Matt Lott
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05cc9c2f46
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Move sync pvp status UI to control bar
Replaces level name UI for hero-ladder levels.
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2014-11-18 09:01:07 -08:00 |
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Scott Erickson
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95dca575d1
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Set up stripe on the server and site to allow purchases through the website.
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2014-11-17 15:15:08 -08:00 |
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Nick Winter
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e5aada2e5b
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Incorporated tweaked victory modal background assets.
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2014-11-16 21:26:21 -08:00 |
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Scott Erickson
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8c953fffed
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Hid the G+ "Welcome back" message, since we are managing logins manually now.
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2014-11-14 11:14:08 -08:00 |
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Nick Winter
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05a3577de9
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Fixed a mistake with level progression around the Forgetful Gemsmith move. Fixed double-click-to-equip sizing. Locked purchases for cross-class items for real now. Additional insurance for clearing selection after code reload.
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2014-11-13 10:49:37 -08:00 |
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Nick Winter
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29860caeea
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Implemented new blue background texture for dialogue messages.
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2014-11-12 20:45:15 -08:00 |
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Scott Erickson
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ed8285248f
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Put in the new InventoryModal background.
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2014-11-12 18:01:35 -08:00 |
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Scott Erickson
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73fee3e801
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Added a gems icon to the world map.
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2014-11-12 17:19:56 -08:00 |
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Scott Erickson
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5b034194ee
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Put in the new BuyGemsModal design.
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2014-11-12 17:17:24 -08:00 |
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Scott Erickson
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07cf741015
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Changed the campaign switching icons arrows nested in the campaign maps.
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2014-11-12 16:26:35 -08:00 |
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Scott Erickson
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913dda65aa
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Created the VectorIconSetupModal, a quick way to get portraits aligned to a container.
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2014-11-12 14:14:07 -08:00 |
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Scott Erickson
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ad35109878
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Built the BuyGemsModal stub.
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2014-11-12 09:40:55 -08:00 |
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Nick Winter
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0af7b4d5b7
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Preparing for being able to use multiple hero classes. Deleted old ChooseHeroView. Improvements to missile trajectories.
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2014-11-11 16:37:00 -08:00 |
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Nick Winter
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bc4c4353b2
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Added a signup button to the level when not logged in.
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2014-11-11 08:49:16 -08:00 |
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Nick Winter
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ce04541d3a
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Working on tying item purchasability to player level, plus other small tweaks to the item store.
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2014-11-10 22:07:55 -08:00 |
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Nick Winter
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bc8a51e023
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Added a missing file from last commit.
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2014-11-10 18:13:36 -08:00 |
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Nick Winter
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eab293cb66
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Refactored item-details-view styling and shared styles between InventoryModal and PlayItemsView, fixing scrollbars and text overflow issues in the process. Dragging to unequip now updates restrictions again. Worked on pointer cursors for equippable ittems. Hid items not usable by your hero's class. Stopped silhouetted items from being clickable.
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2014-11-10 18:13:04 -08:00 |
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Scott Erickson
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f21f54cd19
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Refactored, mostly redesigned inventory view, modeled after the Heald item store design.
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2014-11-10 15:31:32 -08:00 |
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Nick Winter
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ffea887330
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Revamped real-time playback behavior to kick in on Thornbush Farm. Added a Done button until then.
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2014-11-10 15:16:28 -08:00 |
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Nick Winter
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111b9febac
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Updated main.html. Removed LinkedIn.
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2014-11-09 20:35:46 -08:00 |
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Nick Winter
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44d4d13c93
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A few tweaks to the GameMenuModal.
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2014-11-09 20:19:12 -08:00 |
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Nick Winter
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9b074841d6
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Messed around with some of the new modals' scroll bars.
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2014-11-09 19:39:09 -08:00 |
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Nick Winter
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fb040fd882
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Fixed some play subview positioning on iPad.
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2014-11-09 08:48:11 -08:00 |
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Matt Lott
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cb49a0395a
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Update red pulse background css order
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2014-11-08 22:04:10 -08:00 |
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Matt Lott
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0d2fe9b6e2
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Update error code line background
Add title to problem alert dialog
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2014-11-08 21:51:58 -08:00 |
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Nick Winter
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b74ad24aa8
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A few sass tweaks to problem alerts and level loading.
