Scott Erickson
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cab1adf8fc
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Merge branch 'master' into feature/thangload
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2014-05-14 09:31:59 -07:00 |
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Scott Erickson
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4b404ae124
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Finished tuning the supermodel loading and progress.
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2014-05-13 14:39:45 -07:00 |
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Nick Winter
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53870a89a5
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Python allowed, and better support for transpile errors.
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2014-05-13 11:04:04 -07:00 |
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Scott Erickson
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66af855497
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Merge branch 'master' into feature/thangload
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2014-05-13 10:27:10 -07:00 |
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Scott Erickson
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1d88b6eefe
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Most of the way there getting it to work with loading thang types dynamically throughout the play view.
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2014-05-13 10:26:33 -07:00 |
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Michael Schmatz
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687872a97b
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Moved debug cache onto main thread
UI responsiveness greatly improved
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2014-05-12 11:16:02 -07:00 |
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Nick Winter
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1aa72541ff
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Merged master into feature/thangload.
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2014-05-12 09:57:31 -07:00 |
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Nick Winter
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0b5854765a
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Adding Clojure and Lua as choosable languages.
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2014-05-11 22:51:44 -07:00 |
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Nick Winter
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74ef9bc987
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Experimental support for preloading worlds when we would have autocast if manual cast is on.
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2014-05-11 17:42:32 -07:00 |
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Nick Winter
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1e18f0b42f
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Merged God and Buddha, split out Angels, did a huge refactoring, fixed many bugs, and laid groundwork for preloading Worlds.
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2014-05-10 18:24:50 -07:00 |
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Michael Schmatz
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1bbd4e6c68
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Fixed frame-related bug
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2014-05-09 15:05:50 -07:00 |
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Nick Winter
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589410ed8e
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Merged master into feature/thangload.
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2014-05-09 12:56:58 -07:00 |
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Nick Winter
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c4819c647c
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Removed includeeFlow, since we're going to do it lazily with the debug worker.
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2014-05-09 09:29:50 -07:00 |
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Nick Winter
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3819778bee
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Updating everything to Aether 0.2.0.
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2014-05-08 11:43:00 -07:00 |
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Michael Schmatz
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7110f023f2
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Merge branch 'feature/hover-debugger-performance'
Conflicts:
app/lib/God.coffee
app/views/play/level/tome/spell_debug_view.coffee
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2014-05-07 11:37:03 -07:00 |
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Michael Schmatz
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806b159aab
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Fixed another off-by-one error
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2014-05-07 10:20:22 -07:00 |
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Michael Schmatz
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6fd89f10b9
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Fixed various debugger UI bugs
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2014-05-07 10:03:49 -07:00 |
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Michael Schmatz
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da575f8945
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Refactored hover debugger is functional
Still needs optimizations and a few bug fixes, but it’s better than the
existing code existing to Nick
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2014-05-06 15:07:06 -07:00 |
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Michael Schmatz
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dddd617a08
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userCodeMap issues fixed
Now beginning hooking up the UI
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2014-05-06 10:06:32 -07:00 |
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Nick Winter
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0e0ca785d9
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Moved ready-to-rank logic to LevelSession where it can be shared across victory and multiplayer modals and My Matches tab.
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2014-05-05 16:59:12 -07:00 |
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Nick Winter
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82529c781b
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Fixed some ladder home links.
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2014-05-05 15:33:08 -07:00 |
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Nick Winter
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b6a53a83e7
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Fixed issue with play button not turning into rewind.
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2014-05-03 13:26:37 -07:00 |
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Scott Erickson
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db9a82d58a
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Merge branch 'feature/thangload' of https://github.com/codecombat/codecombat into feature/thangload
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2014-05-02 17:03:53 -07:00 |
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Scott Erickson
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aee90c72bb
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Most of the way there with the raster images. Just need to figure out loading with PreloadJS and the SuperModel.
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2014-05-02 17:03:30 -07:00 |
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Nick Winter
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afbe5b063b
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Fix HTML icon syntax in the Markdown.
