Scott Erickson
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95e627f346
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Merge pull request #3374 from taptapdan/issue-3138-CastButtonView
Refactor CastButtonView to use view in template
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2016-02-04 14:53:13 -08:00 |
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Daniel Fiore
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d0d19f94e9
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Refactor ProblemAlertView to use view in template
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2016-02-04 14:44:29 -08:00 |
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Daniel Fiore
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6ad5d6bc73
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Refactor CastButtonView to use view in template
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2016-02-02 15:57:55 -08:00 |
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Nick Winter
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4ae8eacd90
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Treat Elemental Wars like Ace of Coders for mirror match and hero equipment
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2016-01-26 13:20:23 -08:00 |
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Robin Yang
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dc248f8d29
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Add additional formatting tags to Tome popup
Helps fix this #2945
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2016-01-22 13:21:17 -08:00 |
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Rob
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3b4433e312
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Use hero instead of this. Also use published aether package.
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2016-01-04 17:23:58 -08:00 |
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Rob
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3baea9683c
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Additional java support.
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2016-01-04 16:41:24 -08:00 |
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CodeCombat
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41a532cb50
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WIP - cashew integration
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2016-01-04 16:27:27 -08:00 |
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Imperadeiro98
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b7ba677b00
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Use view in template
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2015-12-26 14:21:06 +00:00 |
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Nick Winter
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4a04a48f42
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Got rid of testing ending line for indent visualizer
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2015-12-10 11:11:12 -08:00 |
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Nick Winter
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608d45ba70
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Don't do undefined slug collection scans
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2015-12-10 09:05:34 -08:00 |
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Rob
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24a43f2be8
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Don't show visual indent for comment ace things are blocks.
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2015-12-08 14:20:23 -08:00 |
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Nick Winter
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7cbe679f6b
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Remove red color for now for indentation visualizer (#3232)
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2015-12-03 12:14:42 -08:00 |
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Nick Winter
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e7809c6622
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Saven even more slowly for anonymous players during high load
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2015-12-01 11:51:55 -08:00 |
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Rob
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d0f3aeec91
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Draw visual indent marker by hand so it's more stylish.
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2015-12-01 12:22:48 -05:00 |
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Rob
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db060e9816
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Fix visual indents when document row doesn't match screen row.
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2015-12-01 12:02:56 -05:00 |
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Rob
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fa21f9ef68
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Add an extra indent line if the line following a range is only whitespace.
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2015-11-30 17:23:29 -05:00 |
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Nick Winter
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cc3a62febd
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Fix loss of editor focus when clicking error messages and property docs popovers
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2015-11-30 14:18:42 -08:00 |
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Nick Winter
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2588bfb08b
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Reduce some writes during HoC to help scaling
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2015-11-30 13:05:34 -08:00 |
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Nick Winter
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26be2842ed
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Don't highlight Done button as much until winning replay has finished
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2015-11-30 11:34:47 -08:00 |
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Rob
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716f759e11
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Be more helpful when opening a new indent.
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2015-11-30 14:13:07 -05:00 |
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Rob
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79fe249291
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Merge branch 'visual-indent'
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2015-11-30 13:55:25 -05:00 |
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Rob
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1b43c3e54f
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Clean up visual idents, limit to players under level 20 or with indentGuides turned on.
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2015-11-30 13:54:50 -05:00 |
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Nick Winter
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95c703a7df
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Simulate games in background while playing levels if we think there's extra compute power
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2015-11-29 12:30:19 -08:00 |
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Rob
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e6afb51085
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First pass at showing indention guides.
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2015-11-27 20:46:55 -05:00 |
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Nick Winter
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88cca795c6
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Don't try to autorank anonymous users playing autoranked ladder levels
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2015-11-25 16:51:12 -08:00 |
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Nick Winter
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9f0a843593
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Enable auto-submission to ladder for Wakka Maul
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2015-11-24 13:35:15 -08:00 |
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Nick Winter
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a0038602a1
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Fix some course level submit button behavior, also help mirror session scoring
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2015-11-17 15:26:10 -08:00 |
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Nick Winter
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ef72286864
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Don't autoplay hero or course levels by default. Fix Course: Known Enemy autocomplete string format.
