Commit graph

291 commits

Author SHA1 Message Date
Nick Winter
4c33b98e27 Fixed building Thangs with new Components that no other Thang uses. Fixed THangs with id 0 in the level editor. 2014-10-23 18:11:12 -07:00
Scott Erickson
ba79d59190 Fixed a couple errors in the tests. 2014-10-21 11:54:03 -07:00
Nick Winter
a33bb215d4 Fixed checking compile-time problems for clean code goals. 2014-10-20 17:49:52 -07:00
Nick Winter
d0b878db37 Implemented lines-of-code goal type. 2014-10-20 14:43:18 -07:00
Nick Winter
ec3e1d0bce Added optional goals. Working on lines-of-code goal. Fixed bugs with HeroVictoryModal not firing. 2014-10-20 13:57:32 -07:00
Nick Winter
1219710cbb Starting to work on codeProblems goal type. Rearranged script import for publishing notes earlier. Fallback for Math.log10. 2014-10-20 09:41:28 -07:00
Nick Winter
24da2aa80a Preserving flag history and submission count so that things are more stable in between real-time submissions. 2014-10-18 17:32:01 -07:00
Nick Winter
04ec8c5222 Sped up maze levels. Fixed an unhinged world deserialization listener. 2014-10-14 11:53:32 -07:00
Nick Winter
45471b8030 Fix for streaming new serialized Aethers into worlds where their Thangs hadn't existed before. 2014-10-09 09:53:57 -07:00
Nick Winter
fcd174ed22 Re-enabled line-by-line highlighting through brute force for hero levels. 2014-10-07 22:28:53 -07:00
Nick Winter
abf28c2c19 Fixed bug with world deserialization missing state batches. 2014-10-02 15:33:23 -07:00
Scott Erickson
b06cd12c5c Some more optimizations, this time in LankBoss update operations. 2014-09-29 11:47:12 -07:00
Scott Erickson
f081d9ed4b Refactored CocoSprite -> Lank, lank.imageObject -> lank.sprite, SpriteBoss -> LankBoss, spriteLayers -> layerAdapters, sprite -> lank in general. Also got the ThangTypeEditView working again. 2014-09-28 14:00:48 -07:00
Nick Winter
61aa2d8b6f Changed default language from JavaScript to Python. Fixed a few InventoryView tests. Adjusted maze real-time playback speed factor code. 2014-09-25 13:29:20 -07:00
Nick Winter
68bb1dc135 Sped up "real-time" playback for the maze levels. 2014-09-25 11:17:04 -07:00
Nick Winter
c1023b137f Better pointing out of submit button when victory is ready. 2014-09-23 18:21:27 -07:00
Nick Winter
8640369b26 Improved solidity of victory modal. Fixed error with empty sound groups in Thang editor. 2014-09-22 21:50:48 -07:00
keenanjohnson
bb8f5c41ba #53 Adding more names 2014-09-19 13:25:48 -05:00
Nick Winter
0a29a374e1 Changed the way numbering works on collect goals. 2014-09-15 17:01:34 -07:00
Nick Winter
925588dfc2 Extended team-based goal completion to collection and leaving sides goal types. 2014-09-15 16:49:08 -07:00
keenanjohnson
d79fc4c62f Added Potion Master names for #53 2014-09-05 20:18:05 -05:00
Scott Erickson
9406a8c920 Merge branch 'master' into feature/defaults 2014-08-28 17:58:58 -07:00
Nick Winter
e67b4ae064 Fixed #1090. 2014-08-28 17:08:05 -07:00
Scott Erickson
5d804c6d9a Fixed merge conflict. 2014-08-26 15:41:59 -07:00
Nick Winter
3e9adf6b1a Fixed issue with IndieSprites no longer coloring properly. 2014-08-26 12:39:30 -07:00
Scott Erickson
f92a665b8b Merge conflicts. 2014-08-26 09:53:04 -07:00
Nick Winter
e666ee1dac Added stop playback button and real-time countdown screen. 2014-08-25 22:05:30 -07:00
Scott Erickson
