Commit graph

53 commits

Author SHA1 Message Date
Nick Winter
c5c831c211 Remove real-time multiplayer prototype code 2016-07-14 10:26:09 -07:00
Matt Lott
16c9f10043 🐛Fix course victory dialog level progress counts
Use classroom versioned levels instead of latest course levels.
Use current level session instead of stale one.
2016-07-11 13:28:52 -07:00
phoenixeliot
870ae9a8a1 Add hero selector for courses mode
Use selected hero in Course mode play

Show selected hero on Courses (in progress)

Add hero select modal

Use short names, only show warriors

Use box-shadow instead of borders

Add tests for HeroSelectModal

Refactor modal opening test

Address code review feedback
2016-06-03 13:40:41 -07:00
Scott Erickson
f0fa88206d Add Enrollment start/end dates, remove self-serve
* Refactor several related endpoints and views
* Redesign EnrollmentView, add TeacherContactModal
* Add "Enrollment Status" tab to TeacherClassView
* Delete PurchaseCoursesView and related files
* Style-flatten RemoveStudentModal
* Fix error handling in ActivateLicensesModal
* TeacherCoursesView loads faster by only loading course campaigns, and not load prepaids
2016-05-24 14:07:28 -07:00
Josh Callebaut
cca19f2008 Fix string interpolation, fix jx jade DNT comments 2016-05-18 13:25:00 -07:00
Josh Callebaut
38e97ab404 Refactor all server-side fetching calls, refactor solutionProblemView, minor changes to rest 2016-05-18 12:50:50 -07:00
Scott Erickson
3ad395ecb8 Lightweight invoice purchases show description on PaymentsView 2016-05-06 11:43:54 -07:00
Scott Erickson
63a11a75f4 Refactor client tests to use factories instead of fixtures 2016-05-05 11:24:29 -07:00
Scott Erickson
675e3290ac Lock course content to classrooms 2016-04-27 09:58:04 -07:00
Josh Callebaut
c4652d82e2 Implements the SPADE logger into the SpellView
* Updates spade.js vendor file, adds a sublime-project for developers to use
* Moves server logic away from handlers
* Moves session update logic to middleware, sets up server schema to autorender IDs as ObjectIDs
* Modernizes the supermodel loading scheme and switches from constructor to initalize
2016-04-26 09:56:30 -07:00
phoenixeliot
e2d08fa7cf Stuff
Partially fix ActivateLicensesModal.spec

[IN PROGRESS] Don't display deleted users

Move userID to classroom.deletedMembers on user delete (not retroactive)

Fix PDF links for course guides, remove old PDFs from repo

Remove deprecated SalesView

Remove underline for not-yet-linked student names

Only show class select when there's more than one

Ignore case when sorting student names

Use student.broadName instead of name for display and sorting

Fix initial load not showing progress after joining a course (hacky)

Fix text entry for enrollment number input

Fix enrollment statistics

Fix enrollment stats completely (and add back in per-class unenrolled count)

Add deletedMembers to classroom schema

More fixes to enrollment stats (don't count nonmember prepaids)

