Nick Winter
69eb1dc07a
Preparing for master-wizard
2016-06-24 15:01:49 -07:00
Nick Winter
a4654f613d
Add two starting new heroes. Fix #2753 again for now.
2016-06-24 14:57:21 -07:00
Nick Winter
7c876401bc
Do show bonus goals in course mode if you actually achieve them
2016-06-24 08:50:38 -07:00
Catsync
f1d17ebcba
Don't show optional goals if playing level as type 'course' ( #3758 )
2016-06-24 08:32:50 -07:00
Rob
f100e7ab52
Non-integer indentation levels are impossible.
2016-06-22 15:08:20 -07:00
Matt Lott
e0170d0339
Add hero-practice level type and threshold to schema
...
Filtering out hero-practice levels from classrooms until the Ux
supports them.
2016-06-19 20:23:32 -07:00
Matt Lott
6739353d8e
🐛 Fix hint intro overview duplicates
2016-06-16 10:21:37 -07:00
Scott Erickson
86fc4a3846
Hints v1
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Add per-level tips and tricks, available during gameplay to help unstick players.
Closes #3736
2016-06-15 16:12:41 -07:00
Nick Winter
a96d5df78e
Don't protect APIs in game-dev levels
2016-06-13 16:21:22 -07:00
Nick Winter
d2634e63ed
Fix #3642 : AIs using aiSource now don't need API protection (with new Aether)
2016-06-09 17:59:19 -07:00
Rob
aa7f2af700
No ads, act two.
2016-06-09 12:13:17 -07:00
Matt Lott
9dbcf27e11
Add classroom Mixpanel logging
...
Closes #3720
2016-06-09 10:46:26 -07:00
Nick Winter
b0fcddac68
Add game-dev level type ( #3725 )
...
* Initial pass adding new game-dev level type.
* Fix a failing test with updated LevelSystem required properties
* Bring back normal Angel worker timeout times
* Fix another failing LevelSystem test since removing propertyDocumentation
2016-06-08 16:57:00 -07:00
duybkict
f439ffddc7
fix issue #3678
2016-06-07 09:42:57 +07:00
Rob
2ef10f58b3
Fix bug where visual indents couldn't nest.
2016-06-03 14:01:37 -07:00
Rob
8d2df0baff
Kill some console logs @poojawins
2016-06-02 20:17:52 -07:00
Rob
3485abd413
Don't show indent guides for incorrect python indention.
2016-06-02 18:46:47 -07:00
Rob
c20ee729ca
Merge branch 'bug-smash'
2016-06-01 16:45:01 -07:00
Josh Callebaut
13b69d15f2
Display auto-complete box even after adding a new line
2016-05-31 16:50:22 -07:00
Scott Erickson
d4c5d418ff
Improve CampaignEditor saving, particularly level order
...
* Do not cache campaign
* Instead have an on leave message if there are unsaved changes
* Propagate campaignIndex values to campaign and levels so that they signal a change in order
The save modal seems to have a lot of issues with identifying what models have
changed. I tried using different methods, but none were consistent. Moving on
to other bugs.
2016-05-31 15:09:26 -07:00
Nick Winter
da90ab980e
Fix some failing tests
2016-05-31 10:59:06 -07:00
Matt Lott
fd8f65cadc
Help button should open "Overview" (Guide) by default
2016-05-31 10:37:30 -07:00
Matt Lott
ffcd89d327
Turn off video tutorials for course levels
2016-05-31 10:12:22 -07:00
Nick Winter
4160058505
Make skipping real-time playback jump to final frame. Fix #2827 .
2016-05-31 08:50:17 -07:00
Nick Winter
96e6e0de9e
Fix #2889 : show incremental gem and xp award for replayable levels, not total
2016-05-30 17:33:15 -07:00
Nick Winter
88a07b5c09
Destroy vim mode option
2016-05-30 17:08:11 -07:00
Nick Winter
065069cfdd
Make CourseVictoryModal respect Markdown in next level description
2016-05-30 16:26:55 -07:00
Matt Lott
4bb3ac1f0a
Replace Anoner with Anonymous
...
