Nick Winter
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f9370532af
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Merge branch 'master' of https://github.com/codecombat/codecombat
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2014-11-08 11:51:38 -08:00 |
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Nick Winter
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8d81445b84
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More improvements to level loading view sizing and unveiling.
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2014-11-08 11:51:31 -08:00 |
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Nick Winter
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1b94868197
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Added new LevelDialogueView. Messed around with dimming a bit more.
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2014-11-08 11:39:04 -08:00 |
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Nick Winter
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4cb641689c
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Increased dimming behavior when parts of the DOM are locked.
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2014-11-08 08:58:36 -08:00 |
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Nick Winter
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a8700f5113
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Reload now shows confirmation modal again. Added some stuff missing from the last commit.
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2014-11-08 08:38:25 -08:00 |
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Manuel Caeiro Rodríguez
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506109864b
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Update gl.coffee
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2014-11-08 16:51:53 +01:00 |
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Matt Lott
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588fa0620e
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Jiggle user code problem alert
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2014-11-07 22:46:12 -08:00 |
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Matt Lott
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d43fd49d12
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Use testGroupNumber in cast button text A/B test
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2014-11-07 21:56:49 -08:00 |
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Nick Winter
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f3dfcdc81d
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Implemented new HUD design. Removed more unneeded stuff. Changed reload button to restart level. Still need restart confirmation and to redo the sprite dialogue area.
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2014-11-07 19:15:55 -08:00 |
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Nick Winter
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cfff09b01e
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Merged big .executing arrow.
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2014-11-07 16:06:14 -08:00 |
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Nick Winter
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5090a47afc
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Implementing more of new code editor design. Removed ThangList, EditorConfigModal, and a few other obsolete things.
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2014-11-07 16:04:35 -08:00 |
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George Saines
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b0533850db
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adding matt's avatar
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2014-11-07 15:29:18 -08:00 |
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Scott Erickson
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75226be778
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Experimenting with a larger currently-executing-line pointer.
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2014-11-07 13:58:02 -08:00 |
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Scott Erickson
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636a46ff00
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Removed my testing code for the GameMenuModal.
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2014-11-07 13:05:31 -08:00 |
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Scott Erickson
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eecdbdbe17
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Minor fix for when changing hero from the world map.
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2014-11-07 13:02:48 -08:00 |
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Scott Erickson
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a087663458
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Implemented Heald's design of the GameMenuModal.
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2014-11-07 13:02:28 -08:00 |
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Nick Winter
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fbc2799211
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Startd to implement new code editor design. Fixed #1732.
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2014-11-07 09:09:13 -08:00 |
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Scott Erickson
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e23e6f4ad2
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Refactored the names of the play modal files.
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2014-11-07 07:04:10 -08:00 |
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Matt Lott
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b4dde5705b
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Place error message over Surface next to line
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2014-11-06 21:43:43 -08:00 |
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Nick Winter
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f3e4906810
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Merge pull request #1731 from kerradus/master
Update RU translation
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2014-11-06 19:13:47 -08:00 |
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Nick Winter
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03852fb44f
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Plannable pickUpFlags support and fixes for playing Coinucopia.
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2014-11-06 18:21:54 -08:00 |
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Scott Erickson
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424c3a6d3e
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Integrated the new PlayHeroesModal into the game, refactoring PlayLevelModal into LevelSetupManager.
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2014-11-06 16:23:23 -08:00 |
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Scott Erickson
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790dd8e7e0
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Enabled the heroes button on the world map.
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2014-11-06 16:01:40 -08:00 |
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Matt Lott
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1630f7e033
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Remove time from problem alert message
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2014-11-06 15:03:39 -08:00 |
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Matt Lott
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453960b3fb
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A/B Run and Submit button text
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2014-11-06 14:44:56 -08:00 |
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Dmitry
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98a0173bad
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Update ru.coffee
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2014-11-06 21:40:44 +03:00 |
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Dmitry
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546b74ae67
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update RU translation
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2014-11-06 21:36:54 +03:00 |
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Nick Winter
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ce6526863d
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Support for hiding optional bonus goals until they are achieved instead of until they are failed.
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2014-11-06 08:57:13 -08:00 |
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Nick Winter
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9c009a626f
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Merge branch 'master' into production
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2014-11-06 07:26:22 -08:00 |
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Nick Winter
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26f065370c
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Finished adding Galician.
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2014-11-06 07:26:00 -08:00 |
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Nick Winter
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f48fce2fdf
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Merge pull request #1726 from mcaeiror/master
To be checked
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2014-11-06 07:22:22 -08:00 |
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Nick Winter
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8d150be09d
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Merge pull request #1730 from Imperadeiro98/patch-1
Update pt-PT.coffee
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2014-11-06 07:21:54 -08:00 |
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Imperadeiro98
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eb96cc8d86
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Update pt-PT.coffee
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2014-11-06 15:13:40 +00:00 |
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Nick Winter
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fe7e96ab4e
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Started restricting common items with APIs that will make it impossible to win certain dungeon campaign levels.
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2014-11-05 20:56:17 -08:00 |
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Nick Winter
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851bf39c5c
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Using extendedName.
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2014-11-05 20:22:15 -08:00 |
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Nick Winter
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ce8b3bc83c
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Added hero components projection for good hero stat comparison bars. Fixed overflow/scrolling on code language selector for play-heroes-modal.
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2014-11-05 19:37:13 -08:00 |
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Nick Winter
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35f5fd1c84
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Hid some buttons that take us to old account/settings/achievements pages for now. Made property documentation popovers chill over to the left.
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2014-11-05 19:23:55 -08:00 |
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Scott Erickson
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c660053dea
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Set up the PlayHeroesModal, and hooked it into the world map.
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2014-11-05 19:04:14 -08:00 |
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Nick Winter
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c48b155413
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Allow rerun of level without a code change.
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2014-11-05 18:06:21 -08:00 |
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Nick Winter
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36c753a828
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Returning executed statement highlighting to deemphasized state when playback has ended.
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2014-11-05 17:47:23 -08:00 |
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Nick Winter
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aa9c3b5eaa
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Fixed iPad scrubber positioning. Reworked spell debug progress stepper to use drags instead of hover. Hiding spell debug progress stepper based on level, not statements executed.
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2014-11-05 17:34:56 -08:00 |
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Scott Erickson
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8edde2f470
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Fixed purchased items and such in the user so that they're strings instead of ObjectIds.
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2014-11-05 16:41:03 -08:00 |
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George Saines
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b751f5ab22
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making the selection in the item store lighter
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2014-11-05 16:35:59 -08:00 |
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Nick Winter
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4052809906
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Merge branch 'master' into production
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2014-11-05 15:45:39 -08:00 |
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Nick Winter
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f8679dfeca
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Hide say() until later levels. Fix bug with identifying correct equipped item ThangTypes in the spell palette.
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2014-11-05 15:43:08 -08:00 |
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Nick Winter
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ccc41eef8a
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Merge branch 'master' into production
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2014-11-05 15:06:51 -08:00 |
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Nick Winter
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46409ef10d
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Made goals styling more robust to different sizing scenarios.
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2014-11-05 15:06:26 -08:00 |
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Nick Winter
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189c3d202c
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Goals now show status: 'Running...' while the world is simulating.
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2014-11-05 14:42:55 -08:00 |
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Nick Winter
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fd36dc9d79
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Propagated i18n.
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2014-11-05 14:35:02 -08:00 |
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Nick Winter
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a73b7df179
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Added i18n for some more inventory screen strings.
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2014-11-05 14:33:56 -08:00 |
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