Nick Winter
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1440584633
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Added tasks to campaign editor; fixed/added campaign editor level click/double-click handling; improved campaign editor level Treema status view formatting.
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2014-12-29 12:47:53 -08:00 |
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Nick Winter
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c54fd5ab4b
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Moved editors from PUT to POST so that version saving behavior is preserved and admins can PUT without saving new versions.
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2014-12-29 09:14:43 -08:00 |
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Nick Winter
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744d30737e
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Merged in campaign editor and campaign view. Destroyed WorldMapView, CampaignOptions, and LevelOptions. Lots of stuff is now stored in the database instead of code. Cleaned up a few unneeded old features. Fixed some problems with checking permissions on first rather than latest versions of documents.
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2014-12-28 13:25:20 -08:00 |
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Scott Erickson
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96c8e035cf
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Added a CampaignLevelView stub that appears when you double click a level node or one of its children on the treema.
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2014-12-23 09:42:24 -05:00 |
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Scott Erickson
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0bdec68cfc
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Set up a save button.
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2014-12-22 16:21:57 -05:00 |
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Scott Erickson
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0dd2d9efbd
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Handled merge conflict.
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2014-12-22 12:33:52 -05:00 |
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Scott Erickson
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0d45e4a889
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Set up the CampaignEditorView to trigger the CampaignView to re-render when things change.
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2014-12-22 12:06:17 -05:00 |
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Scott Erickson
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1db8284236
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When you select a level on the CampaignView while in edit mode, it selects the level in the CampaignEditView.
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2014-12-22 11:09:58 -05:00 |
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Scott Erickson
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a31b385a4d
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Moving levels and adjacent campaign links around in the CampaignView saves the new position to the CampaignEditorView.
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2014-12-22 10:54:07 -05:00 |
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Scott Erickson
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efc83b88d0
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Hooked up the CampaignView to show adjacent campaigns based on the data.
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2014-12-22 10:29:29 -05:00 |
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Nick Winter
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e153a7ecce
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Added some more world rand shortcut functions. Fixed a bug with toggling collision in level editor. Updated CommunityView contributor class i18n linking.
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2014-12-21 21:38:12 -08:00 |
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Nick Winter
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e8d185a860
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Embedding level completion checklist inside the level editor.
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2014-12-20 20:01:07 -08:00 |
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Nick Winter
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f26b43f8a5
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Fixed floor y scaling. Fixed issues with client-side disabling of new model / fork / revert population actions without permissions. Ameliorated some ensure_comprehensions warnings.
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2014-12-20 16:02:41 -08:00 |
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Nick Winter
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8528f5039b
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Linking to FAQ from contact page. Now showing all Components in level editor, not just ones that are present in the level.
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2014-12-20 14:40:28 -08:00 |
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Nick Winter
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e4c6d07a4a
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Added keyboard shortcuts to move, resize, minor-rotate, and toggle collision for Thangs in the level editor. Fixed some issues with stretchy Thangs and collision shapes not updating. Fixed #1699. Fixed #57. Colored collision overlays according to collision categories.
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2014-12-20 13:39:51 -08:00 |
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Scott Erickson
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0cd85d7aba
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Got the CampaignView mostly off the hardcoded data.
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2014-12-19 16:46:01 -05:00 |
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Scott Erickson
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59318b2f78
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Merge branch 'master' into feature/campaign-editor
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2014-12-19 12:54:11 -05:00 |
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Scott Erickson
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b63b4d64da
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More work on the CampaignEditorView. Data gets saved to models now.
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2014-12-17 22:53:04 -08:00 |
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Scott Erickson
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1cc6a97e43
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Added basic campaign view, working on campaign handlers.
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2014-12-16 17:46:24 -08:00 |
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Nick Winter
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68678a6057
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Add upcoming desert levels to the world map.
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2014-12-13 19:43:12 -08:00 |
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Nick Winter
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d51db43823
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Added desert campaign.
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2014-12-10 10:00:52 -08:00 |
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Scott Erickson
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46f7bbaaf5
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Fixed client tests. Also updated mock-ajax to the latest version, carrying over my own tweaks.
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2014-12-09 13:41:44 -08:00 |
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Nick Winter
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a8ce1bbfb2
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Added unsubscribe button and subscription status on payments screen.
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2014-12-03 16:11:46 -08:00 |
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Nick Winter
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1f2408a99f
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Can actually edit requiresSubscription on levels.
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2014-12-03 15:50:34 -08:00 |
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Scott Erickson
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be809337c4
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Refactored to make TreemaUtils generally available but TreemaNode only available for views that need it.
