codecombat/app/views/play/level
2014-05-13 10:27:10 -07:00
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modal Moved ready-to-rank logic to LevelSession where it can be shared across victory and multiplayer modals and My Matches tab. 2014-05-05 16:59:12 -07:00
tome Merge branch 'master' into feature/thangload 2014-05-13 10:27:10 -07:00
control_bar_view.coffee Moved ready-to-rank logic to LevelSession where it can be shared across victory and multiplayer modals and My Matches tab. 2014-05-05 16:59:12 -07:00
dialogue_animator.coffee Ready for action, sir! 2014-01-03 10:32:13 -08:00
goals_view.coffee Using the new i18n utility function everywhere. Fixed big bug with spell palette i18n. 2014-03-13 09:02:19 -07:00
gold_view.coffee Implemented George's gold design. 2014-05-02 15:12:30 -07:00
hud_view.coffee Most of the way there getting it to work with loading thang types dynamically throughout the play view. 2014-05-13 10:26:33 -07:00
level_chat_view.coffee Removed all the setting properties to null in destroy methods that don't need them since destroy nullifies all properties. 2014-03-24 14:42:56 -07:00
level_loading_view.coffee Fixed #941. Actually it was no longer crashing probably because of the fix for #934, but there were still other bugs. Fixed it, and other bugs like it, particularly in the spectate view. Cleaned up a bit, too. 2014-05-01 16:38:27 -07:00
playback_view.coffee Experimental support for preloading worlds when we would have autocast if manual cast is on. 2014-05-11 17:42:32 -07:00
thang_avatar_view.coffee Most of the way there getting it to work with loading thang types dynamically throughout the play view. 2014-05-13 10:26:33 -07:00