Scott Erickson
61caf3dcd3
Merge branch 'master' into game-dev-levels
2016-07-14 15:50:04 -07:00
Scott Erickson
0cb92582f4
Add destroy method
2016-07-14 15:13:02 -07:00
Scott Erickson
b982f3fd52
Fix Camera bounds by adding ScriptManager
2016-07-13 16:05:41 -07:00
Scott Erickson
4a51045a41
Fix PlayGameDevLevelView when playing the first time, get frames streaming
...
For whatever reason, the Angel does not normally allow streaming on the first world.
I hacked around it, but would be good to figure out why that restriction is there
in the first place.
2016-07-13 16:05:41 -07:00
Scott Erickson
c9986ee05a
Tweak Promises in PlayGameDevLevelView
2016-07-13 16:05:41 -07:00
Scott Erickson
d7a2219b16
Refactor PlayGameDevLevelView to use promises
2016-07-13 13:28:54 -07:00
Scott Erickson
1b7ac76b9f
Add loading and playing to PlayGameDevLevelView
2016-07-13 11:43:25 -07:00
Nick Winter
872e83e9b7
Don't use course hero in verifier / level editor for type: 'course' level
2016-07-13 10:04:43 -07:00
Scott Erickson
3a0695f59c
Add some basic info to PlayGameDevLevelView
2016-07-12 15:12:11 -07:00
Scott Erickson
25e348c5ad
Initial, basically working PlayGameDevLevelView
2016-07-12 14:07:10 -07:00
Scott Erickson
0b1e1ddcb4
Merge branch 'game-dev-levels'
2016-07-12 11:00:29 -07:00
Matt Lott
f8a67ace0e
Remove items from course victory dialog
2016-07-11 16:01:34 -07:00
Matt Lott
16c9f10043
🐛 Fix course victory dialog level progress counts
...
Use classroom versioned levels instead of latest course levels.
Use current level session instead of stale one.
2016-07-11 13:28:52 -07:00
Nick Winter
a5a955ca6b
Always show indent guides
2016-07-11 08:35:44 -07:00
Nick Winter
8c48e4fc14
Remove transpiledCode and screenshot from LevelSession
2016-07-08 17:04:24 -07:00
Scott Erickson
f5c9be4831
Merge branch 'master' into game-dev-levels
2016-07-08 14:26:48 -07:00
Scott Erickson
b2bb129cbf
Add realTimeInputEvents to world and gameUIState, with just mousedown events
2016-07-08 14:17:07 -07:00
Scott Erickson
10d344504a
Add check to TomeView
...
Found a bug while playing Ogre Encampment: click the Chest before clicking past the
intro screen and the game throws an error, when `updateSpellPalette` tries to access
call `spell.getSource()` but `spell` is undefined. This check keeps the same behavior
but handles the error.
2016-07-08 13:27:42 -07:00
Rob
228019ac89
- Limit when this autocompletion can pop up.
...
- Remove some left over cruft from the text completer.
2016-07-06 13:31:46 -07:00
Rob
c7901c3237
Unbreak things when you don't have glasses.
2016-07-05 12:34:54 -07:00
Rob
9c7320e26a
- Move Zatanna out of own repo and into CodeCombat
...
- Move snippet creation out of SpellView
- Disable text based completions.
2016-07-01 16:39:21 -07:00
Matt Lott
d72e4eb750
Practice levels Ux and next level algorithm
...
Update classroom and gameplay Ux to surface practice levels as 3a, 3b,
etc.
Update next level logic to leverage practice levels based on per level
completion playtime thresholds.
Patrol buster and patrol buster A are live for testing.
Fix a few classroom Ux progress hover bubble info bugs.
Closes #3767
2016-06-27 14:05:42 -07:00
Matt Lott
425115ad37
Remove level type 'hero-practice', use level.practice
2016-06-25 08:38:59 -07:00
Nick Winter
69eb1dc07a
Preparing for master-wizard
2016-06-24 15:01:49 -07:00
Nick Winter
a4654f613d
Add two starting new heroes. Fix #2753 again for now.
