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Tweaked collision to make missiles not collide with one another.
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@ -32,6 +32,9 @@ module.exports.CollisionCategory = class CollisionCategory
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# "ground_and_air_<team>" units don't hit ground or air units on their team (so missiles don't hit same team)
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sameTeam = @superteamIndex and cat.superteamIndex is @superteamIndex
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return false if sameTeam and @ground and @air
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# actually, "ground_and_air<team>" units don't hit any ground_and_air units (temp missile collision fix)
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return false if @ground and @air and cat.ground and cat.air
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# "ground" collides with "ground"
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return true if cat.ground and @ground
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