Scott Erickson
a04bc63b87
Equip hint and available header now are visible only when there are items to equip.
2014-11-18 13:20:59 -08:00
Scott Erickson
208f05cf67
Added an equip button to every piece of available equipment.
2014-11-18 13:02:06 -08:00
Matt Lott
f56d01419f
Update sync pvp teams and real-time playback
...
-Non-creator will switch teams upon joining a sync pvp game, if creator
is on same team
-Team swapping should only affect level session
-Real-time multiplayer submit now reloads PlayLevelView to ease loading
both player’s latest level sessions, and then automatically starts
real-time playback.
2014-11-17 15:07:10 -08:00
Scott Erickson
ed8285248f
Put in the new InventoryModal background.
2014-11-12 18:01:35 -08:00
Nick Winter
0af7b4d5b7
Preparing for being able to use multiple hero classes. Deleted old ChooseHeroView. Improvements to missile trajectories.
2014-11-11 16:37:00 -08:00
Nick Winter
eab293cb66
Refactored item-details-view styling and shared styles between InventoryModal and PlayItemsView, fixing scrollbars and text overflow issues in the process. Dragging to unequip now updates restrictions again. Worked on pointer cursors for equippable ittems. Hid items not usable by your hero's class. Stopped silhouetted items from being clickable.
2014-11-10 18:13:04 -08:00
Scott Erickson
f21f54cd19
Refactored, mostly redesigned inventory view, modeled after the Heald item store design.
2014-11-10 15:31:32 -08:00
Nick Winter
44d4d13c93
A few tweaks to the GameMenuModal.
2014-11-09 20:19:12 -08:00
Scott Erickson
a087663458
Implemented Heald's design of the GameMenuModal.
2014-11-07 13:02:28 -08:00
Scott Erickson
424c3a6d3e
Integrated the new PlayHeroesModal into the game, refactoring PlayLevelModal into LevelSetupManager.
2014-11-06 16:23:23 -08:00
Nick Winter
fe7e96ab4e
Started restricting common items with APIs that will make it impossible to win certain dungeon campaign levels.
2014-11-05 20:56:17 -08:00
Nick Winter
a73b7df179
Added i18n for some more inventory screen strings.
2014-11-05 14:33:56 -08:00
Matt Lott
35cba4a90d
Sync PVP status view and bug fixes
...
Pvp status view (temp location and UI)
Remove pvp status from control bar
Add game menu param for jumping into a specific tab
Lots of bug fixing and session state cleanup
Does not address problems with executing real-time multiplayer cast
2014-10-31 16:33:43 -07:00
Nick Winter
47c090f7c7
Hiding locked items with no slot selected. Silhouetting items that are too far above you. Only showing items with a gem cost in the inventory screen. Sorting items by gem cost. Animating double-clicking items to show their motion to the slot, sort of.
2014-10-30 13:07:04 -07:00
Scott Erickson
a4729d9d6b
Finished migrating the guide into game menu.
2014-10-28 16:30:40 -07:00
Nick Winter
206f7ee5a4
Upgraded ChooseHeroView: drag onto hero, more visible drag states and animations, emphasize double-click over drag, better programming language selector.
2014-10-27 11:17:34 -07:00
Nick Winter
6b423ed13e
Added signup to game menu modal.
2014-10-27 09:27:57 -07:00
Nick Winter
6473fff940
Implemented stat comparison bars on ChooseHeroView.
2014-10-25 21:53:55 -07:00
Nick Winter
7c2982d3f1
Adding some logging for crazy save validation bugs. Swapping in flag item slot.
2014-10-21 13:57:49 -07:00
yjw9012
fe66b6e960
#1668 : moved the question above the dropdown
...
moved the question ‘which programming do you want to use?’ above the
programming language dropdown.
2014-10-16 21:39:59 -07:00
Nick Winter
d79d40b98c
Moved spellbooks to right hand. Put full-body hero feature images in. Saved some height on ChooseHeroView and InventoryView for smaller screens. Hid level play counts unless admin.
2014-10-14 09:54:36 -07:00
Nick Winter
98fed4a277
Extended Achievements to support earning heroes, items, levels, and gems. Fixed a few Achievement bugs.
2014-09-26 02:29:04 -07:00
Nick Winter
6441a753d5
Improvements to lock state of items, differentiating between locked and unlocked and equipped vs. available better.
2014-09-24 20:15:17 -07:00
Nick Winter
e48fa5f0b7
Fixed bug with slow-mo heroes in ChooseHeroView. Added lock silhouette portraits.