2016-06-24 14:57:21 -07:00
Nick Winter
7c876401bc
Do show bonus goals in course mode if you actually achieve them
2016-06-24 08:50:38 -07:00
Catsync
f1d17ebcba
Don't show optional goals if playing level as type 'course' ( #3758 )
2016-06-24 08:32:50 -07:00
Rob
f100e7ab52
Non-integer indentation levels are impossible.
2016-06-22 15:08:20 -07:00
Matt Lott
e0170d0339
Add hero-practice level type and threshold to schema
...
Filtering out hero-practice levels from classrooms until the Ux
supports them.
2016-06-19 20:23:32 -07:00
Matt Lott
6739353d8e
🐛 Fix hint intro overview duplicates
2016-06-16 10:21:37 -07:00
Scott Erickson
86fc4a3846
Hints v1
...
Add per-level tips and tricks, available during gameplay to help unstick players.
Closes #3736
2016-06-15 16:12:41 -07:00
Nick Winter
a96d5df78e
Don't protect APIs in game-dev levels
2016-06-13 16:21:22 -07:00
Nick Winter
d2634e63ed
Fix #3642 : AIs using aiSource now don't need API protection (with new Aether)
2016-06-09 17:59:19 -07:00
Rob
aa7f2af700
No ads, act two.
2016-06-09 12:13:17 -07:00
Matt Lott
9dbcf27e11
Add classroom Mixpanel logging
...
Closes #3720
2016-06-09 10:46:26 -07:00
Nick Winter
b0fcddac68
Add game-dev level type ( #3725 )
...
* Initial pass adding new game-dev level type.
* Fix a failing test with updated LevelSystem required properties
* Bring back normal Angel worker timeout times
* Fix another failing LevelSystem test since removing propertyDocumentation
2016-06-08 16:57:00 -07:00
duybkict
f439ffddc7
fix issue #3678
2016-06-07 09:42:57 +07:00
Rob
2ef10f58b3
Fix bug where visual indents couldn't nest.
2016-06-03 14:01:37 -07:00
Rob
8d2df0baff
Kill some console logs @poojawins
2016-06-02 20:17:52 -07:00
Rob
3485abd413
Don't show indent guides for incorrect python indention.
2016-06-02 18:46:47 -07:00
Rob
c20ee729ca
Merge branch 'bug-smash'
2016-06-01 16:45:01 -07:00
Josh Callebaut
13b69d15f2
Display auto-complete box even after adding a new line
2016-05-31 16:50:22 -07:00
Scott Erickson
d4c5d418ff
Improve CampaignEditor saving, particularly level order
...
* Do not cache campaign
* Instead have an on leave message if there are unsaved changes
* Propagate campaignIndex values to campaign and levels so that they signal a change in order
The save modal seems to have a lot of issues with identifying what models have
changed. I tried using different methods, but none were consistent. Moving on
to other bugs.
2016-05-31 15:09:26 -07:00
Nick Winter
da90ab980e
Fix some failing tests
2016-05-31 10:59:06 -07:00
Matt Lott
fd8f65cadc
Help button should open "Overview" (Guide) by default
2016-05-31 10:37:30 -07:00
Matt Lott
ffcd89d327
Turn off video tutorials for course levels
2016-05-31 10:12:22 -07:00
Nick Winter
4160058505
Make skipping real-time playback jump to final frame. Fix #2827 .
2016-05-31 08:50:17 -07:00
Nick Winter
96e6e0de9e
Fix #2889 : show incremental gem and xp award for replayable levels, not total
2016-05-30 17:33:15 -07:00
Nick Winter
88a07b5c09
Destroy vim mode option
2016-05-30 17:08:11 -07:00
Nick Winter
065069cfdd
Make CourseVictoryModal respect Markdown in next level description
2016-05-30 16:26:55 -07:00