Aman Kumar
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80fb124772
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Autocomplete bug fix #2233
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2015-02-14 01:56:05 +05:30 |
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Nick Winter
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860868c285
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Stopped preloading sessions for now, since it's buggy.
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2015-02-05 16:14:32 -08:00 |
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Nick Winter
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3cbf11d404
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Added a back button to hit campaign selector view.
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2015-02-05 15:40:45 -08:00 |
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Nick Winter
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1d8f91c42f
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Added campaign world selector portal screen for half of players.
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2015-02-05 15:05:33 -08:00 |
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Nick Winter
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35c04974dd
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Added a difficulty badge when going to play a replayable level.
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2015-02-04 13:42:49 -08:00 |
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Nick Winter
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11a3316dec
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Preloading levels and sessions when clicking on a level, before clicking start.
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2015-02-04 13:24:22 -08:00 |
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Nick Winter
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ac44acb867
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Campaign status gets out of the way after four seconds on non-dungeon campaigns.
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2015-02-04 13:00:07 -08:00 |
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Nick Winter
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46ef93190a
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Show old difficulty instead of new difficulty when observing a replayable success. This will likely need revisiting when we are using observing for more than just leaderboards.
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2015-02-04 11:31:43 -08:00 |
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Nick Winter
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18202b6852
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Merge pull request #2237 from divyanshu013/master
Fixed Comment Out My Code for infinite loops for #1788
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2015-02-04 10:29:13 -08:00 |
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divyanshu013
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929c89d2ac
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Fixed Comment Out My Code for infinite loops for #1788
Fixed the issue for incorrect comments by correcting the syntax per language
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2015-02-04 21:48:01 +05:30 |
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Nick Winter
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5542bd8a89
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Upgraded level info popover; made it a click instead of a hover; added view scores button to it when level has been completed.
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2015-02-03 18:25:38 -08:00 |
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Nick Winter
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762192a4a7
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A few visual improvements to leaderboadrs.
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2015-02-03 17:07:15 -08:00 |
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Nick Winter
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60d68ca23c
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Fixed some memory leaks and particle disposal problems. Re-enabled particles. Tweaked particle stylings.
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2015-02-02 18:02:57 -08:00 |
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Nick Winter
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3f78071e5e
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A few small fixes.
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2015-02-02 11:50:25 -08:00 |
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Nick Winter
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1e410e0b14
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Worked around bug with item portraits disappearing after item purchase. Fixed #1980.
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2015-01-31 14:38:54 -08:00 |
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Nick Winter
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936ebf67a7
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Fixed #2140.
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2015-01-31 13:18:32 -08:00 |
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Nick Winter
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4b388f2775
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Fixed some memory leaks. Fixed a couple minor bugs.
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2015-01-31 12:23:44 -08:00 |
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Nick Winter
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b538a83fd1
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Oops, that was just for testing...
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2015-01-31 10:37:43 -08:00 |
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Nick Winter
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c977ecc16f
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Adding easy observing of leaderboard matches (except top 5).
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2015-01-31 10:04:11 -08:00 |
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sotonin
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751ae0fac8
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Adding support for hudName property
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2015-01-31 00:07:23 -06:00 |
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Nick Winter
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e59f2bcc62
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Recording scores even for non-real-time-submit levels.
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2015-01-30 22:06:22 -08:00 |
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Nick Winter
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022d31c19a
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Basic leaderboards are working.
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2015-01-30 21:36:48 -08:00 |
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Nick Winter
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4efbe0a12f
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Leaderboard skeletons.
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2015-01-30 21:36:47 -08:00 |
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Matt Lott
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58f8eb6688
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Add support for premium video tutorials
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2015-01-30 10:48:49 -08:00 |
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Nick Winter
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77cca7189f
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Updated a bunch of code that got busted with CoffeeScript 1.9.0.
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2015-01-30 07:51:57 -08:00 |
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Nick Winter
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1630b30351
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Fixed showing hero unlock portraits on world map. Showing them now even before their levels are unlocked, and showing until you purchase, not just unlock them.
