Commit graph

72 commits

Author SHA1 Message Date
Nick Winter
8aa36178af Fixed #769. Added some analytics timing tracking. Added replacement for $.browser. 2014-04-13 20:31:23 -07:00
Nick Winter
99b430c1b4 Fixed #714 with a hack. 2014-04-11 17:55:47 -07:00
Nick Winter
97d4017869 Hacky way to get play background to fit with new loading image. 2014-04-11 16:15:26 -07:00
Nick Winter
389323953b Fixed #180. 2014-03-31 13:56:13 -07:00
Scott Erickson
2c329a256f Removed all the setting properties to null in destroy methods that don't need them since destroy nullifies all properties. 2014-03-24 14:42:56 -07:00
Shrihari
69ee16f77f Fixed wrong migrations 2014-03-24 21:37:09 +05:30
Shrihari
67f5270bfc Migrate .on, .once - Batch 1 2014-03-24 12:23:41 +05:30
dpen2000
a35d0cb651 Implement saving lastLevel in database re #627 2014-03-22 00:01:32 +00:00
Scott Erickson
37a9b7f319 Switching from the slow _.cloneDeep to the fast $.extend 2014-03-18 13:08:26 -07:00
Nick Winter
6c2a78c060 Show videos in HD if possible. Use ready state on level loader. 2014-03-17 05:52:19 -07:00
Scott Erickson
f23e3285cd Fixed a bug. 2014-03-16 17:12:55 -07:00
Scott Erickson
eee8fbba2c New level page with new artwork. 2014-03-16 16:59:48 -07:00
Michael Schmatz
efba8a0654 Fixed control bar leaderboard button for #429 2014-03-15 11:34:59 -07:00
Nick Winter
95cd3782a1 Oops, don't keep sending ladder updates just to me. 2014-03-15 07:45:44 -07:00
Nick Winter
efd0d82dea Working on new loading view design. 2014-03-14 17:06:08 -07:00
Scott Erickson
b2e9768127 Set up a build queue for async sprite sheet building, which lessens blocking the main thread. 2014-03-13 13:25:03 -07:00
Nick Winter
c8103154a9 Using the new i18n utility function everywhere. Fixed big bug with spell palette i18n. 2014-03-13 09:02:19 -07:00
Scott Erickson
19184a88b0 Fixed showing the guide at the beginning of the level.... more. 2014-03-12 13:49:28 -07:00
Scott Erickson
ed60f5932f Fixed showing the guide at the beginning of the level. 2014-03-12 12:44:06 -07:00
Scott Erickson
8fa9c9c410 Set up the level play view to show the guide on startup based on the showGuide property. 2014-03-07 15:18:56 -08:00
Scott Erickson
df196cc531 Modals now stop the level from starting until they close. 2014-02-27 16:44:11 -08:00
Tay Yang Shun
04895a9204 Merge branch 'master' into play-button 2014-02-27 14:09:37 +08:00
Tay Yang Shun
514fe358c1 Trigger storage of latest level only after the level is guaranteed to be able to load 2014-02-27 14:08:25 +08:00
Nick Winter
172242d226 Re-denormalize session if things have changed. Removed some logs. 2014-02-26 17:06:21 -08:00
Nick Winter
3c5902a1d2 Trying to get session code merging to work again. 2014-02-25 14:46:48 -08:00
Nick Winter
b86c32c3e2 Merge pull request #422 from yangshun/level-not-found
Redirect to play page for non-existent levels. Fixes issue #396
2014-02-25 14:17:44 -08:00
Tay Yang Shun
11c5f7419a Used internationalised strings for level not found message 2014-02-26 05:54:33 +08:00
Tay Yang Shun
8a24407d3e Redirect to play page for non-existent levels. Fixes issue #396 2014-02-26 04:59:35 +08:00
Nick Winter
0380a30522 Fixes for not storing default code in other sessions. sass-brunch 1.8. Removed tutorial link for now. Round wizards. 2014-02-25 10:48:23 -08:00
Scott Erickson
77f923752f Fixed #411. 2014-02-24 12:52:35 -08:00
Nick Winter
11f742ff0f Included Hour of Code explanation in play footer. 2014-02-23 11:48:34 -08:00
Nick Winter
72cfcf96ed Added basic opponent wizard. Disabled synchronous multiplayer for ladder levels. 2014-02-22 12:01:05 -08:00
Scott Erickson
bf80b806c6 Merge branch 'master' of https://github.com/codecombat/codecombat 2014-02-20 17:06:25 -08:00
Scott Erickson
da0238ceba Switched the level view to grab opponent code from submittedCode instead of code. 2014-02-20 16:53:08 -08:00
Aidan Matzko
e3ab7a4d7e Block Ctrl-S while playing 2014-02-20 18:11:20 -05:00
Scott Erickson
613e7848dc Fixed a bug with the setting of opposing team spells, not to modify anything when there are no specified teams. 2014-02-19 11:45:29 -08:00
Scott Erickson
86f94cb5fd Refactored dynamic sound loading to the level view, since the level loader is no longer in service after finishing loading. 2014-02-19 11:42:33 -08:00
Scott Erickson
452a43cae9 Working on the ladder and team views. 2014-02-17 17:42:41 -08:00
Nick Winter
e3824d7698 Many improvements to the spell palette. 2014-02-16 15:30:00 -08:00
Nick Winter
f3b58a9416 Merged. 2014-02-15 15:45:53 -08:00
Nick Winter
3c7cac8ba9 Trying to do some memory cleanup. 2014-02-15 15:44:45 -08:00
Scott Erickson
1349a59084 Refactored destroy functions to have super be the last thing. 2014-02-14 10:57:47 -08:00
Scott Erickson
693fa06afb Fixed a bug in the competitor code session setting when the player has no code yet. 2014-02-14 10:38:20 -08:00
Scott Erickson
476cc87628 Set up the ladder to be able to compete against other sessions. 2014-02-13 16:42:35 -08:00
Scott Erickson
97b4e7661d Level loader now loads session based on the team property in the url. 2014-02-13 15:51:41 -08:00
Nick Winter
9ac0939bb8 Fixed modal switchout and palette property interpolation. Refactored all use of .hide to .secret so we can use jQuery to show/hide things again. 2014-02-13 09:26:21 -08:00
Nick Winter
04abe36837 Don't need that Docs import. 2014-02-12 20:36:17 -08:00
Scott Erickson
8176e2258f Set up the goal manager to use goals from the new level goals property, rather than from scripts. Backward-compatible for now. 2014-02-12 16:20:25 -08:00
Nick Winter
5655084981 Fixed a ton more leaks. 2014-02-12 12:41:41 -08:00
Michael Schmatz
1a2fa68473 Merge branch 'feature/task-queue'
Conflicts:
	app/views/play/level/tome/spell.coffee
2014-02-11 15:58:38 -08:00