Nick Winter
|
a4654f613d
|
Add two starting new heroes. Fix #2753 again for now.
|
2016-06-24 14:57:21 -07:00 |
|
Nick Winter
|
213a66b2ab
|
Implemented Arryn.
|
2015-05-12 16:59:30 -07:00 |
|
Nick Winter
|
8fc893dd6f
|
Fixed a couple issues with errors during incompletely loaded levels or weird child window global situations using level editor.
|
2015-03-10 14:37:12 -07:00 |
|
sotonin
|
751ae0fac8
|
Adding support for hudName property
|
2015-01-31 00:07:23 -06:00 |
|
Nick Winter
|
744d30737e
|
Merged in campaign editor and campaign view. Destroyed WorldMapView, CampaignOptions, and LevelOptions. Lots of stuff is now stored in the database instead of code. Cleaned up a few unneeded old features. Fixed some problems with checking permissions on first rather than latest versions of documents.
|
2014-12-28 13:25:20 -08:00 |
|
Nick Winter
|
f0826c865e
|
Preparing new campaign levels for migration to new campaign editor.
|
2014-12-23 17:14:35 -08:00 |
|
Nick Winter
|
155ead86cf
|
Removed unneede catiline lib. Trying speedups for updating HUD property values and Lank Thang inventory.
|
2014-11-29 13:09:38 -08:00 |
|
Scott Erickson
|
31214e854e
|
Wabam. Refactored a bunch of stuff into 'core' folders so that it's clearer which files are being loaded first thing, and which are not. Also reworked a bunch of the anymatch things in config.coffee, cause there were better ways.
|
2014-11-28 17:49:41 -08:00 |
|
Nick Winter
|
b7949424e6
|
Re-enabled branchingGroup A/B test. Restricted Builder's Hammer in The Gauntlet.
|
2014-11-22 21:36:14 -08:00 |
|
Nick Winter
|
16a717aec1
|
Disallow finding enemy names by selecting them before the HUD is fully enabled.
|
2014-11-21 10:14:02 -08:00 |
|
Nick Winter
|
afff1056cb
|
Don't be draggin' all these images around yo.
|
2014-11-19 16:36:06 -08:00 |
|
Nick Winter
|
0af7b4d5b7
|
Preparing for being able to use multiple hero classes. Deleted old ChooseHeroView. Improvements to missile trajectories.
|
2014-11-11 16:37:00 -08:00 |
|
Nick Winter
|
d8dfc0a2b3
|
Fixed some bugs with LevelSetupManager and inventory. Moved hard-coding of level-specific options to a new LevelOptions config file. Fixed a couple minor bugs.
|
2014-11-10 12:47:24 -08:00 |
|
Nick Winter
|
1b94868197
|
Added new LevelDialogueView. Messed around with dimming a bit more.
|
2014-11-08 11:39:04 -08:00 |
|
Nick Winter
|
4cb641689c
|
Increased dimming behavior when parts of the DOM are locked.
|
2014-11-08 08:58:36 -08:00 |
|
Nick Winter
|
f3dfcdc81d
|
Implemented new HUD design. Removed more unneeded stuff. Changed reload button to restart level. Still need restart confirmation and to redo the sprite dialogue area.
|
2014-11-07 19:15:55 -08:00 |
|
Nick Winter
|
6efcbc5ead
|
Hid Crawlways of Kithgard. A/B testing Haunted Kithmaze vs. The First Kithmaze. Renamed New Sight to Dread Door and awarded its glasses later.
|
2014-11-05 10:40:37 -08:00 |
|
Nick Winter
|
e2680a3382
|
Tweaking my tweaks.
|
2014-11-01 15:57:42 -07:00 |
|
Nick Winter
|
cd89198f70
|
Finished rearranging levels on the dungeon map.
|
2014-10-30 21:34:49 -07:00 |
|
Nick Winter
|
57680f4a83
|
Hide HUD until Kithgard Gates.
|
2014-10-30 16:59:32 -07:00 |
|
Nick Winter
|
56a80e3615
|
Started getting hero-ladder level type working.
|
2014-10-18 14:51:49 -07:00 |
|
Nick Winter
|
5c40f99d99
|
Hide guide and select-a-thang message when not needed. Updated commonThisMethods. Restricted script IDs a bit.
|
2014-10-14 22:38:22 -07:00 |
|
Nick Winter
|
63f518e7c6
|
Fixed LevelHUDView incorrectly showing empty action timeline due to switching from dialogue elements.
|
2014-10-06 10:17:55 -07:00 |
|
Scott Erickson
|
f081d9ed4b
|
Refactored CocoSprite -> Lank, lank.imageObject -> lank.sprite, SpriteBoss -> LankBoss, spriteLayers -> layerAdapters, sprite -> lank in general. Also got the ThangTypeEditView working again.
|
2014-09-28 14:00:48 -07:00 |
|
Nick Winter
|
f3511a5dde
|
Fixed another bug with loading heroes between levels.
|
2014-09-22 23:01:19 -07:00 |
|
Nick Winter
|
b0ee2224ae
|
Start hero levels playing from the beginning on unveil. Fixed some of the bugs with heroes not equipping.
|
2014-09-22 22:26:09 -07:00 |
|
Nick Winter
|
de85d8c170
|
Split cast button into Run and Submit. Slighted adjusted victory modal for new hero levels. Real-time playbck is now required to beat hero levels. Worked around an error in the delta expansion.
|
2014-09-22 14:05:13 -07:00 |
|
Nick Winter
|
b698200cf0
|
A few minor fixes.
|
2014-09-04 15:14:27 -07:00 |
|
Nick Winter
|
a0e1806239
|
Fixed a bug with old, un-migrated level-set-playing events in button handlers.
|
2014-08-28 09:52:51 -07:00 |
|
Nick Winter
|
02255044e3
|
Fixed #847. Fixed some subscription schemas.
|
2014-08-27 18:43:17 -07:00 |
|
Nick Winter
|
ee9e453896
|
Fixed #828. Added many other minor refactorings.
|
2014-08-27 12:24:11 -07:00 |
|
Nick Winter
|
3e9adf6b1a
|
Fixed issue with IndieSprites no longer coloring properly.
|
2014-08-26 12:39:30 -07:00 |
|
Nick Winter
|
38dcb7fcef
|
Fixed #5.
|
2014-08-26 11:29:16 -07:00 |
|
Nick Winter
|
92f0a68dd1
|
World streaming is getting there!
|
2014-08-22 14:59:32 -07:00 |
|
Nick Winter
|
023fd40767
|
Renamed inventory to collectedThangIDs for Collects. #59
|
2014-08-11 12:52:40 -07:00 |
|
Scott Erickson
|
1c3404d03e
|
Refactored views. View file names now match view class names. Router lists routes explicitly rather than routing automagically. Hacking my way to renaming problem, spell.
|
2014-07-23 07:02:45 -07:00 |
|