Scott Erickson
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2505f50eec
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Set back up selection and target marks.
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2014-09-26 13:45:11 -07:00 |
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Scott Erickson
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5b9c7dc8a7
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Removed layer's cache function (wasn't used before webgl factoring anyway?). Removed TRANSFORM_CHILD layer transform setting.
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2014-09-26 13:02:01 -07:00 |
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Scott Erickson
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c7e7066aef
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Migrating surface to webgl. It sorta works!
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2014-09-25 10:47:53 -07:00 |
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Scott Erickson
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6669a01c14
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Got rid of some cache functions. Set up area of effect animations in the new spriteSheet system.
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2014-09-24 12:08:55 -07:00 |
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Scott Erickson
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3b7ce76d7d
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Refactored WebGLLayer and SpriteContainerLayer/ContainerLayer into a single LayerAdapter class that has a Container or SpriteContainer.
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2014-09-19 15:46:02 -07:00 |
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Scott Erickson
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cc7c65115c
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Renamed WebGLLayer to LayerAdapter.
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2014-09-19 14:59:29 -07:00 |
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Scott Erickson
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0b948d4a1e
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Got the SpriteBoss to handle removing sprites again.
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2014-09-18 10:03:13 -07:00 |
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Scott Erickson
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61a25c5693
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Merged conflicts.
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2014-09-17 16:53:12 -07:00 |
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Scott Erickson
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5af1741333
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Merged conflicts.
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2014-09-17 16:53:08 -07:00 |
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Scott Erickson
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7387248ffd
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Initial integration of SpriteBoss with the WebGLLayer and all else.
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2014-09-17 15:47:25 -07:00 |
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Nick Winter
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687da38667
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Made some performance optimizations that all relate to messing with walls in the level editor.
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2014-09-16 17:31:00 -07:00 |
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Nick Winter
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d3eb7a7438
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Fixed a few issues with real-time multiplayer flags.
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2014-09-04 20:10:04 -07:00 |
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Nick Winter
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0fa5d264f4
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Fixed #1072 by raising selection state so that we can see it if we're selecting an obstacle.
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2014-08-28 14:25:37 -07:00 |
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Nick Winter
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ec6b3d7e5f
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Fixed #1481. More Mediator schema fixes.
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2014-08-28 09:27:42 -07:00 |
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Nick Winter
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cd3bf4d0db
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Fixed a few bugs.
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2014-08-27 18:05:18 -07:00 |
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Nick Winter
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ee9e453896
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Fixed #828. Added many other minor refactorings.
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2014-08-27 12:24:11 -07:00 |
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Nick Winter
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3e9adf6b1a
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Fixed issue with IndieSprites no longer coloring properly.
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2014-08-26 12:39:30 -07:00 |
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Nick Winter
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9df0cfb93f
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A few changes to flags UX.
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2014-08-25 14:02:23 -07:00 |
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Nick Winter
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3125c2b129
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Add flag cursor and pending flags.
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2014-08-24 16:09:06 -07:00 |
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Nick Winter
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f44d802934
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Fixed a couple bugs. Flags are now colored.
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2014-08-24 12:33:46 -07:00 |
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Nick Winter
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d55afa77b7
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Began streaming a mighty stream.
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2014-08-21 16:27:52 -07:00 |
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Nick Winter
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3755cb9d66
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Fixed some bugs with sprite layer ordering.
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2014-08-20 18:57:33 -07:00 |
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Nick Winter
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def4d01c8e
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Starting to let us control the size of the achievements popup, although much more Sass math is needed.
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2014-08-19 19:21:36 -07:00 |
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Nick Winter
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9a5cd22069
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Can now equip items added from inventory on the Surface side. Sorted out ThangTypes' Components schema defaults and ordering when serializing Levels.
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2014-08-11 16:15:46 -07:00 |
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Nick Winter
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31d7e641e6
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Fixes for equipping items and adding them to the World.