1406a970ea Bunch of fixes to get the level editor working again. 2014-08-25 20:34:46 -07:00
Nick Winter
718d586f07 A ton of misc bug fixes and performance improvements, getting ready to merge world streaming and flags back in. 2014-08-24 21:39:34 -07:00
Nick Winter
f44d802934 Fixed a couple bugs. Flags are now colored. 2014-08-24 12:33:46 -07:00
Nick Winter
be07f9cfb9 Many improvements to real-time streaming and flags. 2014-08-23 22:24:00 -07:00
Nick Winter
f59084e651 Sending flag history to the World for to make flag Thangs during simulation. 2014-08-23 17:26:56 -07:00
Nick Winter
9c0869e566 Press Ctrl+Shift+Enter to cast in real-time, and click on the ground to use your wizard as a flag. OMG, it not only works, but it is really fun! 2014-08-22 21:35:08 -07:00
Nick Winter
92f0a68dd1 World streaming is getting there! 2014-08-22 14:59:32 -07:00
Nick Winter
611ecbf470 Fixed many issues with world streaming. 2014-08-22 12:39:29 -07:00
Nick Winter
9b31e28536 More improvements to world streaming. 2014-08-21 21:23:45 -07:00
Nick Winter
bd380e4a09 World streaming is starting to work! 2014-08-21 17:30:46 -07:00
Nick Winter
d55afa77b7 Began streaming a mighty stream. 2014-08-21 16:27:52 -07:00
Nick Winter
4cc79e985e A few fixes for adding items to inventories in ThangTypes. 2014-08-11 17:09:44 -07:00
Nick Winter
31d7e641e6 Fixes for equipping items and adding them to the World. 2014-08-11 11:04:38 -07:00
Nick Winter
706ab7a251 Trying to get item ThangType nodes and inventory loading working. 2014-08-10 22:09:13 -07:00
Nick Winter
4d4e321265 Fixed #1062. Added Item kind to level editor Thang filters. 2014-08-06 08:24:50 -07:00
Nick Winter
42af807e5c Merged in geometry work from #51. 2014-07-16 16:01:37 -07:00
Nick Winter
085951fa4a Removed more counselor stuff. 2014-07-16 07:47:41 -07:00
Nick Winter
23dc8d2947 Removed a bad log. 2014-07-14 11:21:03 -07:00
Nick Winter
d7586025d9 Improved behavior of lint/runtime/transpilation problem error alert showing when not in JS mode. 2014-07-14 11:05:59 -07:00
Nick Winter
f92b29a4a3 Added rotate to Vector APIs. 2014-07-13 17:25:24 -07:00
Nick Winter
6eea28dc19 Error handling for syntax errors in component code. 2014-07-13 16:40:03 -07:00
Tery Lim
618ade4946 Clean up mixed quotes 2014-07-01 12:23:22 +08:00
Nick Winter
802d43651e Exposing Vector z property. Getting ready to use new builtin property documentation. 2014-06-27 00:36:18 -07:00
Nick Winter
bb8b9b2e93 bid -> makeBid. 2014-06-19 17:27:41 -07:00
Michael Schmatz
40fd1674ad Temporary fix for bid function in hover debugger 2014-06-19 17:09:45 -07:00
Corey Prak
8448061f7b Added more names for #53 2014-06-10 12:52:06 -04:00
Nick Winter
26d2816071 Fixed some more memory leaks. 2014-05-22 19:05:11 -07:00
Scott Erickson
681adc1dcd Got rid of a log. 2014-05-22 13:37:08 -07:00
Nick Winter
48f5347075 Fixed gigantor server scoring bug. Cleaned up a bit of logging and error handling. Finished not resetting scores on resubmitting. 2014-05-21 21:56:11 -07:00
Nick Winter
022722a19f Fixed cosmetic GoalManager destruction error. 2014-05-20 09:19:31 -07:00
Scott Erickson
b816055f9e Fixed goal states to handle teams. 2014-05-19 21:55:30 -07:00
Scott Erickson
9ad4602e0f Fixed a bug with the new goal view. 2014-05-19 20:11:33 -07:00
Scott Erickson
62ad8dd26a Added a status message to the goals view. 2014-05-19 16:36:45 -07:00
Scott Erickson
