Fixed a bug in the competitor code session setting when the player has no code yet.

This commit is contained in:
Scott Erickson 2014-02-14 10:38:20 -08:00
parent da866a418c
commit 693fa06afb

View file

@ -128,7 +128,7 @@ module.exports = class PlayLevelView extends View
if s = @levelLoader.opponentSession
spells = s.get('teamSpells')?[s.get('team')]
opponentCode = s.get('code')
myCode = @session.get('code')
myCode = @session.get('code') or {}
for spell in spells
continue unless c = opponentCode[spell]
myCode[spell] = c