codecombat/app/views/play/level
Michael Schmatz da575f8945 Refactored hover debugger is functional
Still needs optimizations and a few bug fixes, but it’s better than the
existing code existing to Nick
2014-05-06 15:07:06 -07:00
..
modal Fixed #913, I think. (This was just built into marked.) 2014-04-24 12:24:22 -07:00
tome Refactored hover debugger is functional 2014-05-06 15:07:06 -07:00
control_bar_view.coffee Added a thing which highlights the guide every 5 minutes until clicked. Fixed #11. 2014-03-28 12:22:53 -07:00
dialogue_animator.coffee Ready for action, sir! 2014-01-03 10:32:13 -08:00
goals_view.coffee Using the new i18n utility function everywhere. Fixed big bug with spell palette i18n. 2014-03-13 09:02:19 -07:00
gold_view.coffee Fixed some more gold view stuff. 2014-04-27 15:33:16 -07:00
hud_view.coffee Separate isSelectable from inThangList. Mouse wheel all the way in/out. bountyGold shows up as gold. Moved say Labels to mouth offset from aboveHead offset and obey sprite rotation. Don't link projects to example.com. 2014-04-24 14:23:15 -07:00
level_chat_view.coffee Removed all the setting properties to null in destroy methods that don't need them since destroy nullifies all properties. 2014-03-24 14:42:56 -07:00
level_loading_view.coffee ModelModal and simple leaderboard pagination. 2014-04-15 15:01:54 -07:00
playback_view.coffee Don't require CocoModel instantiation before schemas are included. Reload neutral spells on reload. Fix for adding Components to Thangs. Surface background: darkness, no parents. 2014-04-22 11:11:08 -07:00
thang_avatar_view.coffee More memory fixes. 2014-02-11 14:58:45 -08:00