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2015-11-15 07:59:20 -08:00 |
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Nick Winter
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5d9d5c0ae6
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Remove ProblemAlertView help button
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2015-11-14 17:33:05 -08:00 |
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Nick Winter
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910dd8e6b6
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Use course access control for shared course hero levels
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2015-11-12 11:00:54 -08:00 |
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Nick Winter
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cb101c7905
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Replace simple loops while while True in course level sample code
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2015-11-12 11:00:51 -08:00 |
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Scott Erickson
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8b00c38350
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Merge pull request #3168 from Imperadeiro98/use-view
Refactor to use view in template for issue #3138
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2015-11-12 09:58:49 -08:00 |
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Nick Winter
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f6307ac04e
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Made while True snippets work in course levels
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2015-11-11 07:41:52 -08:00 |
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Nick Winter
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2259076800
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LoadingScreen -> level intro behavior
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2015-11-10 15:22:09 -08:00 |
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Imperadeiro98
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8e8a3103d5
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Refactor to use view in template for issue #3138
This removes getRenderData from: CareersView, SaveCampaignModal,
InfiniteLoopModal, SpellListEntryThangsView, SaveLoadView,
PlaySettingsModal and JobProfileCodeModal.
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2015-11-09 21:29:27 +00:00 |
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Rob
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39a97135de
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Explicitly check for selection when overriding return.
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2015-11-05 10:14:53 -08:00 |
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Nick Winter
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34715befcc
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Increment user's concept stats on level completion
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2015-11-04 13:42:09 -08:00 |
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Rob
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e048848d6b
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Add 50% more room for fingers in the autocomplete box.
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2015-10-29 18:16:58 -04:00 |
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Rob
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75c63a0ace
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When pressing enter with an active selection, just make a new line under it.
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2015-10-29 18:16:23 -04:00 |
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Rob
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f0e1fc1f77
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Let API properties declare their return values should be captured.
Auto complete will know when to add a variable asingment.
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2015-10-29 15:07:19 -04:00 |
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Rob
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da92e15bfb
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Give some API properties priority in autocomplete.
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2015-10-27 23:23:43 -04:00 |
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Nick Winter
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4af6162c5c
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Replace simple loop docs with while-true docs in course levels
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2015-10-22 10:29:10 -07:00 |
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Matt Lott
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3ed755076b
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Enable while True auto yielding for all level types
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2015-10-20 06:42:46 -07:00 |
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Matt Lott
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cc642e7254
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Auto yield while True loops for course levels
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2015-10-19 16:46:53 -07:00 |
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Nick Winter
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d200ac4a32
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Fix #2926: handle missing sub-code/spoken-languages in docs
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2015-10-05 15:32:02 -07:00 |
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Matt Lott
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18d64e64fb
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Merge pull request #3009 from Imperadeiro98/master
Use playSound across the code
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2015-09-25 06:21:08 -07:00 |
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Imperadeiro98
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4f054fa31a
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Fixed issue with string interpolation
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2015-09-25 14:00:03 +01:00 |
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Nick Winter
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7a56ecfe4d
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Disabled auto-submit for Ace of Coders ranking.
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2015-09-17 14:42:13 -07:00 |
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Imperadeiro98
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bd4063ed3a
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Use playSound across the code
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2015-09-09 22:36:05 +01:00 |
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Nick Winter
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35ef48b108
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Mirror ladder levels now copy source code to other side, too, not just transpiled code. Mirror sessions don't submit if there's a user code error.
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2015-09-08 16:34:20 -07:00 |
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Nick Winter
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6d5ddb65ea
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Not automatically showing melee ranges on action docs.
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2015-09-08 06:31:19 -07:00 |
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Nick Winter
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3768783ceb
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Don't be making LadderSubmissionViews in the CastButtonView unless it's a mirror match.
