Nick Winter
6596bde758
Right, don't need that in there.
2014-12-05 17:25:20 -08:00
Nick Winter
6344b0c1a3
Unlocked core levels even for non-subscribers, moving extra levels to subscribers-only.
2014-12-05 15:46:15 -08:00
Matt Lott
d6265a4065
Fix default locked code css
...
Couldn’t get multiple ranges to highlight ranges correctly, so leaving
it on for python and coffeescript only.
2014-12-05 14:15:43 -08:00
Scott Erickson
209836c172
Fixed user patching to not also unsubscribe subscribers.
2014-12-05 14:11:38 -08:00
Nick Winter
8b62b6ec44
Temporary workaround for #1842 .
2014-12-05 07:55:17 -08:00
Matt Lott
4616df6c23
Add virtual page views for subscribe paths
2014-12-04 21:14:22 -08:00
Matt Lott
bd797e8cfd
Highlight locked default code
2014-12-04 16:33:59 -08:00
Matt Lott
222e532006
Make default code locking contiguous
...
Lock ‘del’ command too.
2014-12-04 16:04:44 -08:00
Nick Winter
0306d0ee31
Fixed bug with heroes not rendering in the hero picker.
2014-12-04 15:04:34 -08:00
Matt Lott
4ff6e95f62
Add show subscribe modal events
2014-12-04 14:23:47 -08:00
Imperadeiro98
1c136b0657
Fixed translation, I think
2014-12-04 21:44:27 +00:00
Nick Winter
c0842959e8
Avoid opening InventoryModal or ChooseHeroesModal until the session is loaded.
2014-12-04 13:18:06 -08:00
Nick Winter
7bfe0e5c9e
Updated Programmaticon II requirements. Adjust editor height after reloading code.
2014-12-04 11:31:22 -08:00
Nick Winter
69623edefb
WorldMapView no longer restricting access to adventurer and started levels.
2014-12-03 20:46:57 -08:00
Nick Winter
4d72c1c84b
Show an AuthModal instead of a SubscribeModal to anonymous players.
2014-12-03 19:34:00 -08:00
Nick Winter
8cff42a843
Show SubscribeModal for non-admins, too.
2014-12-03 16:28:56 -08:00
Nick Winter
4701ba22af
Got rid of a bit of skipping, enabled some other arenas for testing.
2014-12-03 13:17:57 -08:00
Nick Winter
6e57cbfb66
LevelLoadingView now handling when a subscription is required (although it can't be, yet, since LevelLoader doesn't tell it).
2014-12-03 12:04:12 -08:00
George Saines
371127a368
Merge branch 'master' of https://github.com/codecombat/codecombat
2014-12-03 11:19:52 -08:00
George Saines
bcaad51b24
more level rearranging
2014-12-03 11:19:48 -08:00
Nick Winter
0ac9b3758b
Fixed bug with subscriptions not working. Added subscription status text to the world map.
2014-12-03 11:19:10 -08:00
Matt Lott
898b22723e
Update subscribe copy
2014-12-03 11:00:45 -08:00
George Saines
103d1035a2
Merge branch 'master' of https://github.com/codecombat/codecombat
2014-12-03 10:53:52 -08:00
George Saines
5dafe4b541
changing the placement of the level dots
2014-12-03 10:53:45 -08:00
Nick Winter
65dde043c7
SubscribeModal is in.
2014-12-03 09:14:14 -08:00
Matt Lott
201547e388
Revert autocomplete to support Enter too
2014-12-02 22:14:01 -08:00
Nick Winter
32d3745b77
A tiny bit more progress on the SubscribeModal.
2014-12-02 21:27:12 -08:00
Nick Winter
15d7ac876a
Starting SubscribeModal.
2014-12-02 20:01:53 -08:00
Matt Lott
1773744bcd
Turn off a/b test hide locked levels
...
Minor increase in level completion for hiding locked levels was not
statistically significant. We can run this test again after level
banners and world map paths have been ironed out.
2014-12-02 09:13:42 -08:00
Scott Erickson
7f97a3b91e
The PlayItemsModal now dynamically loads portrait images as they scroll into view.
2014-12-01 17:33:45 -08:00
Nick Winter
8ce192bf7c
Got modularized Aether imports working for PlayLevelView and its workers.
2014-12-01 15:43:22 -08:00
Nick Winter
ca6c95b0f7
Migrated getting nextLevelURL to the new campaign organization.
2014-12-01 13:46:55 -08:00
Matt Lott
23e60116d5
A/B test hiding locked levels in world map
2014-11-30 22:11:39 -08:00
Nick Winter
748fcf2a65
Fixed not showing locked items in inventory modal.
2014-11-30 19:45:40 -08:00
Nick Winter
35f1ed1e82
Implemented George's new level loading view design.
2014-11-30 18:02:45 -08:00
Nick Winter
44282cb946
Hooked up new menu music loop.
2014-11-30 14:57:34 -08:00
Nick Winter
cf25b5c6ed
Made sure we can see the whole world map background, even though it looks bad when we stretch it.
2014-11-30 14:35:24 -08:00
Matt Lott
02eb254eba
Add virtual pageviews for level load and complete
2014-11-30 14:14:47 -08:00
Nick Winter
50eed15eed
Can now equip a second ring slot.
2014-11-30 14:12:07 -08:00
Nick Winter
9471beafd9
A few fixes for PlayHeroesModal and InventoryModal.
2014-11-30 14:00:29 -08:00
Nick Winter
68559a3aa5
Re-enabled top hero preloading on WorldMapView, but only when it makes sense.
2014-11-30 13:23:25 -08:00
Michael Schmatz
3cf80c895e
Removed log infos, iPad language selection
2014-11-30 16:19:01 -05:00
Nick Winter
8cb6c09889
Properly show paper doll equipment when inventory modal first loads.
2014-11-30 13:00:45 -08:00
Matt Lott
066b1798ab
Make default code read-only
2014-11-30 11:47:54 -08:00
Nick Winter
af24857255
Do not load silhouetted or hidden items. More importantly, remove the absolute positioning on the .required-level tag inside the item element to save 150MB (!!!) of memory for no discernible reason. (But actualy just remove that whole .required-level tag, because who even needs it.)
2014-11-29 17:06:56 -08:00
Scott Erickson
3a4eaa718f
Did what I needed to do to get d3 to not be loaded during play: refactored the ladder views out of the play wad, and got the Router to handle viewClass being a string rather than a fully loaded module.
2014-11-29 16:46:51 -08:00
Scott Erickson
6fccae579a
Made d3 load dynamically for the pages that use it. Refactored a bunch of templates and sass files to have their names match with their respective views.
2014-11-29 15:31:56 -08:00
Nick Winter
fe55811075
Fixed a bit of repaining that was going on when it shouldn't.
2014-11-29 15:06:54 -08:00
Nick Winter
155ead86cf
Removed unneede catiline lib. Trying speedups for updating HUD property values and Lank Thang inventory.
2014-11-29 13:09:38 -08:00
Scott Erickson
9b5228afd9
Refactored the GameMenu to be part of play.js. Set up the config to automatically bundle templates into their respective views, if their names match.
2014-11-29 12:46:04 -08:00