Nick Winter
b64bcd9f02
Use shareable false/true/'project' for different levels of shareability
2016-07-15 23:26:43 -07:00
Nick Winter
788a14398a
Fix starting web dev levels
2016-07-15 16:22:33 -07:00
Scott Erickson
ab704a1cab
Merge remote-tracking branch 'origin/web-dev-levels' into game-dev-levels
...
# Conflicts:
# app/views/play/level/PlayLevelView.coffee
2016-07-15 16:01:57 -07:00
Nick Winter
9be8151959
Don't create God for web-dev levels
2016-07-15 13:24:54 -07:00
Nick Winter
1e89775486
Basic campaign mode victory modal hookup for web-dev levels
2016-07-15 09:53:16 -07:00
Nick Winter
c44c16e5d2
Started implementing web-dev goals
2016-07-15 00:40:32 -07:00
Nick Winter
ed320a8d9e
WebSurfaceView now parsing player code through virtual DOM into iframe
2016-07-14 18:07:36 -07:00
Scott Erickson
9d0ad7af44
Start work on having course arenas use the CourseVictoryModal
2016-07-14 16:50:17 -07:00
Nick Winter
16b10612b6
Stub WebSurface showing for web-dev levels
2016-07-14 12:34:22 -07:00
Nick Winter
c5c831c211
Remove real-time multiplayer prototype code
2016-07-14 10:26:09 -07:00
Nick Winter
349ab24da7
First pass at adding 'web-dev' level type
2016-07-14 09:38:45 -07:00
Nick Winter
c0a70cb2ab
Refactor level type checks for easy greppability (level.isType)
2016-07-14 08:58:43 -07:00
Nick Winter
872e83e9b7
Don't use course hero in verifier / level editor for type: 'course' level
2016-07-13 10:04:43 -07:00
Nick Winter
8c48e4fc14
Remove transpiledCode and screenshot from LevelSession
2016-07-08 17:04:24 -07:00
Scott Erickson
b2bb129cbf
Add realTimeInputEvents to world and gameUIState, with just mousedown events
2016-07-08 14:17:07 -07:00
Matt Lott
425115ad37
Remove level type 'hero-practice', use level.practice
2016-06-25 08:38:59 -07:00
Catsync
f1d17ebcba
Don't show optional goals if playing level as type 'course' ( #3758 )
2016-06-24 08:32:50 -07:00
Matt Lott
e0170d0339
Add hero-practice level type and threshold to schema
...
Filtering out hero-practice levels from classrooms until the Ux
supports them.
2016-06-19 20:23:32 -07:00
Scott Erickson
86fc4a3846
Hints v1
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Add per-level tips and tricks, available during gameplay to help unstick players.
Closes #3736
2016-06-15 16:12:41 -07:00
Nick Winter
b0fcddac68
Add game-dev level type ( #3725 )
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* Initial pass adding new game-dev level type.
* Fix a failing test with updated LevelSystem required properties
* Bring back normal Angel worker timeout times
* Fix another failing LevelSystem test since removing propertyDocumentation
2016-06-08 16:57:00 -07:00
duybkict
f439ffddc7
fix issue #3678
2016-06-07 09:42:57 +07:00
Nick Winter
4160058505
Make skipping real-time playback jump to final frame. Fix #2827 .
2016-05-31 08:50:17 -07:00
Matt Lott
4bb3ac1f0a
Replace Anoner with Anonymous
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Closes #3686
2016-05-26 16:54:24 -07:00
Nick Winter
8fce97aad3
Fully remove Clojure and Io. Use new Aether 0.5.0.
2016-05-24 12:00:04 -07:00
Rob
dbc6f6821f
No ads for now.
2016-05-13 11:26:52 -07:00
Rob
9bf118962f
Disable Clojure and IO
2016-05-12 11:36:10 -07:00
Nick Winter
22007fff9b
Make multiplayer work in esper mode
2016-05-03 22:26:48 -07:00
Josh Callebaut
c4652d82e2
Implements the SPADE logger into the SpellView
...
* Updates spade.js vendor file, adds a sublime-project for developers to use
* Moves server logic away from handlers
* Moves session update logic to middleware, sets up server schema to autorender IDs as ObjectIDs
* Modernizes the supermodel loading scheme and switches from constructor to initalize
2016-04-26 09:56:30 -07:00
phoenixeliot
c3da6a23c9
Change isTeacher checks to isSessionless for /play
2016-04-15 10:58:52 -07:00
phoenixeliot
a524256b5b
Add sessionless play for Teachers
2016-04-12 19:34:05 -07:00
Nick Winter
a7114a2719
Implement headless verifier; fix headless client
2016-04-12 19:34:05 -07:00
Matt Lott
255ebbc048
Ads for free campaign players
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Display leaderboard ads on campaign and play views.
Do no show ads in classroom, picoCTF, or to teachers.
Add no ads blurb to subscription features matrix.
Scale game UI for ads on short screens.
Closes #3491
2016-03-18 10:29:31 -07:00
Nick Winter
59e8c42ddb
Client-side support for beating picoCTF levels
2016-03-03 17:18:24 -08:00
Nick Winter
b5bb662ed2
Add picoCTF problem descriptions to levels; streamline picoCTF flows more
2016-02-17 11:33:56 -08:00
Nick Winter
37fbd8ca21
Start to play picoCTF levels as course levels without hero selection
2016-02-17 09:53:45 -08:00
Nick Winter
4ae8eacd90
Treat Elemental Wars like Ace of Coders for mirror match and hero equipment
2016-01-26 13:20:23 -08:00
Scott Erickson
277c526dc3
Add CourseVictoryModal
2016-01-25 13:03:29 -08:00
Rob
3baea9683c
Additional java support.
2016-01-04 16:41:24 -08:00
CodeCombat
41a532cb50
WIP - cashew integration
2016-01-04 16:27:27 -08:00
Nick Winter
187a6f87a9
Include course info in contact message session links
2015-12-28 08:15:48 -08:00
Nick Winter
129d3b793d
Add Mandate for modifying simulation throughput on the fly, other things later
2015-12-16 16:39:45 -08:00
Nick Winter
4458a57771
Save our MongoDB oplog
2015-12-10 14:51:34 -08:00
Nick Winter
1187390fd0
Improve simulation game logic, and re-enable automatic simulations under certain conditions, better targeted toward the matches the player cares about
2015-12-06 09:20:37 -08:00
Nick Winter
80253305fb
Add ?simulate=true option for testing background simulations
2015-12-02 14:57:06 -08:00
Nick Winter
e5a68f1ae9
Disable background simulations while playing levels for now
2015-12-02 12:07:43 -08:00
Nick Winter
22af180a86
Move gold display to DuelStatsView for Wakka Maul and remove army power display for non-army ladders
2015-11-30 14:58:36 -08:00
Nick Winter
97043c4a25
Autoplay when observing others' replays
2015-11-30 14:01:39 -08:00
Nick Winter
69379fb54f
Show floating hero player names in course-ladder levels
2015-11-30 13:05:34 -08:00
Nick Winter
542cd98329
Fix #3221
2015-11-30 07:23:33 -08:00
Nick Winter
ee6be55a9d
Don't load sounds from level while muted
2015-11-29 12:32:04 -08:00