Closes #3686
2016-05-26 16:54:24 -07:00
Nick Winter
dd08a8bd64
Fix always using JavaScript for enemy AI in multiplayer
2016-05-24 13:54:49 -07:00
Nick Winter
8fce97aad3
Fully remove Clojure and Io. Use new Aether 0.5.0.
2016-05-24 12:00:04 -07:00
Rob
dbc6f6821f
No ads for now.
2016-05-13 11:26:52 -07:00
Cat Sync
6e11b0dcda
Definitely use hero if hero is present in the user code.
2016-05-13 13:37:36 -04:00
Cat Sync
59408c0de2
Merge remote-tracking branch 'codecombat/master' into flip-hero-logic
2016-05-13 13:32:46 -04:00
phoenixeliot
9cb6e99942
Add operator keywords and truth values to translations
...
Add and tweak code translations
Translate shortened words to complete words
2016-05-12 13:46:44 -07:00
Rob
9bf118962f
Disable Clojure and IO
2016-05-12 11:36:10 -07:00
Cat Sync
50c8588231
Default to using hero unless self/this is present in the player's code.
...
This affects the autocomplete and spell palette api docs.
2016-05-09 12:49:25 -04:00
Scott Erickson
fffe5f995d
Merge branch 'master' of https://github.com/Marvellanius/codecombat into dutch-localization-update
2016-05-06 12:03:34 -07:00
Nick Winter
32f74531e4
Enable Esper by default in certain cases; improve verifier a bit; misc cleanup
2016-05-05 16:56:58 -07:00
Nick Winter
e4c904463c
No more transpiledCode
2016-05-05 13:22:30 -07:00
Marvellanius
cef1f95a5a
add dutch localisation to payment
...
add dutch localisation static files
2016-05-04 15:38:33 +02:00
Marvellanius
532dbda651
fix empty product bug
2016-05-04 15:38:33 +02:00
Nick Winter
22007fff9b
Make multiplayer work in esper mode
2016-05-03 22:26:48 -07:00
phoenixeliot
91fa467251
Fix teacher sessionless play; uses default campaign levels
...
Fix typo
Fix race condition with loading next level
Return an empty object for next level instead of an error;
Supermodel has a race condition when some of the models fail to load,
when we override an error response as "success".
Fix next level spec
Remove comment per Scott's request
2016-04-28 12:46:09 -07:00
Matt Lott
7b88eb0250
Remove Clojure from /about and play modals
2016-04-27 16:15:27 -07:00
Scott Erickson
675e3290ac
Lock course content to classrooms
2016-04-27 09:58:04 -07:00
phoenixeliot
7c1059bffa
Fix code review feedback
...
Fix code review feedback (2)
Fix code review feedback (3)
2016-04-26 16:37:36 -07:00
phoenixeliot
66f99dd834
Add translation tooltips for code
...
Tweak tooltips, add some translation keys
Fixed not showing translations for English-speakers
Remove comment
2016-04-26 16:37:07 -07:00
phoenixeliot
02d833639b
Make LevelComponent names translatable, show spell name translations in doc tooltips
2016-04-26 16:37:06 -07:00
Josh Callebaut
c6cbcd4777
Merge pull request #3395 from Zerrien/spade
...
Implements Spade functionality, and adds the sublime project file.
2016-04-26 11:15:17 -07:00
Josh Callebaut
c4652d82e2
Implements the SPADE logger into the SpellView
...
* Updates spade.js vendor file, adds a sublime-project for developers to use
* Moves server logic away from handlers
* Moves session update logic to middleware, sets up server schema to autorender IDs as ObjectIDs
* Modernizes the supermodel loading scheme and switches from constructor to initalize
2016-04-26 09:56:30 -07:00