Nick Winter
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0d495ba36e
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Press Start to begin playing levels. Fixed #1574.
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2014-09-21 14:35:59 -07:00 |
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Nick Winter
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ee9e453896
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Fixed #828. Added many other minor refactorings.
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2014-08-27 12:24:11 -07:00 |
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Nick Winter
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e666ee1dac
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Added stop playback button and real-time countdown screen.
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2014-08-25 22:05:30 -07:00 |
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Nick Winter
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718d586f07
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A ton of misc bug fixes and performance improvements, getting ready to merge world streaming and flags back in.
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2014-08-24 21:39:34 -07:00 |
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Nick Winter
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f2adb7ec7f
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Skipping serialization/deserialization of needless Programmable clones.
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2014-08-23 11:16:02 -07:00 |
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Nick Winter
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9c0869e566
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Press Ctrl+Shift+Enter to cast in real-time, and click on the ground to use your wizard as a flag. OMG, it not only works, but it is really fun!
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2014-08-22 21:35:08 -07:00 |
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Tery Lim
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618ade4946
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Clean up mixed quotes
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2014-07-01 12:23:22 +08:00 |
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Michael Schmatz
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548eaefae1
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Add debug variable inspection progress bar
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2014-06-18 13:43:04 -07:00 |
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Nick Winter
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d058b16283
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Fixed some memory leaks.
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2014-05-20 08:00:49 -07:00 |
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Nick Winter
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b2cc3d0692
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Fixed bug with preloading the world replacing casting the same world if timing was wrong.
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2014-05-19 20:12:16 -07:00 |
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Nick Winter
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8909d218bc
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Moved random seed initialization to Existence System, where it can be configured.
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2014-05-15 14:54:31 -07:00 |
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Michael Schmatz
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687872a97b
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Moved debug cache onto main thread
UI responsiveness greatly improved
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2014-05-12 11:16:02 -07:00 |
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Nick Winter
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74ef9bc987
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Experimental support for preloading worlds when we would have autocast if manual cast is on.
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2014-05-11 17:42:32 -07:00 |
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Nick Winter
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1e18f0b42f
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Merged God and Buddha, split out Angels, did a huge refactoring, fixed many bugs, and laid groundwork for preloading Worlds.
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2014-05-10 18:24:50 -07:00 |
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Nick Winter
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a74d015d18
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Fixed a couple minor bugs.
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2014-05-09 14:30:33 -07:00 |
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Nick Winter
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c4819c647c
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Removed includeeFlow, since we're going to do it lazily with the debug worker.
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2014-05-09 09:29:50 -07:00 |
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Nick Winter
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3819778bee
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Updating everything to Aether 0.2.0.
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2014-05-08 11:43:00 -07:00 |
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Michael Schmatz
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9c58aef32b
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Merged worker_debug and worker_world
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2014-05-08 09:47:02 -07:00 |
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Michael Schmatz
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7110f023f2
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Merge branch 'feature/hover-debugger-performance'
Conflicts:
app/lib/God.coffee
app/views/play/level/tome/spell_debug_view.coffee
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2014-05-07 11:37:03 -07:00 |
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Michael Schmatz
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da575f8945
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Refactored hover debugger is functional
Still needs optimizations and a few bug fixes, but it’s better than the
existing code existing to Nick
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2014-05-06 15:07:06 -07:00 |
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Michael Schmatz
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dddd617a08
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userCodeMap issues fixed
Now beginning hooking up the UI
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2014-05-06 10:06:32 -07:00 |
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Nick Winter
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2e6bec5454
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Some fixes for my accidental merge of #970.
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2014-05-06 09:49:04 -07:00 |
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Dominik Maier
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c9bb488794
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Created headless-client and an alternative implementation of god
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2014-05-06 02:37:14 +02:00 |
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Michael Schmatz
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97f3694dbf
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Basic backend functionality is there
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2014-05-05 13:26:37 -07:00 |
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Michael Schmatz
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717651d6ff
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Progress on thang property serialization
There is a bug where thang properties aren’t updated when simulating
forward
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2014-05-01 16:08:46 -07:00 |
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Michael Schmatz
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c9ea301b29
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Fixed various bugs with debug worker
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2014-05-01 11:12:44 -07:00 |
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Michael Schmatz
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544cc62cdb
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First steps towards hover debugger improvements
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2014-04-28 15:05:54 -07:00 |
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Nick Winter
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dbeb3d445b
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Give focus back to spell view on palette click.
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2014-03-23 16:48:30 -07:00 |
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Nick Winter
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ea406bd3c7
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Fixed some event listeners on destroyed loaders.
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2014-03-06 15:52:51 -08:00 |
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Nick Winter
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5ec06159a6
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Fixed ChallengePost utm link. Tweaked God worker timeout for more reliable performance logging.
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2014-03-05 12:00:29 -08:00 |
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Nick Winter
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a8ef87c9ea
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Fixed a few bugs; re-enabled protectAPI for Brawlwood.
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2014-03-02 16:06:22 -08:00 |
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Nick Winter
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7855ca02d8
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Hit a really bad victory modal image.
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2014-02-28 21:29:14 -08:00 |
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Nick Winter
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aef1bc63ba
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Smarter infinite loop detection vs. web-worker-is-still-loading detection.
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2014-02-27 20:01:27 -08:00 |
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Tay Yang Shun
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8a24407d3e
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Redirect to play page for non-existent levels. Fixes issue #396
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2014-02-26 04:59:35 +08:00 |
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Nick Winter
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72cfcf96ed
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Added basic opponent wizard. Disabled synchronous multiplayer for ladder levels.
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2014-02-22 12:01:05 -08:00 |
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Nick Winter
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af510c7cc7
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60 FPS and support for independent world/surface frame rates.
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2014-02-17 11:53:52 -08:00 |
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Nick Winter
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f94456295e
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God needs no options.
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2014-02-15 17:38:45 -08:00 |
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Nick Winter
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addf4ca245
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Improved Simulator memory and performance.
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2014-02-15 17:29:54 -08:00 |
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Nick Winter
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f3b58a9416
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Merged.
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2014-02-15 15:45:53 -08:00 |
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Nick Winter
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3c7cac8ba9
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Trying to do some memory cleanup.
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2014-02-15 15:44:45 -08:00 |
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Scott Erickson
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13caae2690
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Fixed the massive memory leak.
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2014-02-14 14:10:55 -08:00 |
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Nick Winter
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cdf268ce4f
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Merged.
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2014-02-12 13:10:58 -08:00 |
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Nick Winter
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5655084981
|
Fixed a ton more leaks.
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2014-02-12 12:41:41 -08:00 |
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Scott Erickson
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533069dba8
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Fixed a bug with the goals.
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2014-02-12 09:55:19 -08:00 |
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Nick Winter
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6505064fb6
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Slightly less aggressively preload workers.
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2014-02-11 14:38:47 -08:00 |
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Scott Erickson
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b904e1f939
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More memory fixes.
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2014-02-11 14:24:06 -08:00 |
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Nick Winter
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2d9606a8eb
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includeFlow only on the currently selected Thang.
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2014-02-11 12:16:53 -08:00 |
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Scott Erickson
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7ad6faa0c0
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Merge branch 'master' of https://github.com/codecombat/codecombat
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2014-02-11 11:31:13 -08:00 |
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Scott Erickson
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21c93e85ed
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Fixed a bug with tearing down angels.
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2014-02-11 11:30:47 -08:00 |
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Nick Winter
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c61e2496d8
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Trying a faint gold coin noise when you kill something worth money.
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2014-02-11 09:28:26 -08:00 |
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