Jayant Jain
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c05780de4c
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Resolves #170, thang can be directly placed by dragging onto the map
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2014-05-21 10:27:46 -07:00 |
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Scott Erickson
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a7f24ab04f
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Some work on subscription definitions for the validated Backbone Mediator. Added 'script-manager:tick' channel.
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2014-05-20 15:36:15 -07:00 |
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Scott Erickson
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70525ec57a
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Fixed the music starting when you restart the level, even if music is off.
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2014-05-20 13:43:52 -07:00 |
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Nick Winter
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88a5685c37
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Fix for WizardSprite scale thing.
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2014-05-20 12:32:26 -07:00 |
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Scott Erickson
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86736d8f4a
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Fixed a bug.
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2014-05-20 12:22:24 -07:00 |
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Scott Erickson
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2b56dffcb0
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Fixed a bug where sometimes scripts setting playback would be overridden by the surface resetting playback after casting is done.
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2014-05-20 12:21:43 -07:00 |
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Scott Erickson
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3f884e71e5
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Fixed the LevelLoader in headless settings.
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2014-05-20 11:25:32 -07:00 |
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Scott Erickson
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93c6f72f07
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Asynchronously building things again.
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2014-05-20 10:49:19 -07:00 |
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Nick Winter
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022722a19f
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Fixed cosmetic GoalManager destruction error.
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2014-05-20 09:19:31 -07:00 |
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Nick Winter
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d058b16283
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Fixed some memory leaks.
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2014-05-20 08:00:49 -07:00 |
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Scott Erickson
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a8abe8c887
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Fixed mark sprite scaling some more.
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2014-05-19 23:01:48 -07:00 |
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Scott Erickson
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f24ee98295
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More work on mark sizing.
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2014-05-19 22:17:23 -07:00 |
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Scott Erickson
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f463966a22
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Fixed a bug with thangs not being properly scaled when first created sometimes.
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2014-05-19 21:55:41 -07:00 |
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Scott Erickson
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6c3ff16bed
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Fixed setting registration points for thangs that match world dimensions.
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2014-05-19 21:55:31 -07:00 |
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Scott Erickson
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b816055f9e
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Fixed goal states to handle teams.
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2014-05-19 21:55:30 -07:00 |
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Nick Winter
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b2cc3d0692
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Fixed bug with preloading the world replacing casting the same world if timing was wrong.
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2014-05-19 20:12:16 -07:00 |
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Scott Erickson
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9ad4602e0f
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Fixed a bug with the new goal view.
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2014-05-19 20:11:33 -07:00 |
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Michael Schmatz
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aba0120e88
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Merge branch 'master' of https://github.com/codecombat/codecombat
Conflicts:
server/queues/scoring.coffee
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2014-05-19 19:04:47 -07:00 |
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Michael Schmatz
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97cbf55695
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Simulator fetch random Greed games when queue empty
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2014-05-19 18:58:45 -07:00 |
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Scott Erickson
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b410d91203
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Cleaned up the LevelView, organizing it so that initialization code roughly runs in order, and set it up so that the ScriptManager is created earlier.
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2014-05-19 17:10:41 -07:00 |
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Scott Erickson
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62ad8dd26a
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Added a status message to the goals view.
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2014-05-19 16:36:45 -07:00 |
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Scott Erickson
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9ace31d391
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Fixed the target mark.
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2014-05-19 16:36:45 -07:00 |
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Scott Erickson
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8ae14e21ae
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Fixed #1029. Refactored scaling for sprites a bit.
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2014-05-19 16:36:44 -07:00 |
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Nick Winter
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68a4483e91
|
Moved views/play/ladder_view to views/play/ladder/ladder_view and made a new views/play/ladder_home_view.
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2014-05-19 11:58:53 -07:00 |
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Nick Winter
|
5dd8bec393
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Fixed issues with initial sprite scaling.
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2014-05-19 10:39:24 -07:00 |
|
Michael Schmatz
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6f2fd8e293
|
Verification simulator changes
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2014-05-19 10:11:23 -07:00 |
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Scott Erickson
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df222461bf
|
Fixed a bug that was bringing the thang editor down.