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2015-09-04 18:11:19 -07:00 |
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Nick Winter
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73f3e7cdd9
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League now preserved throughout ladder navigation flow. Mirror match support for submitting to both sides at once.
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2015-09-04 16:21:45 -07:00 |
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Nick Winter
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a52e9a3189
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Fixed #2939.
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2015-08-13 05:58:46 -07:00 |
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Nick Winter
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8d09357a7a
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Fixed #2914: no disabling spaces for Clojure and other advanced/experimental languages.
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2015-08-02 14:12:15 -07:00 |
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Nick Winter
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15ecc92abc
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Adding 'course' type levels. Removing 'campaign' type levels.
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2015-07-24 17:37:42 -07:00 |
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Nick Winter
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107f94a08b
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Fixed another cause of the bug fixed in 0d99b07b with modified levels still granting rewards.
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2015-07-24 08:56:20 -07:00 |
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Nick Winter
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7173fd367f
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Re-enabled gutter highlights for executing code.
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2015-07-10 09:39:08 -07:00 |
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Nick Winter
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36d3b8e910
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Highlighting entry points is working pretty well, at least in Python through the forest.
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2015-07-09 15:05:35 -07:00 |
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Nick Winter
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4f443efd8b
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First draft of logic to work out where the code entry points should be.
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2015-07-09 12:47:07 -07:00 |
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Nick Winter
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dfa0de7521
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Bad testing version of code entry point arrow numbering.
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2015-07-09 11:45:11 -07:00 |
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Arthur Neves
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6cb673e228
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i18N press enter on spell view
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2015-06-14 23:20:49 +02:00 |
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Nick Winter
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a85d52ebe2
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Made a tabbed interface for Programmaticon V's Vector and standard library documentation.
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2015-06-10 15:18:37 -07:00 |
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Nick Winter
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0d99b07bc3
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Made it so that high scores and level victories are not achieved when playing changed levels from inside the level editor. Some additions for Nalfar.
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2015-06-05 17:02:37 -07:00 |
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Nick Winter
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a0057910ac
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Fixed #2597: press escape to abort simulation now, if your code is going to be slow.
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2015-04-18 19:54:34 -07:00 |
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Nick Winter
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7471b14c4d
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Fixed #2013: removed autorun code. Fixed preloading to actually happen, but only on short solutions without a ton of statement execution.
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2015-04-18 15:52:24 -07:00 |
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Nick Winter
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ea80e22dc6
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Don't point out Lost Viking, since most players shouldn't attempt it. Adjust autocomplete default parameter from string to variable for Known Enemy.
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2015-04-18 14:13:05 -07:00 |
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Nick Winter
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e7df703d36
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Fixed #2651: indicate better that sample code is locked when it won't let them type in there.
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2015-04-13 15:04:42 -07:00 |
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Nick Winter
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4c008e4686
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Fixed #2406.
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2015-04-12 12:20:33 -07:00 |
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Nick Winter
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c1ec1611ad
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Fixed style reversion for page loading bar showing over code area.
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2015-04-07 08:55:33 -07:00 |
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nemoyatpeace
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b50c3fbc89
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Update the shift-click insertion
Insertion is now language specific.
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2015-03-29 01:14:13 +08:00 |
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Nick Winter
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7dff105cdf
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Insane hackery for #1777 to give us more code editor space, better use of space with tall screens, and scrolling API properties. Watch out for bugs.
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2015-03-25 16:47:31 -07:00 |
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Nick Winter
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e288b95543
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Fixed #1961 (castDrainLife -> cast('drain-life') in the docs).
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2015-03-20 13:43:00 -07:00 |
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Nick Winter
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bae7612703
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Disabled pinned docs clicks for now, since their CSS is wonky.
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2015-03-20 09:03:36 -07:00 |
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Nick Winter
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3ff41f5619
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Rewriting sample code dynamically to fix findNearestEnemy / findNearest(findEnemies) issues.
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2015-03-12 11:08:58 -07:00 |
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Nick Winter
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3458f2069b
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Temporary workaround for #2512. Identifying ageRange. Made poll header slightly smaller.