2014-09-24 19:14:22 -07:00
Nick Winter
94838af17f
Fixed scroll bars messing up inventory view.
2014-09-24 09:38:45 -07:00
Nick Winter
600e985259
Removed Wizards from hero levels. Fixed issues with GameMenuModal width and swapping of hero config. No need to click start with ?dev=true. Hero is always selected in hero levels. GameMenuModal shows up while loading if no heroConfig is detected.
2014-09-21 20:19:27 -07:00
Nick Winter
2872de71ce
Fixed a bug with hero placeholder loading. Improved game menu modal close button usability.
2014-09-21 13:26:56 -07:00
Nick Winter
389f6fb9c1
Pre-assigning and limiting owned items based on level for now.
2014-09-21 11:24:37 -07:00
Nick Winter
e1790d5159
Restored item comparison in InventoryView, now o'ertop the hero.
2014-09-21 09:53:58 -07:00
Nick Winter
4cdff02a32
Implemented most of new inventory view.
2014-09-20 23:11:51 -07:00
Nick Winter
9f6e1e081c
Using language choice from ChooseHeroView.
2014-09-20 16:04:13 -07:00
Nick Winter
e3b75a69ea
Working on PlayLevelModal and ChooseHeroView.
2014-09-19 22:16:05 -07:00
Scott Erickson
bfae70ef13
Added a close button to the game menu modal.
2014-09-04 10:03:34 -07:00
Nick Winter
6b6c8dd683
Merged master into feature/realtime-multiplayer; looks good.
2014-09-03 16:14:33 -07:00
Nick Winter
e615dde6e2
Show inventory view now, for hero levels.
2014-09-01 21:10:45 -07:00
Nick Winter
ef9a983e30
Made ItemView more general. Upgraded Bootstrap from 3.1 to 3.2. Fixed a few bugs.
2014-08-31 12:21:25 -07:00
Imperadeiro98
caa372628b
Fixed errors
2014-08-30 13:48:19 +01:00
Matt Lott
68cca74b43
Real-time multiplayer initial commit
...
Simple matchmaking, synchronous multiplayer PVP, flags!
Rough matchmaking is under the game menu multiplayer tab, for ladder
games only. After creating a 2-person game there, you can exit that
modal and real-time cast to play against each other.
If you’re the first person to cast, you’ll sit at the real-time level
playback view waiting until the other player casts. When they do, you
both should start the real-time playback (and start placing flags like
crazy people).
If in a multiplayer session, the real-time simulation runs the players’
code against each other. Your multiplayer opponent’s name should be up
near the level name.
Multiplayer sessions are stored completely in Firebase for now, and
removed if both players leave the game. There’s plenty of bugs,
synchronization issues, and minimal polish to add before we push it to
master.
2014-08-28 23:34:07 -07:00
Scott Erickson
4520c0f2b6
Merge branch 'master' into feature/defaults
2014-08-23 11:08:54 -07:00
Scott Erickson
1c5db3f2b7
First round of getting the site to use the new defaults system, in particular the job profile view.
2014-08-23 11:07:52 -07:00
Imperadeiro98
c0c3879bb1
Fixed typo
2014-08-22 13:15:47 +01:00
Scott Erickson
827f6ee8b8
Added a swap button, as well as moving my testing to the demo view and adding some specifications, fixing bugs and tweaking interactions along the way.
2014-08-14 14:04:03 -07:00
Scott Erickson
c31a509472
Working on the inventory view. Added a way to get the current equipment config from the inventory view.
2014-08-14 10:44:04 -07:00
Nick Winter
4f3af4d64f
Fixed #1433 .
2014-08-13 14:57:07 -07:00
Nick Winter
6d04b583f9
Added volume slider to game options.
2014-08-12 10:10:54 -07:00
Nick Winter
9fd31c70e7
Hid parts of game menu that aren't ready yet.
2014-08-12 09:13:23 -07:00
Nick Winter
0074a04cfe
Moved Restart into Game Menu.
2014-08-10 17:41:18 -07:00
Nick Winter
45c762fddc
Moved multiplayer from modal into Game Menu. Deleted MultiplayerLaunchModal. Updated some i18n.
2014-08-10 17:26:30 -07:00
Nick Winter
fb95f48f73
Implemented GameMenu OptionsView.
2014-08-10 16:27:33 -07:00
Nick Winter
4dcc5bd8ee
Adding some options to the game menu options tab.
2014-08-10 15:56:45 -07:00