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2014-05-17 11:38:33 -07:00 |
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Scott Erickson
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f99a95768e
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Set up CocoSprites to have text appear overhead based on events coming from the ShowsText component.
|
2014-05-17 11:28:57 -07:00 |
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Scott Erickson
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4be67113be
|
Thang events now only appear once per whole frame, rather than for each interpolated frame.
|
2014-05-17 11:28:57 -07:00 |
|
Nick Winter
|
736fc8c12f
|
Remove overeager transpile problem showing for JS again.
|
2014-05-17 09:58:35 -07:00 |
|
Nick Winter
|
418c2f1a2c
|
Preserve original scripts; don't overwrite with nothing if new world finishes before script initialization.
|
2014-05-16 17:38:33 -07:00 |
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Nick Winter
|
a36a7792ec
|
Fixed problem with IndieSprites not loading, breaking scripts.
|
2014-05-16 17:18:56 -07:00 |
|
Nick Winter
|
f64e50f85b
|
Recording flow only for frame of interest.
|
2014-05-16 16:52:55 -07:00 |
|
Scott Erickson
|
ae64032739
|
Refactored the Camera to only listen to events that use the same canvas. Fixed the level editor map selection modals.
|
2014-05-16 15:34:14 -07:00 |
|
Michael Schmatz
|
e631bae248
|
Level session playtime logging
|
2014-05-16 15:27:46 -07:00 |
|
Michael Schmatz
|
5b93414862
|
Add playtime, opponent name, totalScore to match
|
2014-05-16 14:52:49 -07:00 |
|
Nick Winter
|
c1052d8d7e
|
Fixed bug with trying to play selection sound for nonexistent sprites.
|
2014-05-16 10:03:45 -07:00 |
|
Nick Winter
|
fabf607b6a
|
Merge branch 'master' of https://github.com/codecombat/codecombat
|
2014-05-15 20:49:15 -07:00 |
|
Nick Winter
|
ca6ea474bf
|
Fixed some bugs with sprite sound loading and playback.
|
2014-05-15 20:49:10 -07:00 |
|
Scott Erickson
|
eebbae9b13
|
Added a global SPRITE_RESOLUTION_FACTOR property.
|
2014-05-15 17:09:35 -07:00 |
|
Michael Schmatz
|
65aae86dcc
|
Merge branch 'master' of https://github.com/codecombat/codecombat
Conflicts:
app/lib/simulator/Simulator.coffee
|
2014-05-15 16:44:16 -07:00 |
|
Michael Schmatz
|
a21d17a168
|
Have simulator use transpiledCode
|
2014-05-15 16:43:16 -07:00 |
|
Nick Winter
|
763e0500b2
|
Tracking simulator clicks.
|
2014-05-15 15:10:50 -07:00 |
|
Nick Winter
|
b973b749c0
|
Merged.
|
2014-05-15 14:57:24 -07:00 |
|
Nick Winter
|
8909d218bc
|
Moved random seed initialization to Existence System, where it can be configured.
|
2014-05-15 14:54:31 -07:00 |
|
Scott Erickson
|
2a1d9a3c6c
|
Turned shadow caching back on, with a little buffer. Makes a bigger diff for maps like Greed on Firefox where they're all over the place.
|
2014-05-15 13:19:10 -07:00 |
|
Scott Erickson
|
3a1afbb7ca
|
Turned shadow caching back on. Makes a bigger diff for maps like Greed on Firefox where they're all over the place.
|
2014-05-15 13:06:42 -07:00 |
|
Nick Winter
|
c1f9d51b37
|
Added times to runtime errors. Don't load ThangTypes for Thangs that don't exist on the first frame of the world.
|
2014-05-15 11:27:51 -07:00 |
|
Scott Erickson
|
f653aa3375
|
Fixed #1008
|
2014-05-15 10:51:38 -07:00 |
|
Nick Winter
|
dbcafbb29b
|
Working on level-specific coding languages, with non-writable code in JavaScript.
|
2014-05-14 21:54:36 -07:00 |
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