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2015-03-11 20:21:54 -07:00 |
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Nick Winter
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8fc893dd6f
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Fixed a couple issues with errors during incompletely loaded levels or weird child window global situations using level editor.
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2015-03-10 14:37:12 -07:00 |
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Nick Winter
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e58734894a
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Tweaked style on space-disabling and default-locking by player level.
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2015-03-09 10:50:00 -07:00 |
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Nick Winter
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f5633f05dc
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Merge pull request #2414 from h3yduck/lock_issue
Only lock spacebar and default code when the player is lower level (issue 2406)
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2015-03-09 10:37:40 -07:00 |
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Nick Winter
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e21360127d
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Polls!
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2015-03-08 16:36:17 -07:00 |
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Nick Winter
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60db16b1c3
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Making all code languages load for level editor to avoid busted level previews. Added CoffeeScript compiler to web worker so we can use Referee extraCode.
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2015-03-04 11:29:03 -08:00 |
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Nick Winter
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44008be95f
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Level Editor doesn't need to load your session or its hero config (or break doing so). Fixed adding unconfigured heroes to levels busting the level.
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2015-02-27 21:37:55 -08:00 |
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Szabolcs Gelencser
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dde3e8cf8f
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Remove hardcoded treshold values, make it consistent through being able to change the treshold in campaign editor, if desired
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2015-02-27 17:33:38 +01:00 |
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Szabolcs Gelencser
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b138001205
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for issue #2406
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2015-02-26 23:42:37 +01:00 |
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Matt Lott
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81678e81d9
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Merge pull request #2315 from amankr/autocomplete2
Autocomplete bug fix #2233 - method 2
Thanks @amankr!
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2015-02-13 13:12:22 -08:00 |
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Aman Kumar
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85a024546b
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Autocomplete bug fix #2233
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2015-02-14 02:21:54 +05:30 |
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Aman Kumar
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224213ccb0
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Autocomplete bug fix #2233
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2015-02-14 02:11:00 +05:30 |
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Aman Kumar
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80fb124772
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Autocomplete bug fix #2233
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2015-02-14 01:56:05 +05:30 |
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Nick Winter
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1aa738b256
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Fixed up headless client, I hope.
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2015-02-12 16:07:19 -08:00 |
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Nick Winter
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46ef93190a
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Show old difficulty instead of new difficulty when observing a replayable success. This will likely need revisiting when we are using observing for more than just leaderboards.
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2015-02-04 11:31:43 -08:00 |
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Nick Winter
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18202b6852
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Merge pull request #2237 from divyanshu013/master
Fixed Comment Out My Code for infinite loops for #1788
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2015-02-04 10:29:13 -08:00 |
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divyanshu013
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929c89d2ac
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Fixed Comment Out My Code for infinite loops for #1788
Fixed the issue for incorrect comments by correcting the syntax per language
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2015-02-04 21:48:01 +05:30 |
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Nick Winter
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60d68ca23c
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Fixed some memory leaks and particle disposal problems. Re-enabled particles. Tweaked particle stylings.
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2015-02-02 18:02:57 -08:00 |
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Nick Winter
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3f78071e5e
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A few small fixes.
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2015-02-02 11:50:25 -08:00 |
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Nick Winter
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4b388f2775
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Fixed some memory leaks. Fixed a couple minor bugs.
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2015-01-31 12:23:44 -08:00 |
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Nick Winter
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c977ecc16f
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Adding easy observing of leaderboard matches (except top 5).
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2015-01-31 10:04:11 -08:00 |
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Nick Winter
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e59f2bcc62
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Recording scores even for non-real-time-submit levels.
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2015-01-30 22:06:22 -08:00 |
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Nick Winter
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77cca7189f
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Updated a bunch of code that got busted with CoffeeScript 1.9.0.
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2015-01-30 07:51:57 -08:00 |
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Nick Winter
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706b2ca930
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Don't includeFlow for Thangs with skipProtectAPI on, because we don't care about their flow anyway (non-read-write custom Programmables).
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2015-01-16 18:47:30 -08:00 |
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