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2014-05-02 15:51:07 -07:00 |
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Nick Winter
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a04f74de8b
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Implemented George's gold design.
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2014-05-02 15:12:30 -07:00 |
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Nick Winter
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d54149d0f3
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Reworked LevelView loading priorities to try to get world simulating earlier.
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2014-05-02 12:32:41 -07:00 |
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Nick Winter
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9f18811701
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Fixed logic for displaying runtime errors from last run based on code being the same as last cast.
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2014-05-01 17:41:06 -07:00 |
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Scott Erickson
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26cafd2f19
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Fixed #941. Actually it was no longer crashing probably because of the fix for #934, but there were still other bugs. Fixed it, and other bugs like it, particularly in the spectate view. Cleaned up a bit, too.
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2014-05-01 16:38:27 -07:00 |
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Nick Winter
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5376a42f94
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Fixed serialization of tracked property arrays.
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2014-05-01 13:23:14 -07:00 |
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Nick Winter
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bebe5a0620
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Improved hover debugger tokenization specificity to not extend past end of line.
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2014-05-01 11:18:20 -07:00 |
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Nick Winter
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eca35ce371
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Several minor bugfixes, and enabled API protection on all levels by default.
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2014-04-29 15:25:59 -07:00 |
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Nick Winter
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40fbf336c2
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Using new level loading sound.
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2014-04-28 17:59:02 -07:00 |
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Nick Winter
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bd3c059c2a
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Several performance improvements based on profiling.
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2014-04-28 16:31:51 -07:00 |
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Scott Erickson
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17a0bf54c6
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Merge branch 'master' into feature/loading-views
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2014-04-28 10:10:57 -07:00 |
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Nick Winter
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a7179ae3b2
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Fixed some more gold view stuff.
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2014-04-27 15:33:16 -07:00 |
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Nick Winter
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2ec225b0d0
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Enabled API protection for Find the Spy.
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2014-04-27 14:30:32 -07:00 |
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Nick Winter
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dac4f05fd9
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Improved legibility of gold font. Moved Done button to not conflict with gold display.
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2014-04-27 14:19:39 -07:00 |
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Nick Winter
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fa0e7f04f7
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Fixed a thing.
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2014-04-26 14:21:26 -07:00 |
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Scott Erickson
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fed5d681f2
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Merge branch 'master' into feature/loading-views
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2014-04-26 12:54:37 -07:00 |
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Nick Winter
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834c27bbd7
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Show spell palette for Thangs with apiProperties that aren't programmable.
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2014-04-25 16:57:42 -07:00 |
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Nick Winter
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d8d2a57c38
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Listed a few new levels.
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2014-04-25 15:00:46 -07:00 |
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Scott Erickson
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3dc3f62473
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Merge branch 'master' into feature/loading-views
Conflicts:
app/views/editor/components/main.coffee
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2014-04-25 14:31:58 -07:00 |
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Nick Winter
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2a2ddd068e
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Separate isSelectable from inThangList. Mouse wheel all the way in/out. bountyGold shows up as gold. Moved say Labels to mouth offset from aboveHead offset and obey sprite rotation. Don't link projects to example.com.
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2014-04-24 14:23:15 -07:00 |
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Nick Winter
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b9173a5ea5
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Fixed #913, I think. (This was just built into marked.)
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2014-04-24 12:24:22 -07:00 |
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Michael Schmatz
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c408196814
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Fix for runtime errors
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2014-04-23 16:44:31 -07:00 |
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Nick Winter
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86aa4cd0fe
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Updated janky include_flow skip levels.
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2014-04-23 16:11:47 -07:00 |
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Michael Schmatz
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7419b269f1
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Merge pull request #894 from codecombat/feature/worker-lint
Background linting/transpilation/hasChangedSignificantly
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2014-04-22 12:05:03 -07:00 |
|
Michael Schmatz
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6122d31e28
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Removed web worker logging listener
|
2014-04-22 12:03:33 -07:00 |
|
Michael Schmatz
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3110e6e56a
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Renamed test_worker to aether_worker
|
2014-04-22 11:58:27 -07:00 |
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