Nick Winter
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cf81d51a89
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Fixed #46.
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2014-03-28 15:23:12 -07:00 |
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Nick Winter
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62f2fe80c3
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Updated CoordinateDisplay styles; fixed #10.
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2014-03-28 11:55:24 -07:00 |
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kgy01
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29aad01697
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hide Arrow and Spear if buried use ['Arrow', 'Spear'] for condition
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2014-03-25 08:48:26 -04:00 |
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kgy01
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a420064bc1
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hide spear's shadow if buried
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2014-03-25 08:31:38 -04:00 |
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kgy01
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3cc422a281
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Merge remote-tracking branch 'upstream/master'
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2014-03-25 08:10:30 -04:00 |
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kgy01
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c48863fae6
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Hide arrow's shadow if buried
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2014-03-25 08:06:37 -04:00 |
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Scott Erickson
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2c329a256f
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Removed all the setting properties to null in destroy methods that don't need them since destroy nullifies all properties.
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2014-03-24 14:42:56 -07:00 |
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Scott Erickson
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f55cef5ced
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Merge branch 'migrateBBevents' of https://github.com/Shrihari/codecombat into Shrihari-migrateBBevents
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2014-03-24 10:38:57 -07:00 |
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Shrihari
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0160538b44
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More migrations
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2014-03-24 22:28:34 +05:30 |
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Akaza Akari
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3e4d7d745a
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Script-based movement for all CocoSprites for #140
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2014-03-23 23:19:18 -07:00 |
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Nick Winter
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4a47c5b517
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Dead Thangs sink down a bit in the layer order.
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2014-03-23 16:21:36 -07:00 |
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Nick Winter
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d85dd9f62c
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Bringing in #664, but only when maximizesArc is on.
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2014-03-23 14:15:06 -07:00 |
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Mikhail Koltsov
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13338afe3d
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Now absolutely done scaling (#46)
also commented math's out.
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2014-03-23 23:51:46 +04:00 |
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Mikhail Koltsov
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446726acc9
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done rotating, looks good in Zone of Danger (#46)
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2014-03-23 22:13:07 +04:00 |
|
Mikhail Koltsov
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edeeb3c3eb
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some work on arrows
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2014-03-23 20:21:11 +04:00 |
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Nick Winter
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eec46dcb48
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Don't try to draw a grid if it's not going to work (no lands).
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2014-03-22 14:28:18 -07:00 |
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Nick Winter
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2f3c0b0cc6
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Need updated Aether.
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2014-03-20 10:43:24 -07:00 |
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Nick Winter
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9713f7d142
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Merge branch 'arrow' of git://github.com/ItsLastDay/codecombat into ItsLastDay-arrow
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2014-03-19 18:01:49 -07:00 |
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Nick Winter
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fec8e34a78
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Merged.
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2014-03-19 17:16:48 -07:00 |
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Scott Erickson
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37a9b7f319
|
Switching from the slow _.cloneDeep to the fast $.extend
|
2014-03-18 13:08:26 -07:00 |
|
Shrihari
|
ee76e41c78
|
Range radii - renamed few variales for clarity
|
2014-03-18 18:33:39 +05:30 |
|
Shrihari
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8f5e8efce0
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Range radii - Some cleanup
|
2014-03-18 18:22:26 +05:30 |
|
Shrihari
|
ea24ae2fd8
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Range radii - Some cleanup
|
2014-03-18 18:13:38 +05:30 |
|
Shrihari
|
22af95e7b9
|
Added 4 fallback colors for extra ranges
|
2014-03-18 18:06:44 +05:30 |
|
Shrihari
|
b283757315
|
Refactored buildRadius() to work with any range radius
|
2014-03-18 17:39:16 +05:30 |
|
Mikhail Koltsov
|
97f9e548e2
|
added perspectivizion for arrows (issue #46)
|
2014-03-18 00:40:37 +04:00 |
|
Nick Winter
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566c9e6c9d
|
Merge branch 'master' of https://github.com/codecombat/codecombat
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2014-03-16 21:48:37 -07:00 |
|
Nick Winter
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b51f51f636
|
Fix for no Camera for creating Marks in the Thang Editor.