4be67113be Thang events now only appear once per whole frame, rather than for each interpolated frame. 2014-05-17 11:28:57 -07:00
Nick Winter
f64e50f85b Recording flow only for frame of interest. 2014-05-16 16:52:55 -07:00
Nick Winter
b973b749c0 Merged. 2014-05-15 14:57:24 -07:00
Nick Winter
8909d218bc Moved random seed initialization to Existence System, where it can be configured. 2014-05-15 14:54:31 -07:00
Nick Winter
698207f533 Merge pull request #996 from gosnat/patch-8
Update world.coffee
2014-05-14 11:55:01 -07:00
Nick Winter
7f3e769cbd Merge pull request #997 from gosnat/patch-6
Update GoalManager.coffee
2014-05-14 11:54:50 -07:00
gosnat
12f351197d Update world.coffee
add getGoalState
2014-05-13 12:43:39 -05:00
gosnat
72b2c84705 Update thang.coffee
add getGoalState
2014-05-13 12:42:48 -05:00
gosnat
25287e0298 Update GoalManager.coffee
add getGoalState
2014-05-13 12:41:39 -05:00
Dominik Maier
bb562aba32 + Overly lengtly comment changed. 2014-05-13 04:40:15 +02:00
Dominik Maier
521bc31fa5 + Created function for generating a reproducable seed out of user code - as using JSON.stringify is not garanteed to be the same on every browser for objects. 2014-05-13 04:32:29 +02:00
Dominik Maier
efa39ffcd9 + Created function for generating a reproducable seed out of user code but it fails inside the web-worker 2014-05-13 04:18:56 +02:00
Dominik Maier
2807e83672 + "Real" predictable random. Seed depends on usercode map. 2014-05-13 03:34:11 +02:00
Nick Winter
1a5e30d5b5 Dynamic Canvas sizing. 2014-05-12 13:28:46 -07:00
Nick Winter
e1b35251a3 Fixed bug with playback ending early. 2014-05-12 08:35:46 -07:00
Nick Winter
74ef9bc987 Experimental support for preloading worlds when we would have autocast if manual cast is on. 2014-05-11 17:42:32 -07:00
Nick Winter
1e18f0b42f Merged God and Buddha, split out Angels, did a huge refactoring, fixed many bugs, and laid groundwork for preloading Worlds. 2014-05-10 18:24:50 -07:00
Michael Schmatz
1bbd4e6c68 Fixed frame-related bug 2014-05-09 15:05:50 -07:00
Michael Schmatz
66cc427417 Forward simulation optimization 2014-05-09 14:48:43 -07:00
Nick Winter
f3c6745b29 Merge branch 'master' of https://github.com/codecombat/codecombat 2014-05-07 15:37:49 -07:00
Michael Schmatz
7110f023f2 Merge branch 'feature/hover-debugger-performance'
Conflicts:
	app/lib/God.coffee
	app/views/play/level/tome/spell_debug_view.coffee
2014-05-07 11:37:03 -07:00
Nick Winter
0c30ec0c12 Some weird bugs I noticed with {me}. 2014-05-06 16:58:08 -07:00
Michael Schmatz
da575f8945 Refactored hover debugger is functional
Still needs optimizations and a few bug fixes, but it’s better than the
existing code existing to Nick
2014-05-06 15:07:06 -07:00
Nick Winter
1f166406ac Some new names. 2014-05-06 12:47:38 -07:00
Nick Winter
1f3cc8a004 Merge branch 'master' of git://github.com/domenukk/codecombat 2014-05-06 08:00:39 -07:00
Nick Winter
09c8a99a9b Merge branch 'patch-5' of git://github.com/gosnat/codecombat into gosnat-patch-5 2014-05-06 07:23:51 -07:00
Nick Winter
acccee33a3 Cleaner conditional init syntax. 2014-05-06 07:22:09 -07:00
Dominik Maier
c9bb488794 Created headless-client and an alternative implementation of god 2014-05-06 02:37:14 +02:00
Michael Schmatz
97f3694dbf Basic backend functionality is there 2014-05-05 13:26:37 -07:00
gosnat
939509849c Update GoalManager.coffee
Justification:

