Nick Winter
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ba6565395e
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Spell palette cool with multiple items offering same skills.
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2014-11-12 15:28:08 -08:00 |
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Scott Erickson
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025780a575
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Added loadingTip property to levels, set them up on the LevelLoadingView, and got them prepped for i18n-ing.
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2014-11-12 15:00:24 -08:00 |
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Scott Erickson
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6e433e1b77
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Filtered out achievement popups for level achievements.
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2014-11-12 14:40:01 -08:00 |
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Scott Erickson
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913dda65aa
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Created the VectorIconSetupModal, a quick way to get portraits aligned to a container.
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2014-11-12 14:14:07 -08:00 |
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Scott Erickson
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fc3a5de2f2
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Tweaked the BuyGemsModal to not need gems from the iPad app.
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2014-11-12 12:15:03 -08:00 |
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Nick Winter
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26beb8a034
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A few improvements to ItemDetailsView formatting to deal with spells granted.
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2014-11-12 11:02:05 -08:00 |
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Scott Erickson
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9b33ffe5d8
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Tweaked the BuyGemsModal to not care if iPad event handling is synchronous or not.
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2014-11-12 10:37:09 -08:00 |
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Scott Erickson
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a582717bc3
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Set up the BuyGemsModal with Backbone events so the iPad can communicate with it.
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2014-11-12 10:23:43 -08:00 |
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Scott Erickson
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c3eecd15be
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Set up the WorldMapView to update the gem count when a player purchases gems or items.
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2014-11-12 10:22:56 -08:00 |
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Scott Erickson
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ad35109878
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Built the BuyGemsModal stub.
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2014-11-12 09:40:55 -08:00 |
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Nick Winter
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f1947d7d9d
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Fixed a couple bugs.
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2014-11-11 18:16:45 -08:00 |
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Nick Winter
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0af7b4d5b7
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Preparing for being able to use multiple hero classes. Deleted old ChooseHeroView. Improvements to missile trajectories.
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2014-11-11 16:37:00 -08:00 |
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Nick Winter
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c06f226e72
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Renaming A Fiery Trap to Back to Back.
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2014-11-11 07:57:29 -08:00 |
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Nick Winter
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ce04541d3a
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Working on tying item purchasability to player level, plus other small tweaks to the item store.
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2014-11-10 22:07:55 -08:00 |
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Nick Winter
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eab293cb66
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Refactored item-details-view styling and shared styles between InventoryModal and PlayItemsView, fixing scrollbars and text overflow issues in the process. Dragging to unequip now updates restrictions again. Worked on pointer cursors for equippable ittems. Hid items not usable by your hero's class. Stopped silhouetted items from being clickable.
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2014-11-10 18:13:04 -08:00 |
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Nick Winter
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fbbcf2a925
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Replayed useful changes from last few InventoryModal commits after big merge.
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2014-11-10 16:09:41 -08:00 |
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Scott Erickson
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f21f54cd19
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Refactored, mostly redesigned inventory view, modeled after the Heald item store design.
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2014-11-10 15:31:32 -08:00 |
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Nick Winter
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ffea887330
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Revamped real-time playback behavior to kick in on Thornbush Farm. Added a Done button until then.
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2014-11-10 15:16:28 -08:00 |
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Nick Winter
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d8dfc0a2b3
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Fixed some bugs with LevelSetupManager and inventory. Moved hard-coding of level-specific options to a new LevelOptions config file. Fixed a couple minor bugs.
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2014-11-10 12:47:24 -08:00 |
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Matt Lott
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e253795665
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Removing stray test console.log
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2014-11-10 11:09:07 -08:00 |
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Matt Lott
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c5b26a4376
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A/B test experimental languages hero select
Test group not shown experimental languages on first hero select.
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2014-11-10 11:08:21 -08:00 |
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Nick Winter
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97c4ff2e7e
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Made flag detection more dynamic.
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2014-11-10 10:51:46 -08:00 |
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Nick Winter
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956186b538
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Fixed #1604: changing languages and reloading work better now.
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2014-11-10 09:36:40 -08:00 |
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Nick Winter
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ab448532f5
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Fixed bug in achievement popup listing wrong xp left values.