|
2014-03-16 21:48:28 -07:00 |
|
Scott Erickson
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de34896a9a
|
Playback is now disabled during casting. Also cleaned out some remaining hover logic.
|
2014-03-16 21:43:14 -07:00 |
|
Scott Erickson
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a3df986567
|
Added a tween for size changes.
|
2014-03-16 19:27:48 -07:00 |
|
Nick Winter
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aa4f1baf73
|
Moved to 1848 x 1178 pixel canvases, since it's 2x the old size. Added a conversion factor to script camera zooms to account for scripts using the old numbers. Fixed bug where IndieSprites wouldn't update actions.
|
2014-03-16 13:23:01 -07:00 |
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Nick Winter
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4e14ff3b11
|
Merge pull request #565 from jayant1992/master
Bugfix for play, usability improvement for editor.
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2014-03-15 15:32:17 -07:00 |
|
Nick Winter
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38bfe222a0
|
Merge pull request #564 from Shrihari/range-radii
Added radii marks for voiceRange, visualRange and attackRange
|
2014-03-15 15:31:12 -07:00 |
|
Jayant Jain
|
93bb2d0893
|
Restricts wizard to level bounds when moving around
|
2014-03-16 03:11:55 +05:30 |
|
Jayant Jain
|
91515b1cea
|
Clicking a thang in the left list automatically pans to the sprite on the editor map
|
2014-03-16 03:11:40 +05:30 |
|
Shrihari
|
005a91cec2
|
Moved createMarks() to setupSprite() to optimize loading
|
2014-03-16 02:48:19 +05:30 |
|
Shrihari
|
d186ae0a15
|
Added radii marks for voiceRange, visualRange and attackRange
|
2014-03-16 02:02:17 +05:30 |
|
Nick Winter
|
4b9c7a3784
|
Fixed bug with sprites being offset incorrectly when starting with an action not in their ThangType.
|
2014-03-15 11:31:12 -07:00 |
|
Nick Winter
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7b1f8d1114
|
Merge pull request #547 from jayant1992/master
Improved panning and zooming for editor
|
2014-03-15 08:05:02 -07:00 |
|
Nick Winter
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8276dbf2d1
|
Merge branch 'loading-view'
|
2014-03-14 19:44:33 -07:00 |
|
Nick Winter
|
b2efb1bba5
|
More work on the loading view.
|
2014-03-14 19:44:19 -07:00 |
|
Nick Winter
|
fc7d403785
|
Fixed two bugs with destroying sprites.
|
2014-03-14 17:15:07 -07:00 |
|
Michael Schmatz
|
357b73be93
|
Fixed bug in next game button, fixed wizard positions
|
2014-03-14 16:14:35 -07:00 |
|
Jayant Jain
|
ece932595c
|
Enables drag-panning for editor and region chooser
|
2014-03-14 23:57:00 +05:30 |
|
Jayant Jain
|
d8418f7bb2
|
Fixes issue where panning occurs upon mouse scroll at max/min zoom
|
2014-03-14 23:57:00 +05:30 |
|
Nick Winter
|
42a8862fa9
|
Merge pull request #541 from dkundel/master
Easy use of coordinates as discussed in #10 and minor fixes
|
2014-03-13 18:05:04 -07:00 |
|
Nick Winter
|
e2d2e96cf5
|
Fixed several bugs with Thang selection and the SpellView and HUD.
|
2014-03-13 15:35:28 -07:00 |
|
Nick Winter
|
9d8b8e7395
|
Probably too mean to tell users that their password is wrong three times, so just once will do.
|
2014-03-13 10:27:32 -07:00 |
|
Nick Winter
|
4ad0fba860
|
Merge pull request #537 from jayant1992/master
UI and UX improvements to editor
|
2014-03-13 07:07:13 -07:00 |
|
Nick Winter
|
10e4bc737a
|
Merge pull request #534 from Shrihari/fix-grid-toggle
Fix Grid Toggle consistency
|
2014-03-13 06:50:56 -07:00 |
|