc4e95a Fixed adding thangs in the level editor, and moving them around. 2014-10-01 15:02:14 -07:00
Scott Erickson
e9222f34bd Merge branch 'master' of https://github.com/codecombat/codecombat 2014-10-01 13:26:45 -07:00
Scott Erickson
3205821ee9 Got the level editor mostly working again. 2014-10-01 13:26:38 -07:00
Nick Winter
0290db9cd4 Starting to try to get iPad to work during real-time playback. 2014-10-01 12:08:14 -07:00
Scott Erickson
bab7598ce0 Fixed an error wizard sprites were having. 2014-09-30 14:01:29 -07:00
Scott Erickson
ffdb2ef6b4 Fixed position updating for indie sprites. 2014-09-30 14:01:20 -07:00
Scott Erickson
c05cc1c0ad Fixed text box pointers being cut off from caching. 2014-09-30 14:00:47 -07:00
Scott Erickson
528383c0dc Undid the attempted optimization of having the normal stage update half as often. 2014-09-30 13:45:15 -07:00
Scott Erickson
90e21c6085 Did some more missed refactorings from sprite -> lank. 2014-09-30 13:44:03 -07:00
Scott Erickson
34cf6240c1 Refactored heroSprite -> heroLank, replaced a call to LankBoss.spriteFor with LankBoss.lankFor. 2014-09-30 13:41:42 -07:00
Scott Erickson
4a6e8018e4 Fixed choosing the first frame for segmented sprites. 2014-09-30 13:34:55 -07:00
Scott Erickson
adbfa42f25 Merge branch 'master' into feature/webgl 2014-09-30 10:27:26 -07:00
Matt Lott
405c21cba4 Clean up sync world running GoalManager creation 2014-09-30 10:15:33 -07:00
Matt Lott
8f85e37713 Fix for main thread GoalManager creation
Using @shared.goalManager.constructor was yielding an incomplete
GoalManager in IE9.

Also fixing up console.debug in CocoModel for IE10 and earlier.
2014-09-29 17:31:58 -07:00
Scott Erickson
b06cd12c5c Some more optimizations, this time in LankBoss update operations. 2014-09-29 11:47:12 -07:00
Scott Erickson
ce9a7e2ed4 Improved performance of the non-webgl stage. 2014-09-29 10:18:27 -07:00
Matt Lott
136af8a0b4 Fixes for world simulation without Web Workers
Primarily for IE9, which is still blocked by box2d issues with these
changes.

Forcing vendor.js instead of vendor_with_box2d.js in main.html allows
you to load a level in IE9, but without Collision-based movement.

Work in progress.
2014-09-28 23:24:18 -07:00
Scott Erickson
326057a816 Fixed another bug from the refactoring. 2014-09-28 14:16:56 -07:00
Scott Erickson
b65b553f2d Fixed some tests broken from the refactoring. 2014-09-28 14:04:01 -07:00
Scott Erickson
f081d9ed4b Refactored CocoSprite -> Lank, lank.imageObject -> lank.sprite, SpriteBoss -> LankBoss, spriteLayers -> layerAdapters, sprite -> lank in general. Also got the ThangTypeEditView working again. 2014-09-28 14:00:48 -07:00
Scott Erickson
8adbd87401 Merge branch 'master' into feature/webgl 2014-09-28 10:38:19 -07:00
Scott Erickson
024cd9c955 Fixed a bunch of tests, and a child animations bug from the MovieClip pooling optimization. 2014-09-28 10:33:24 -07:00