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2014-11-10 08:31:26 -08:00 |
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Nick Winter
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f78ff257ab
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Several improvements to behavior of pointing out next levels.
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2014-11-10 08:21:28 -08:00 |
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Nick Winter
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563c886bdd
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Hide the play button on the inventory screen until the items have fully loaded.
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2014-11-10 07:49:30 -08:00 |
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Matt Lott
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a3d88eb975
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Update a/b test tracking data
cast button text was missing group
auto first level and cast button text didn’t need action property
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2014-11-09 21:47:51 -08:00 |
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Matt Lott
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9c6485b142
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A/B test automatically starting first level
When loading the world map, if user hasn’t already started it.
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2014-11-09 21:33:50 -08:00 |
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Nick Winter
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85471badaa
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Added callout to become an Adventurer on disabled levels.
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2014-11-09 21:27:03 -08:00 |
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Nick Winter
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111b9febac
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Updated main.html. Removed LinkedIn.
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2014-11-09 20:35:46 -08:00 |
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Nick Winter
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44d4d13c93
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A few tweaks to the GameMenuModal.
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2014-11-09 20:19:12 -08:00 |
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Nick Winter
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9b074841d6
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Messed around with some of the new modals' scroll bars.
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2014-11-09 19:39:09 -08:00 |
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Nick Winter
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51d8564aac
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Lazily loading FilePicker. Reducing number of web workers used on iPad to try to reduce memory pressure.
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2014-11-09 17:35:50 -08:00 |
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Nick Winter
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2bafad2932
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Merge branch 'master' of https://github.com/codecombat/codecombat
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2014-11-09 16:19:28 -08:00 |
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Nick Winter
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ad06000ceb
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Fixed three big memory leaks: LevelSetupManagers never being destroyed, wall grid closures retaining Lanks, and real-time-multiplayer:new-opponent-code retaining Spells.
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2014-11-09 16:19:18 -08:00 |
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Matt Lott
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377138f35f
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Hide problem alert on code change
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2014-11-09 11:36:17 -08:00 |
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Matt Lott
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5741968210
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Skip delimiters on Enter
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2014-11-09 11:28:03 -08:00 |
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Matt Lott
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1f11ad66ed
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Play problem alert sound on jiggle
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2014-11-08 22:17:14 -08:00 |
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Matt Lott
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0d2fe9b6e2
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Update error code line background
Add title to problem alert dialog
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2014-11-08 21:51:58 -08:00 |
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Nick Winter
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a628372b1b
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Enabled some levels for testing.
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2014-11-08 21:50:25 -08:00 |
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Nick Winter
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14e8f6a653
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Preparing for some of these new levels.
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2014-11-08 19:33:00 -08:00 |
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Nick Winter
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b74ad24aa8
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A few sass tweaks to problem alerts and level loading.
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2014-11-08 11:59:39 -08:00 |
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Nick Winter
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f9370532af
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Merge branch 'master' of https://github.com/codecombat/codecombat
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2014-11-08 11:51:38 -08:00 |
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Nick Winter
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8d81445b84
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More improvements to level loading view sizing and unveiling.
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2014-11-08 11:51:31 -08:00 |
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Nick Winter
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1b94868197
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Added new LevelDialogueView. Messed around with dimming a bit more.
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2014-11-08 11:39:04 -08:00 |
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Nick Winter
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4cb641689c
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Increased dimming behavior when parts of the DOM are locked.
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2014-11-08 08:58:36 -08:00 |
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Nick Winter
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a8700f5113
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Reload now shows confirmation modal again. Added some stuff missing from the last commit.
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2014-11-08 08:38:25 -08:00 |
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Matt Lott
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588fa0620e
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Jiggle user code problem alert
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2014-11-07 22:46:12 -08:00 |
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Matt Lott
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d43fd49d12
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Use testGroupNumber in cast button text A/B test
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2014-11-07 21:56:49 -08:00 |
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Nick Winter
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f3dfcdc81d
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Implemented new HUD design. Removed more unneeded stuff. Changed reload button to restart level. Still need restart confirmation and to redo the sprite dialogue area.
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2014-11-07 19:15:55 -08:00 |
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