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2014-11-29 17:51:40 -08:00 |
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Scott Erickson
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3a4eaa718f
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Did what I needed to do to get d3 to not be loaded during play: refactored the ladder views out of the play wad, and got the Router to handle viewClass being a string rather than a fully loaded module.
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2014-11-29 16:46:51 -08:00 |
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Scott Erickson
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129e07e231
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Refactored a bunch of editor stuff to be included in the wads. Fixed a bug with the I18NEditModelView.
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2014-11-29 13:36:48 -08:00 |
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Nick Winter
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891b78eb44
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Hiding some ThangTypes from view in level editor.
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2014-11-29 10:34:04 -08:00 |
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Nick Winter
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dbbcfe3789
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Fixed a couple requires needed for level editor.
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2014-11-29 06:50:50 -08:00 |
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Scott Erickson
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31214e854e
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Wabam. Refactored a bunch of stuff into 'core' folders so that it's clearer which files are being loaded first thing, and which are not. Also reworked a bunch of the anymatch things in config.coffee, cause there were better ways.
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2014-11-28 17:49:41 -08:00 |
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Scott Erickson
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b698745e05
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Set up the site to load its logic and templates piecemeal rather than in one giant app.js file.
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2014-11-28 16:38:56 -08:00 |
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Nathan Rosquist
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da4116ee2e
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Add tree_stand thangs to Generate Terrain modal in level editor. Use as border for grassy terrain.
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2014-11-26 12:18:57 -08:00 |
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Nick Winter
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55eaed0cd2
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Updated AI/Vision pathfinding/line-of-sight default terrain updates.
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2014-11-26 10:51:30 -08:00 |
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Nick Winter
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904d605e42
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Getting ready to add new levels.
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2014-11-21 20:36:56 -08:00 |
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Scott Erickson
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025780a575
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Added loadingTip property to levels, set them up on the LevelLoadingView, and got them prepped for i18n-ing.
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2014-11-12 15:00:24 -08:00 |
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Scott Erickson
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913dda65aa
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Created the VectorIconSetupModal, a quick way to get portraits aligned to a container.
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2014-11-12 14:14:07 -08:00 |
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Nick Winter
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ea349cfa29
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Intermediate query state for heroes while still transitioning from Unit to Hero.
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2014-10-29 15:54:51 -07:00 |
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Nick Winter
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98fe639010
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Added heroClass and gem fields to the ThangTypes, and a new Hero kind. Fixed adding new ThangType properties in the Thang Editor.
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2014-10-29 15:34:04 -07:00 |
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Scott Erickson
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dcb7aaf9a4
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Removed a TODO.
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2014-10-28 14:23:39 -07:00 |
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Scott Erickson
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e6c0d53d50
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ThangType editor now deletes properties properly.
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2014-10-28 14:22:29 -07:00 |
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Scott Erickson
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67684b89d5
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Fixed #1687, forcing reloads when populating i18n in documents.
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2014-10-28 14:21:22 -07:00 |
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Scott Erickson
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895645ef6d
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Levels and Components with i18nCoverage update that coverage from the level editor now.
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2014-10-28 13:48:17 -07:00 |
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Scott Erickson
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9e6fd119a0
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Achievements populate i18n whenever they're edited now.
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2014-10-28 13:09:07 -07:00 |
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Scott Erickson
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cea04d27ad
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Built diplomat-specific views for editing levels, components, achievements and thang types.
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2014-10-27 17:16:22 -07:00 |
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Nick Winter
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4c33b98e27
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Fixed building Thangs with new Components that no other Thang uses. Fixed THangs with id 0 in the level editor.
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2014-10-23 18:11:12 -07:00 |
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Scott Erickson
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1f7d098b2e
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Added rotation buttons in the context menu and shortcuts to the level editor.
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2014-10-22 07:53:49 -07:00 |
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Scott Erickson
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7f4ac3e5d6
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Fixed point and region choosers in the level editor.
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2014-10-21 10:59:05 -07:00 |
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Nick Winter
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bc15ccd240
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Fixed panel vs. total counts on other achievements.
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2014-10-20 16:13:56 -07:00 |
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Nick Winter
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1fb48f2b85
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Fixed a few bugs. Removed Olark; disabled LinkedIn. Added ladder submission to HeroVictoryModal.
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2014-10-19 17:38:10 -07:00 |
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Nick Winter
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440e1700b1
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Using aiSource now for enemy AIs in multiplayer, separate from sample code source.
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2014-10-19 12:44:58 -07:00 |
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