Commit graph

41 commits

Author SHA1 Message Date
Nick Winter
b7d1ab2b01 Not sending HipChat messages for level load errors. Not sending level load errors for level editor loads. Not sending more than one level load error report per session. 2015-05-11 18:53:42 -07:00
Nick Winter
80af32180c Fixed #1638: detect and automatically report unrecoverable world loading errors, plus adding better instructions for checking dev console. We can't recover yet, but having eyes on it will hopefully give us better visibility on this kind of error. 2015-04-25 17:29:02 -07:00
Nick Winter
a0057910ac Fixed #2597: press escape to abort simulation now, if your code is going to be slow. 2015-04-18 19:54:34 -07:00
Nick Winter
ebd0e7db84 Giving more simulation time before infinite loop timeout to headless simulation. 2015-04-10 08:24:19 -07:00
Nick Winter
947811c01b Replayable once-per-day increasing-difficulty level basics. 2015-01-05 10:44:24 -08:00
Scott Erickson
31214e854e Wabam. Refactored a bunch of stuff into 'core' folders so that it's clearer which files are being loaded first thing, and which are not. Also reworked a bunch of the anymatch things in config.coffee, cause there were better ways. 2014-11-28 17:49:41 -08:00
Matt Lott
cf6450201f Fix IE9 simulation problems
World.deserialize call had mixed up parameters.
flagHistory wasn’t being initialized.
Error logging using unsupported CoffeeScript splats invocation.
2014-11-26 15:40:18 -05:00
Nick Winter
f5b5ee2206 Fixes for updating paths during world streaming. 2014-11-18 12:40:28 -08:00
Nick Winter
774ae24b41 Fixed my Camera fix for point/region choosers. Trying to fix #1411 by insisting on monospace fonts in the code editor. 2014-10-25 11:47:04 -07:00
Nick Winter
4c33b98e27 Fixed building Thangs with new Components that no other Thang uses. Fixed THangs with id 0 in the level editor. 2014-10-23 18:11:12 -07:00
Nick Winter
04ec8c5222 Sped up maze levels. Fixed an unhinged world deserialization listener. 2014-10-14 11:53:32 -07:00
Nick Winter
abf28c2c19 Fixed bug with world deserialization missing state batches. 2014-10-02 15:33:23 -07:00
Matt Lott
405c21cba4 Clean up sync world running GoalManager creation 2014-09-30 10:15:33 -07:00
Matt Lott
8f85e37713 Fix for main thread GoalManager creation
Using @shared.goalManager.constructor was yielding an incomplete
GoalManager in IE9.

Also fixing up console.debug in CocoModel for IE10 and earlier.
2014-09-29 17:31:58 -07:00
Matt Lott
136af8a0b4 Fixes for world simulation without Web Workers
Primarily for IE9, which is still blocked by box2d issues with these
changes.

Forcing vendor.js instead of vendor_with_box2d.js in main.html allows
you to load a level in IE9, but without Collision-based movement.

Work in progress.
2014-09-28 23:24:18 -07:00
Nick Winter
c1023b137f Better pointing out of submit button when victory is ready. 2014-09-23 18:21:27 -07:00
Nick Winter
0d495ba36e Press Start to begin playing levels. Fixed #1574. 2014-09-21 14:35:59 -07:00
Nick Winter
6a5f8b810b Fixed an issue with infinite loops polling workers who weren't working. 2014-09-19 08:11:08 -07:00
Nick Winter
ee9e453896 Fixed #828. Added many other minor refactorings. 2014-08-27 12:24:11 -07:00
Nick Winter
e666ee1dac Added stop playback button and real-time countdown screen. 2014-08-25 22:05:30 -07:00
Nick Winter
f59084e651 Sending flag history to the World for to make flag Thangs during simulation. 2014-08-23 17:26:56 -07:00
Nick Winter
9c0869e566 Press Ctrl+Shift+Enter to cast in real-time, and click on the ground to use your wizard as a flag. OMG, it not only works, but it is really fun! 2014-08-22 21:35:08 -07:00
Nick Winter
92f0a68dd1 World streaming is getting there! 2014-08-22 14:59:32 -07:00
Nick Winter
611ecbf470 Fixed many issues with world streaming. 2014-08-22 12:39:29 -07:00
Nick Winter
9b31e28536 More improvements to world streaming. 2014-08-21 21:23:45 -07:00
Nick Winter
bd380e4a09 World streaming is starting to work! 2014-08-21 17:30:46 -07:00
Nick Winter
d55afa77b7 Began streaming a mighty stream. 2014-08-21 16:27:52 -07:00
Nick Winter
1537754a16 A few bugfixes, plus gigantic child window convenience for me editing levels. 2014-07-19 20:26:13 -07:00
Scott Erickson
aea1d0e8f2 Changed the angel logigng to use info instead of log, to more easily differentiate. 2014-07-06 15:01:39 -07:00
Tery Lim
618ade4946 Clean up mixed quotes 2014-07-01 12:23:22 +08:00
Nick Winter
6813279871 Fixed an infinite loop timeout issue. 2014-06-21 10:56:55 -07:00
Michael Schmatz
34f5377754 Increased infinite loop timeout 2014-06-19 17:16:08 -07:00
Nick Winter
f3adc216ed Protecting our replacement of Math.random via Aether. 2014-05-29 12:26:08 -07:00
Nick Winter
c01bd69625 Better recoverability for non-UserCodeProblem errors during world generation. 2014-05-26 18:45:00 -07:00
Nick Winter
3dd362c01e Added support for blaming infinite loops. 2014-05-25 12:15:32 -07:00
Nick Winter
35fc5a5197 Fixed infinite loop detection, I hope. 2014-05-23 21:24:50 -07:00
Nick Winter
b2cc3d0692 Fixed bug with preloading the world replacing casting the same world if timing was wrong. 2014-05-19 20:12:16 -07:00
Nick Winter
09bdc9bad9 Fixed initial team setting. 2014-05-12 19:39:16 -07:00
Nick Winter
78a0efac78 Fixed long words in Labels and empty GoldView. 2014-05-12 15:03:53 -07:00
Nick Winter
74ef9bc987 Experimental support for preloading worlds when we would have autocast if manual cast is on. 2014-05-11 17:42:32 -07:00
Nick Winter
1e18f0b42f Merged God and Buddha, split out Angels, did a huge refactoring, fixed many bugs, and laid groundwork for preloading Worlds. 2014-05-10 18:24:50 -07:00