Commit graph

414 commits

Author SHA1 Message Date
Nick Winter
e3bf8f74ab Trying to stagger LevelSessions saves on wins on replayable levels to see if that might help #2108 at all. 2015-01-22 12:26:37 -08:00
Nick Winter
7dd128780f Unlocking all audition levels in Auditions campaign. 2015-01-21 11:49:56 -08:00
Nick Winter
f86d106077 Showing replayable level difficulty in control bar. 2015-01-16 12:50:10 -08:00
Nick Winter
f691eb9a86 Reimplemented next-level arrow highlighting. Campaign Editor now draws lines to show level unlock patterns. Removed more old WorldMapView stuff. Can now configure Hero Placeholder say cooldowns per-level. 2015-01-13 09:04:20 -08:00
Nick Winter
778647bf19 Fixed layout of non-short item detail property labels. Commented out campaign editor analytics load for now to not kill things. 2015-01-11 10:04:24 -08:00
Scott Erickson
c8298679a4 Tweaked achievement notification handling, also disabling an endless loop of achievement fetching. 2015-01-09 12:38:00 -08:00
Scott Erickson
d69c5941b3 Fixed #1968. 2015-01-08 11:57:31 -08:00
Scott Erickson
c235b1cc15 The noty error for server errors now shows more detailed info. 2015-01-07 16:02:52 -08:00
Scott Erickson
2a4f997b1d Fixed registration point scaling for vector portraits, so they match their raster versions. 2015-01-07 15:11:43 -08:00
Nick Winter
1455dc0550 Working on repeatable achievement posting. Two tests still fail, though, so it's not there yet. 2015-01-07 12:25:43 -08:00
Nick Winter
677ba56ce9 Make sure to save level sessions after difficulty increase. 2015-01-06 12:40:24 -08:00
Nick Winter
9272ceb23e Trying to restore functionality of achievement plugin but without memory leak. 2015-01-05 21:57:23 -08:00
Nick Winter
45b90804ec Noting some TODOs to fix soon. 2015-01-05 20:49:59 -08:00
Scott Erickson
ffc33279b8 Made i18n coverage more strict about making sure every property that needs to be translated is translated. 2015-01-05 15:33:20 -08:00
Nick Winter
947811c01b Replayable once-per-day increasing-difficulty level basics. 2015-01-05 10:44:24 -08:00
Scott Erickson
1446f77a17 Refactored away from having the underscore string library added to the String prototype. 2015-01-04 08:05:46 -08:00
Nick Winter
dbc42fb7e1 Added task system to Thang Editor. 2015-01-01 14:07:11 -08:00
Nick Winter
c13922a2d8 Transferring voice range from Hero Placeholder to heroes. 2014-12-29 20:06:27 -08:00
Scott Erickson
0bdec68cfc Set up a save button. 2014-12-22 16:21:57 -05:00
Scott Erickson
0cd85d7aba Got the CampaignView mostly off the hardcoded data. 2014-12-19 16:46:01 -05:00
Scott Erickson
59318b2f78 Merge branch 'master' into feature/campaign-editor 2014-12-19 12:54:11 -05:00
Matt Lott
9d4c3cc163 A/B Test video tutorial styles 2014-12-17 23:55:11 -08:00
Scott Erickson
1cc6a97e43 Added basic campaign view, working on campaign handlers. 2014-12-16 17:46:24 -08:00
Matt Lott
eadde0590e Turn off fast hero victory modal A/B test
Didn’t make a difference in level completion, opting for no delay in
showing the modal buttons.
2014-12-15 14:05:37 -08:00
Matt Lott
c76662c967 Log analytics events internally 2014-12-15 11:45:12 -08:00
Matt Lott
0c81942c71 2nd HoC sub sale 2014-12-11 18:39:03 -08:00
Scott Erickson
0b81796333 Created the Campaign foundation: schema, model, handler. 2014-12-11 11:26:28 -08:00
Matt Lott
d4cfaac7e5 Sub price test 2014-12-10 16:05:55 -08:00
Nick Winter
d51db43823 Added desert campaign. 2014-12-10 10:00:52 -08:00
Matt Lott
8df3eed824 Add revenue tracking to analytics 2014-12-09 13:57:04 -08:00
Nick Winter
7651eaf6cc Fixed A/B test to fire with default English language. 2014-12-09 11:15:03 -08:00
Matt Lott
1aff798c5e A/B Test alternate subscribe modal copy 2014-12-08 23:43:52 -08:00
Matt Lott
b69bdfd360 A/B Test quick victory save/continue buttons
Fixing typo in hu.coffee
2014-12-08 14:24:33 -08:00
Nick Winter
499666d7b3 Starting to add first three desert levels. 2014-12-08 13:59:13 -08:00
Nick Winter
4a659903fe Started A/B test for whether the AnnouncesAction and take-damage audio help. 2014-12-07 19:39:23 -08:00
Matt Lott
343ad28761 Fix IE9 missing console object
Debugging IE9 without debugging tools, when the debugging tools are
kind of the problem.  Fun.
2014-12-07 15:24:15 -08:00
Nick Winter
9f0ae9ff09 Ditched dependency on index 0 as first unlocked level, instead explicitly granting Dungeons of Kithgard. 2014-12-07 14:57:23 -08:00
Nick Winter
175cdb5151 Now showing SubscribeModal before AuthModal for players who need to sign up before subscribing. 2014-12-06 09:35:13 -08:00
Scott Erickson
836d2905b9 Users who have paid or otherwise have access to all content are now called 'premium', and user objects on client and server have an isPremium getter which checks all relevant properties. 2014-12-05 17:19:52 -08:00
Nick Winter
6344b0c1a3 Unlocked core levels even for non-subscribers, moving extra levels to subscribers-only. 2014-12-05 15:46:15 -08:00
Scott Erickson
eb98cf4952 Hooked up Level handler to deny creating new LevelSessions when the level requires a subscription and the user doesn't have one. 2014-12-03 13:32:28 -08:00
Nick Winter
f82ccfc4cb The sky darkened. 2014-12-03 10:04:50 -08:00
Nick Winter
6cfb45e7a6 Pausing branchingGroup temporarily for school testing. 2014-12-02 09:18:39 -08:00
Matt Lott
1773744bcd Turn off a/b test hide locked levels
Minor increase in level completion for hiding locked levels was not
statistically significant.  We can run this test again after level
banners and world map paths have been ironed out.
2014-12-02 09:13:42 -08:00
Scott Erickson
cd5b57a658 Set up our resource retrying mechanism to stop after 20 tries. 2014-12-01 16:09:59 -08:00
Scott Erickson
a48fa41edd CocoViews and CocoModels now notify users of connection errors and automatically retry when getting and putting data goes wrong. 2014-12-01 15:29:19 -08:00
Matt Lott
23e60116d5 A/B test hiding locked levels in world map 2014-11-30 22:11:39 -08:00
Scott Erickson
be809337c4 Refactored to make TreemaUtils generally available but TreemaNode only available for views that need it. 2014-11-29 17:51:40 -08:00
Scott Erickson
31214e854e Wabam. Refactored a bunch of stuff into 'core' folders so that it's clearer which files are being loaded first thing, and which are not. Also reworked a bunch of the anymatch things in config.coffee, cause there were better ways. 2014-11-28 17:49:41 -08:00
Nick Winter
4b45385571 Working on paper dolls. 2014-11-28 12:11:59 -08:00