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2014-11-08 11:59:39 -08:00 |
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Nick Winter
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f9370532af
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Merge branch 'master' of https://github.com/codecombat/codecombat
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2014-11-08 11:51:38 -08:00 |
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Nick Winter
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1b94868197
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Added new LevelDialogueView. Messed around with dimming a bit more.
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2014-11-08 11:39:04 -08:00 |
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Nick Winter
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4cb641689c
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Increased dimming behavior when parts of the DOM are locked.
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2014-11-08 08:58:36 -08:00 |
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Nick Winter
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a8700f5113
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Reload now shows confirmation modal again. Added some stuff missing from the last commit.
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2014-11-08 08:38:25 -08:00 |
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Matt Lott
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588fa0620e
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Jiggle user code problem alert
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2014-11-07 22:46:12 -08:00 |
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Nick Winter
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f3dfcdc81d
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Implemented new HUD design. Removed more unneeded stuff. Changed reload button to restart level. Still need restart confirmation and to redo the sprite dialogue area.
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2014-11-07 19:15:55 -08:00 |
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Nick Winter
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cfff09b01e
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Merged big .executing arrow.
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2014-11-07 16:06:14 -08:00 |
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Nick Winter
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5090a47afc
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Implementing more of new code editor design. Removed ThangList, EditorConfigModal, and a few other obsolete things.
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2014-11-07 16:04:35 -08:00 |
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Scott Erickson
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75226be778
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Experimenting with a larger currently-executing-line pointer.
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2014-11-07 13:58:02 -08:00 |
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Scott Erickson
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a087663458
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Implemented Heald's design of the GameMenuModal.
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2014-11-07 13:02:28 -08:00 |
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Nick Winter
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fbc2799211
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Startd to implement new code editor design. Fixed #1732.
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2014-11-07 09:09:13 -08:00 |
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Scott Erickson
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e23e6f4ad2
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Refactored the names of the play modal files.
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2014-11-07 07:04:10 -08:00 |
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Matt Lott
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b4dde5705b
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Place error message over Surface next to line
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2014-11-06 21:43:43 -08:00 |
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Nick Winter
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03852fb44f
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Plannable pickUpFlags support and fixes for playing Coinucopia.
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2014-11-06 18:21:54 -08:00 |
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Scott Erickson
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424c3a6d3e
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Integrated the new PlayHeroesModal into the game, refactoring PlayLevelModal into LevelSetupManager.
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2014-11-06 16:23:23 -08:00 |
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Nick Winter
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fe7e96ab4e
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Started restricting common items with APIs that will make it impossible to win certain dungeon campaign levels.
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2014-11-05 20:56:17 -08:00 |
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Nick Winter
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ce8b3bc83c
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Added hero components projection for good hero stat comparison bars. Fixed overflow/scrolling on code language selector for play-heroes-modal.
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2014-11-05 19:37:13 -08:00 |
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Nick Winter
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35f5fd1c84
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Hid some buttons that take us to old account/settings/achievements pages for now. Made property documentation popovers chill over to the left.
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2014-11-05 19:23:55 -08:00 |
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Scott Erickson
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c660053dea
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Set up the PlayHeroesModal, and hooked it into the world map.
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2014-11-05 19:04:14 -08:00 |
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Nick Winter
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36c753a828
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Returning executed statement highlighting to deemphasized state when playback has ended.
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2014-11-05 17:47:23 -08:00 |
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Nick Winter
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aa9c3b5eaa
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Fixed iPad scrubber positioning. Reworked spell debug progress stepper to use drags instead of hover. Hiding spell debug progress stepper based on level, not statements executed.
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2014-11-05 17:34:56 -08:00 |
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Nick Winter
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46409ef10d
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Made goals styling more robust to different sizing scenarios.
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2014-11-05 15:06:26 -08:00 |
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Nick Winter
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189c3d202c
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Goals now show status: 'Running...' while the world is simulating.
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2014-11-05 14:42:55 -08:00 |
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Nick Winter
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a73b7df179
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Added i18n for some more inventory screen strings.
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2014-11-05 14:33:56 -08:00 |
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