Cat Sync
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efbd66a9b1
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use thang.labelStyle to configure Labels
This allows level creators to configure the type of dialogue box used
when a thang says a message.
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2016-01-20 11:48:09 -05:00 |
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Nick Winter
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69379fb54f
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Show floating hero player names in course-ladder levels
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2015-11-30 13:05:34 -08:00 |
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Nick Winter
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20c6248dba
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Added rough army power indicator to DuelStatsView.
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2015-08-20 15:21:05 -07:00 |
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Nick Winter
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1d81133f24
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Possible solution for #2917, needs testing. Added crossbow bolts to missile orientation display logic.
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2015-08-09 14:10:32 -07:00 |
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Nick Winter
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7dff105cdf
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Insane hackery for #1777 to give us more code editor space, better use of space with tall screens, and scrolling API properties. Watch out for bugs.
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2015-03-25 16:47:31 -07:00 |
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Nick Winter
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1ab8274c43
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Added a clear storage button to the campaign editor.
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2015-02-25 11:09:15 -08:00 |
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Nick Winter
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991a374da2
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Fixed up SpectateView for hero ladder games. Addd player names to their heroes in spectate and observation mode. Fixed #1679.
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2015-02-12 19:47:57 -08:00 |
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Nick Winter
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45dd6fa9a6
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Option to choose between ground and floating layer for AOE circles. Fixed cleave AOEs.
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2015-02-05 09:36:11 -08:00 |
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Nick Winter
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4b388f2775
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Fixed some memory leaks. Fixed a couple minor bugs.
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2015-01-31 12:23:44 -08:00 |
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Scott Erickson
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3c02f14f95
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Reworking PlayHeroesModal to use Lanks and LayerAdapter to control hero animations.
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2015-01-14 14:10:33 -08:00 |
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Scott Erickson
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1446f77a17
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Refactored away from having the underscore string library added to the String prototype.
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2015-01-04 08:05:46 -08:00 |
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Nick Winter
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f26b43f8a5
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Fixed floor y scaling. Fixed issues with client-side disabling of new model / fork / revert population actions without permissions. Ameliorated some ensure_comprehensions warnings.
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2014-12-20 16:02:41 -08:00 |
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Nick Winter
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e4c6d07a4a
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Added keyboard shortcuts to move, resize, minor-rotate, and toggle collision for Thangs in the level editor. Fixed some issues with stretchy Thangs and collision shapes not updating. Fixed #1699. Fixed #57. Colored collision overlays according to collision categories.
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2014-12-20 13:39:51 -08:00 |
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Nick Winter
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8791eded2c
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Starting to add Patrol Buster to the world map.
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2014-12-09 12:38:58 -08:00 |
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Nick Winter
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4a659903fe
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Started A/B test for whether the AnnouncesAction and take-damage audio help.
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2014-12-07 19:39:23 -08:00 |
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Nick Winter
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50624ca7bb
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Hooked up some of the new voiceover sounds.
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2014-12-06 18:45:15 -08:00 |
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Scott Erickson
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31214e854e
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Wabam. Refactored a bunch of stuff into 'core' folders so that it's clearer which files are being loaded first thing, and which are not. Also reworked a bunch of the anymatch things in config.coffee, cause there were better ways.
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2014-11-28 17:49:41 -08:00 |
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Nick Winter
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4b45385571
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Working on paper dolls.
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2014-11-28 12:11:59 -08:00 |
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Nick Winter
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1cd781233c
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Press enter to start level, esc to skip real-time playback. Reduced likelihood of repetetive aural say messages. Updated required code for Bonemender.
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2014-11-23 15:25:12 -08:00 |
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Scott Erickson
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1f3b02440a
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Fixed a harmless bug where the Lank would try to add new sprites to old containers.
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2014-11-23 08:51:45 -08:00 |
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Scott Erickson
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09087428b9
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Got lanks to update healthbars when the floating layer spritesheet is recreated.
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2014-11-19 16:09:48 -08:00 |
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Nick Winter
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fe018309d0
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Don't show blurbs for aggro messages. Big announces action blurbs for heroes.
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2014-11-19 14:29:11 -08:00 |
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Nick Winter
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0af7b4d5b7
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Preparing for being able to use multiple hero classes. Deleted old ChooseHeroView. Improvements to missile trajectories.
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2014-11-11 16:37:00 -08:00 |
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Nick Winter
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97c4ff2e7e
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Made flag detection more dynamic.
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2014-11-10 10:51:46 -08:00 |
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Nick Winter
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9104d202c0
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Silenced annoying Simlish for announced actions until we can get shorter, more legit audio in there.
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2014-11-09 19:45:38 -08:00 |
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Nick Winter
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1b94868197
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Added new LevelDialogueView. Messed around with dimming a bit more.
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2014-11-08 11:39:04 -08:00 |
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Nick Winter
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03852fb44f
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Plannable pickUpFlags support and fixes for playing Coinucopia.
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2014-11-06 18:21:54 -08:00 |
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Nick Winter
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4e931ea031
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iPad script debugging help. Not sending speech update events if not needed when clearing speech.
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2014-10-29 13:45:04 -07:00 |
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Scott Erickson
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091910f2ad
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Fixed debug, and some other mark issues when sprite sheets update, most likely.
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2014-10-21 11:36:38 -07:00 |
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Nick Winter
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8fdd2c0688
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Redid my bobbing fix b286b24 in a way that doesn't break the LankBoss position test.
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2014-10-06 18:18:39 -07:00 |
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Nick Winter
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b286b24f27
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Fixed bobbing. Increased LayerAdapter cleanup vengeancy. Allow dragging without snapping when playback is at the end.
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2014-10-06 15:04:42 -07:00 |
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Scott Erickson
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b1f4dc996d
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Fixed a handful of bugs with the thang editor and sprite animation.
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2014-10-02 10:42:21 -07:00 |
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Scott Erickson
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ffdb2ef6b4
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Fixed position updating for indie sprites.
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2014-09-30 14:01:20 -07:00 |
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Scott Erickson
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b06cd12c5c
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Some more optimizations, this time in LankBoss update operations.
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2014-09-29 11:47:12 -07:00 |
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Scott Erickson
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f081d9ed4b
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Refactored CocoSprite -> Lank, lank.imageObject -> lank.sprite, SpriteBoss -> LankBoss, spriteLayers -> layerAdapters, sprite -> lank in general. Also got the ThangTypeEditView working again.
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2014-09-28 14:00:48 -07:00 |
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