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2014-08-11 11:04:38 -07:00 |
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Nick Winter
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706ab7a251
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Trying to get item ThangType nodes and inventory loading working.
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2014-08-10 22:09:13 -07:00 |
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Nick Winter
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852dabc17a
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Fixes for item equipping, Component saving, and terrain randomization wall snapping/overlap avoidance.
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2014-08-06 07:43:56 -07:00 |
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Nick Winter
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74283bafed
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Made sure items equip themselves within the SpriteBoss, too.
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2014-08-05 21:47:51 -07:00 |
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Nick Winter
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1a016394fe
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Starting to show opponent code languages.
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2014-07-13 20:19:51 -07:00 |
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Nick Winter
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f17e24013b
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Fixed #1217 (scaleFactor, debug shapes).
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2014-07-10 14:22:15 -07:00 |
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Nick Winter
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c19a31a58c
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Fixed some wizard positioning issues in multiplayer.
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2014-07-08 18:51:10 -07:00 |
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Tery Lim
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618ade4946
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Clean up mixed quotes
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2014-07-01 12:23:22 +08:00 |
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Jayant Jain
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d5d20377a2
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Removes panning upon right click in editor
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2014-06-11 15:05:59 +05:30 |
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Scott Erickson
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bd575ad667
|
Fixed the placement of wall sprites in the level editor to wait until the sprite sheet is finished being built.
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2014-05-22 14:16:39 -07:00 |
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Nick Winter
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4c7d7fce03
|
Fixed some memory leaks.
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2014-05-22 12:05:36 -07:00 |
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Nick Winter
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a36a7792ec
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Fixed problem with IndieSprites not loading, breaking scripts.
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2014-05-16 17:18:56 -07:00 |
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Scott Erickson
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ae64032739
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Refactored the Camera to only listen to events that use the same canvas. Fixed the level editor map selection modals.
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2014-05-16 15:34:14 -07:00 |
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Nick Winter
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c1052d8d7e
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Fixed bug with trying to play selection sound for nonexistent sprites.
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2014-05-16 10:03:45 -07:00 |
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Nick Winter
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fabf607b6a
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Merge branch 'master' of https://github.com/codecombat/codecombat
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2014-05-15 20:49:15 -07:00 |
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Nick Winter
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ca6ea474bf
|
Fixed some bugs with sprite sound loading and playback.
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2014-05-15 20:49:10 -07:00 |
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Scott Erickson
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eebbae9b13
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Added a global SPRITE_RESOLUTION_FACTOR property.
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2014-05-15 17:09:35 -07:00 |
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Scott Erickson
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2a17ec5cb9
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Refactored out displayObject from CocoSprites.
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2014-05-14 17:05:13 -07:00 |
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Nick Winter
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d61922ae42
|
Merge branch 'master' of https://github.com/codecombat/codecombat
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2014-05-14 15:31:19 -07:00 |
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Nick Winter
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cc7808251f
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Zoom/scroll, ModelModal, and coordinate grabber fixes.
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2014-05-14 15:29:55 -07:00 |
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Scott Erickson
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66af855497
|
Merge branch 'master' into feature/thangload
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2014-05-13 10:27:10 -07:00 |
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Scott Erickson
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1d88b6eefe
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Most of the way there getting it to work with loading thang types dynamically throughout the play view.
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2014-05-13 10:26:33 -07:00 |
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Nick Winter
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2eefdef191
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Working on matching Surface paused state to the pause screen.
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2014-05-12 15:54:07 -07:00 |
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Nick Winter
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1a5e30d5b5
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Dynamic Canvas sizing.
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2014-05-12 13:28:46 -07:00 |
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Nick Winter
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1aa72541ff
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Merged master into feature/thangload.
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2014-05-12 09:57:31 -07:00 |
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Nick Winter
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74ef9bc987
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Experimental support for preloading worlds when we would have autocast if manual cast is on.
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2014-05-11 17:42:32 -07:00 |
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