Don't use 0 as implicit false for openSpots

Update suggested number of credit to buy automatically

Fix classroom edit form ignoring cleared values

Add alert text when more users selected than enrollments available

Alert user when trying to assign course to unenrolled students

Alert user when assigning course to nobody

Add some tests for TeacherClassView bulk assign alerts

Fix TeacherClassView tests failing without demos

Use model/collection.fakeRequests :D

Remove unused comment

Fix handling of improperly sorted deleted users on clientside

Add test for moving deleted users to deletedMembers

Add script for moving all deleted classroom members to classroom.deletedMembers

Completely rewrite tallying up enrollment statistics

Fix some tests to not be dependent on logged-in user

Address PR comments

Fix default number of enrollments to buy

Fix i18n for not enough enrollments

Use custom error message for classroom name length
2016-04-19 12:32:20 -07:00
Scott Erickson
d5662fa2c9 Add fakeRequests array to models and collections during client tests
So you don't have to find the request through jasmine-ajax's functions.
2016-04-14 15:26:29 -07:00
phoenixeliot
beb53d9f2f Various fixes and changes to teacher-accounts and teacher-dashboard 2016-04-04 15:42:29 -07:00
phoenixeliot
4a72ffc185 Implement all of teacher-dashboard 2016-04-04 15:19:27 -07:00
Scott Erickson
f21baa7af5 Migrate /db/trial.request for #3469 2016-03-18 11:03:55 -07:00
Scott Erickson
becad06750 Refactor ArticleEditView and PatchesView to use model endpoint functions 2016-02-22 16:03:21 -08:00
Scott Erickson
e62e497543 Replace TeachersFreeTrialView with RequestQuoteView 2016-01-28 17:21:36 -08:00
Scott Erickson
277c526dc3 Add CourseVictoryModal 2016-01-25 13:03:29 -08:00
Scott Erickson
7c516c4d9f Move product information to the db 2015-12-14 11:10:50 -08:00
Scott Erickson
6ac659b571 Add explanatory copy to TeacherCoursesView 2015-12-04 14:17:24 -08:00
Ryan Marren
1a60b004a7 added achievement editor for #2304 2015-02-16 17:12:05 -05:00
Scott Erickson
31214e854e Wabam. Refactored a bunch of stuff into 'core' folders so that it's clearer which files are being loaded first thing, and which are not. Also reworked a bunch of the anymatch things in config.coffee, cause there were better ways. 2014-11-28 17:49:41 -08:00
Scott Erickson
b018746565 Switched the ThangNamesCollection to use GET instead of POST. 2014-11-25 16:22:05 -08:00
Nick Winter
2491861d76 A few tweaks for the iPad app. 2014-10-01 22:02:52 -07:00
Nick Winter
6b6c8dd683 Merged master into feature/realtime-multiplayer; looks good. 2014-09-03 16:14:33 -07:00
Matt Lott
437ab0feb2 PVP waiting screen in real-time view 2014-08-29 21:46:26 -07:00
Matt Lott
68cca74b43 Real-time multiplayer initial commit
Simple matchmaking, synchronous multiplayer PVP, flags!

Rough matchmaking is under the game menu multiplayer tab, for ladder
games only.  After creating a 2-person game there, you can exit that
modal and real-time cast to play against each other.

If you’re the first person to cast, you’ll sit at the real-time level
playback view waiting until the other player casts.  When they do, you
both should start the real-time playback (and start placing flags like
crazy people).

If in a multiplayer session, the real-time simulation runs the players’
code against each other.  Your multiplayer opponent’s name should be up
near the level name.

Multiplayer sessions are stored completely in Firebase for now, and
removed if both players leave the game.  There’s plenty of bugs,
synchronization issues, and minimal polish to add before we push it to
master.
2014-08-28 23:34:07 -07:00
Scott Erickson
8b056cfb8f Refactored the item equips view to limit items by slot and also moved the item name loading to the node class itself. 2014-08-28 11:24:45 -07:00
Ruben Vereecken
e6569539dc User page now uses the supermodel for user loading 2014-08-08 19:26:24 +02:00
Ruben Vereecken
9f0add22a5 Worked in a lot of changes Scott proposed 2014-08-08 11:54:53 +02:00
Ruben Vereecken
3266e3b46b intermediate 2014-08-04 22:21:43 +02:00
Ruben Vereecken
871149b2bc Rechecked and added cool stuff for achievements 2014-07-30 22:23:43 +02:00
Ruben Vereecken
0d87209fa8 Recently played is now shown on account page 2014-07-21 19:06:22 +02:00
Ruben Vereecken
1c6da9711b Added the Recently Played collection and endpoint 2014-07-21 14:36:10 +02:00
Ruben Vereecken
9c0353a2f0 Merged in master 2014-07-13 21:18:32 +02:00
Scott Erickson
86a3fbacd1 Made the CocoCollection more strict about setting the model property. 2014-07-07 10:11:02 -07:00
Ruben Vereecken
9055612b24 Fixtures set up, demo start 2014-07-07 12:47:32 +02:00
Ruben Vereecken
b5702bc314 Added simple demo page 2014-07-07 12:11:43 +02:00
Ruben Vereecken
1b9c8b0066 Got users and achievements to load in a neat way 2014-07-06 22:48:33 +02:00
Tery Lim
618ade4946 Clean up mixed quotes 2014-07-01 12:23:22 +08:00
Nick Winter
4c57ff7501 Fixed LevelComponent search collection in level editor. 2014-06-13 08:48:29 -07:00
Ruben Vereecken
bb57756cd9 Processed Scott's feedback. Db endpoint slightly safer, some refactorings. 2014-06-02 20:33:01 +02:00
Scott Erickson
06bc96d7d0 Set up the level loader to get thangtype names first, then load the thang types themselves so the world can be generated in parallel with thang type loading and rendering. 2014-05-02 10:31:20 -07:00
Scott Erickson
b9f4093b08 Set up the LevelLoader to load names instead of whole ThangTypes. 2014-04-28 14:58:58 -07:00
Scott Erickson
02a74ae40c Migrated and fixed the rest of the views using the new loading system. 2014-04-28 11:52:04 -07:00
Scott Erickson
14cffc5875 Did some refactoring to simplify using SuperModel and registering models and collections. 2014-04-26 12:54:03 -07:00
edtrist
3962d37681 #889 - moved CocoCollection.coffee to app/collections and updated references 2014-04-22 20:42:26 +01:00
dpen2000
ec3c292b72 Implement simulators leaderboard 2014-04-13 02:35:58 +01:00
Scott Erickson
bbb9fb7a64 Added a patches view. 2014-04-11 14:19:17 -07:00
Nick Winter
ca75cc4a1a Fixed #405 with a sledgehammer--just loading all Components before loading level editor. 2014-03-15 12:31:39 -07:00