For a negative goal like saveThangs, let's say you have 5 thangs on the save list.  As things stand, if you don't have a HowMany defined, then the number of needed deaths to fail is 

numNeeded = _.size(stateThangs) - Math.min((goal.howMany ? 1), _.size stateThangs) + 1
numNeeded = 5 - Math.min(1, 5) + 1
numNeeded = 5

So you would only fail the goal if all 5 thangs you were supposed to save died.  This is contrary to the comment right above this line:

# saveThangs: by default we would want to save all the Thangs, which means that we would want none of them to be "done"

Therefore, I think it should be Math.max rather than Math.min.

numNeeded = _.size(stateThangs) - Math.max((goal.howMany ? 1), _.size stateThangs) + 1
numNeeded = 5 - Math.max(1, 5) + 1
numNeeded = 1

So any of the Thangs on the save list dying is enough to fail the goal.

As a double check, what if the level designer designated a HowMany of 5?

numNeeded = _.size(stateThangs) - Math.max((goal.howMany ? 1), _.size stateThangs) + 1
numNeeded = 5 - Math.max(5, 5) + 1
numNeeded = 1

So this is consistent.
2014-05-05 14:08:41 -05:00
gosnat
93d117100a Update GoalManager.coffee
For compound goals like GetAllToLocation, you should continue adding to the existing list of thang states.
2014-05-05 13:22:57 -05:00
gosnat
39b21da035 Update GoalManager.coffee
I'd like to temporarily turn on console logging (lines 240 and 245) to take a peek at why numNeeded doesn't seem to be correct if howMany isn't defined.
2014-05-03 21:36:24 -05:00
Michael Schmatz
717651d6ff Progress on thang property serialization
There is a bug where thang properties aren’t updated when simulating
forward
2014-05-01 16:08:46 -07:00
Nick Winter
5376a42f94 Fixed serialization of tracked property arrays. 2014-05-01 13:23:14 -07:00
Michael Schmatz
c9ea301b29 Fixed various bugs with debug worker 2014-05-01 11:12:44 -07:00
Nick Winter
f7bdb7e840 Upgrades for teleportation imnterpolation performance, ACE search box styling. 2014-05-01 10:44:17 -07:00
Michael Schmatz
544cc62cdb First steps towards hover debugger improvements 2014-04-28 15:05:54 -07:00
Nick Winter
d4cf31c8fe Improved admin view of pending candidates. 2014-04-23 10:21:58 -07:00
Nick Winter
10bb17c38a Added getThangByID method to Thang. Handled a few error corner cases with the time popup. 2014-04-11 14:03:13 -07:00
Nick Winter
3325c55c3f Fixed #759. 2014-04-08 14:58:34 -07:00
Nick Winter
255cef83fb Fixed #738. 2014-04-03 16:16:53 -07:00
Nick Winter
bfa71d01ff Merged. 2014-04-01 10:31:22 -07:00
swapnesh
497563bc0a Added more names for #53 2014-04-01 17:50:33 +05:30
Nick Winter
cb27124285 Fixed #135. 2014-03-30 17:24:07 -07:00
Nick Winter
b0a4a97ff1 Merged 2014-03-30 12:54:48 -07:00
Bia
53c20d3b9d Added Thang names 2014-03-30 20:43:48 +01:00
Nick Winter
e08265a725 Merge pull request #730 from Darredevil/master
Added setGoalState
2014-03-29 14:04:33 -07:00
Darredevil
c4de6ef996 Added setGoalState 2014-03-29 03:54:16 +02:00
Darredevil
0a969bb103 Added setGoalState 2014-03-29 03:53:19 +02:00
Darredevil
e060d4b73d Added setGoalState 2014-03-29 03:52:02 +02:00
therealbond
7d03c2e520 Merge branch 'master' of https://github.com/therealbond/codecombat 2014-03-22 02:05:19 -04:00
therealbond
b2c500369b Added more names for #53 2014-03-22 01:56:32 -04:00
Scott Erickson
37a9b7f319 Switching from the slow _.cloneDeep to the fast $.extend 2014-03-18 13:08:26 -07:00
Nick Winter
795bd8f63b Moved Glen from Archmages to About. 2014-03-13 18:27:08 -07:00
Nick Winter
8b572f0647 Using isThang instead of instanceof Thang. 2014-03-13 17:59:17 -07:00
Nick Winter