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2015-01-29 19:05:30 -08:00 |
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Nick Winter
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fd0e7a8c44
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Picked some slightly less awful particle colors for different terrains and level types. Enabled for half the players.
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2015-01-29 18:19:03 -08:00 |
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Matt Lott
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92f070ecca
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Fix help video events
Removing the protocol broke the video player event hooks.
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2015-01-29 16:45:18 -08:00 |
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Nick Winter
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5addacddf0
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First draft of ParticleMan particle emitters for showing hidden levels in CampaignView.
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2015-01-29 16:11:13 -08:00 |
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Nick Winter
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57d12c199e
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Tweaks to campaign status view. Hooking up i18n for Campaigns, but it doesn't work yet.
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2015-01-29 09:07:25 -08:00 |
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Nick Winter
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aab6d17047
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Added campaign completion progress indicator.
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2015-01-29 08:26:12 -08:00 |
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Nick Winter
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a6043ca1be
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Merge branch 'master' of https://github.com/codecombat/codecombat
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2015-01-28 17:59:11 -08:00 |
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Nick Winter
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22070ddff2
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Identifying lastLevel to Segment. Added Ogre Headhunter names.
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2015-01-28 17:58:56 -08:00 |
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yaur
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dc39a55cf8
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remove logging
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2015-01-28 18:37:07 -05:00 |
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yaur
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30f9188090
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Remove the scheme from help videos so that they maintain the scheme of the
calling page
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2015-01-28 18:33:28 -05:00 |
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Nick Winter
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e3bf8f74ab
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Trying to stagger LevelSessions saves on wins on replayable levels to see if that might help #2108 at all.
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2015-01-22 12:26:37 -08:00 |
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Nick Winter
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64008276c2
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Finally translating level names and descriptions in the campaign view.
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2015-01-22 11:22:35 -08:00 |
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Nick Winter
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e49a70a62e
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Fixed mountain map background ratio.
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2015-01-22 10:48:41 -08:00 |
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Matt Lott
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6b271799be
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Update level loading view sub event data
Sending level slug instead of name.
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2015-01-21 13:41:38 -08:00 |
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Nick Winter
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7dd128780f
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Unlocking all audition levels in Auditions campaign.
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2015-01-21 11:49:56 -08:00 |
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Nick Winter
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706b2ca930
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Don't includeFlow for Thangs with skipProtectAPI on, because we don't care about their flow anyway (non-read-write custom Programmables).
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2015-01-16 18:47:30 -08:00 |
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Nick Winter
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f86d106077
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Showing replayable level difficulty in control bar.
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2015-01-16 12:50:10 -08:00 |
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Matt Lott
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116c7d0bf2
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Update internal analytics
Adding level session ID where applicable.
Slimming down fields for most common events.
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2015-01-15 11:04:52 -08:00 |
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Nick Winter
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38297a1fd7
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Fixed problem with levels that don't have next levels in campaign editor.
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2015-01-15 09:07:47 -08:00 |
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Scott Erickson
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3c02f14f95
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Reworking PlayHeroesModal to use Lanks and LayerAdapter to control hero animations.
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2015-01-14 14:10:33 -08:00 |
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Scott Erickson
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afe590c5cc
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Hid the misc tab until you have unlocked defense of plainswood, and by extension, the forest.
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2015-01-13 15:34:06 -08:00 |
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Nick Winter
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f691eb9a86
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Reimplemented next-level arrow highlighting. Campaign Editor now draws lines to show level unlock patterns. Removed more old WorldMapView stuff. Can now configure Hero Placeholder say cooldowns per-level.
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2015-01-13 09:04:20 -08:00 |
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Scott Erickson
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22e1318970
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Added a rudimentary (aka programmer-designed) hero-type filter for the item store.
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2015-01-12 15:30:18 -08:00 |
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Scott Erickson
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5cb8f14065
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Fixed the HeroVictoryModal handling of earned achievements which were earned a while ago. Before they were appearing as if achievements were always newly achieved.
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2015-01-12 14:43:29 -08:00 |
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Matt Lott
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8977450fed
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Add levelID to Saw Victory analytics event
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2015-01-08 16:09:39 -08:00 |
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