4f9db0a7f7 Merged in all names. 2014-03-11 18:11:48 -07:00
Darredevil
012c25a817 Added GetALLToLocations and KeepALLFromLocations 2014-03-12 01:57:30 +02:00
Alexandru
5f2587da18 Merge remote-tracking branch 'upstream/master' 2014-03-12 01:38:54 +02:00
Alexandru
4552455284 Merge branch 'master' of https://github.com/Darredevil/codecombat 2014-03-12 01:23:55 +02:00
Sam Epps
11ca60765d Added some additional names to names.coffee 2014-03-11 17:16:09 +01:00
Darredevil
c9a56048ca Update GoalManager.coffee 2014-03-09 20:35:33 +02:00
Nick Winter
b6335a30ae More fixes for empty string array serialization. 2014-03-06 16:32:13 -08:00
Nick Winter
40a32d7b43 Fixed array / string ThangState key serialization conflicts. Fixed #333. 2014-03-06 14:53:37 -08:00
Nick Winter
a03403de94 Started some more name categories. 2014-03-06 09:35:58 -08:00
Nick Winter
fddd210d34 Fixed Archer M names conflict. 2014-03-06 09:27:06 -08:00
iraladson
8d046c31b9 Update names.coffee
"Added more names for #53
2014-03-05 14:06:29 -06:00
iraladson
7885b21b4b Update names.coffee 2014-03-05 14:03:57 -06:00
Yos Riady
195b1941ea Added even more names for #53 2014-03-05 02:53:54 +08:00
Finn
5b5af5a55a Update names.coffee
Added the name "Cid" under "Soldier M".
2014-02-28 12:06:26 +01:00
Darredevil
55ab142d75 Added more names for #53 2014-02-26 23:21:03 +02:00
Aidan Matzko
b69fe85134 Silly error names 2014-02-23 15:30:33 -05:00
Nick Winter
81d3702b49 Merge pull request #388 from jcvno/patch-1
Update names.coffee
2014-02-20 14:38:43 -08:00
Scott Erickson
6b2e0bc364 Changed how the goal manager handles arriving at goals and figuring out the how many requirement. 2014-02-20 11:43:35 -08:00
Justin Cano
059c50e47d Update names.coffee 2014-02-19 03:03:43 -08:00
Nick Winter
af510c7cc7 60 FPS and support for independent world/surface frame rates. 2014-02-17 11:53:52 -08:00
Nick Winter
e3824d7698 Many improvements to the spell palette. 2014-02-16 15:30:00 -08:00
Scott Erickson
b8051689b3 Fixed the goal manager from polluting the goals in the level with the isPositive property. 2014-02-13 15:50:53 -08:00
Scott Erickson
23964abee9 Set up the goal manager to only use goals from the level.goals property, rather than from scripts. 2014-02-13 09:26:42 -08:00
Nick Winter
8a80b9770d More work on docs. Got rid of Docs.coffee. 2014-02-12 18:54:45 -08:00
Nick Winter
d2345432ff Merge branch 'master' of https://github.com/codecombat/codecombat 2014-02-12 16:42:31 -08:00
Nick Winter
dc8c4394e1 Spell palette entries now using property docs from components. 2014-02-12 16:42:09 -08:00
Scott Erickson
8176e2258f Set up the goal manager to use goals from the new level goals property, rather than from scripts. Backward-compatible for now. 2014-02-12 16:20:25 -08:00
Michael Schmatz
1a2fa68473 Merge branch 'feature/task-queue'
Conflicts:
	app/views/play/level/tome/spell.coffee
2014-02-11 15:58:38 -08:00
Michael Schmatz
b29ab56fe2 Fixed simulation goals 2014-02-11 15:26:57 -08:00
Scott Erickson
47eeda5af4 More memory fixes. 2014-02-11 12:54:08 -08:00
Scott Erickson
7ddb97fa22 More memory fixes. 2014-02-11 12:32:12 -08:00
Scott Erickson
74ddb1135a Tweaked collision to make missiles not collide with one another. 2014-02-08 12:27:56 -08:00
Scott Erickson
72b1b989d8 Tweaked the world to return points that are not 0,0, as that's what the world reports non-existent thangs at. 2014-02-07 11:49:16 -08:00
Nick Winter
2a3e47b08f Using playable team config from Alliance system. 2014-02-06 16:05:41 -08:00
Nick Winter
6af2d34f59 Fixed a ton of memory leaks, but not all of them. 2014-02-06 14:00:27 -08:00