Nick Winter
a9b94f55dd
Preparing for master-wizard
2016-06-24 15:02:57 -07:00
Nick Winter
69eb1dc07a
Preparing for master-wizard
2016-06-24 15:01:49 -07:00
Nick Winter
a4654f613d
Add two starting new heroes. Fix #2753 again for now.
2016-06-24 14:57:21 -07:00
phoenixeliot
dccb4f3172
Fix Alejandro's name
2016-06-13 12:11:22 -07:00
phoenixeliot
8f20e9f7d1
Fix missing names for Ida/Nando
2016-06-08 14:40:37 -07:00
phoenixeliot
870ae9a8a1
Add hero selector for courses mode
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Use selected hero in Course mode play
Show selected hero on Courses (in progress)
Add hero select modal
Use short names, only show warriors
Use box-shadow instead of borders
Add tests for HeroSelectModal
Refactor modal opening test
Address code review feedback
2016-06-03 13:40:41 -07:00
Nick Winter
e8f18f08f5
Fix #3636 : make CourseVictoryModal close button look clickable
2016-05-31 09:44:38 -07:00
Daniel Fiore
9ccb0dd3cb
Fix isSilhouettedItem
...
This fixes #3264 . Checks were failing in cases where no gold amount was
set and tier was 0. Checks are now using existential operator to ensure
null/undefined.
2016-01-02 16:10:03 -08:00
Scott Erickson
b77626b8ee
Minor fixes
...
Making sure LayerAdapter doesn't wait for ThangType to load the image more than once.
LayerAdapter skips rendering if there's a prerendered sprite sheet whose image is not loaded.
2015-10-14 14:48:43 -07:00
Scott Erickson
305cffb5ea
Finish hooking up prerendered spritesheets with LayerAdapter
2015-10-14 14:33:26 -07:00
Scott Erickson
1085731fdd
Fix colorConfig prerendered sprite sheet data, comparison
2015-10-14 10:41:10 -07:00
Scott Erickson
39bddb889e
Have LayerAdapter use prerendered spritesheets (unfinished)
2015-10-13 16:43:56 -07:00
Scott Erickson
919e0605e9
Add spriteSheets to ThangType, export modal to Thang Editor
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Units can be exported as rastered sprite sheets. This is the first part of the project,
the second part will be having the game use them.
2015-10-12 16:47:48 -07:00
Nick Winter
635dcf22ae
Fixed typo for Okar session check. Not showing some common sub-skills as skills on hero picker.
2015-08-29 10:01:53 -07:00
Nick Winter
88f6e528b1
Implementing goliath. Configuring goliath for Ace of Coders.
2015-08-29 08:02:20 -07:00
Nick Winter
0d99b07bc3
Made it so that high scores and level victories are not achieved when playing changed levels from inside the level editor. Some additions for Nalfar.
2015-06-05 17:02:37 -07:00
Nick Winter
213a66b2ab
Implemented Arryn.
2015-05-12 16:59:30 -07:00
Nick Winter
2d89de8183
Using new Aether optimization options for minimal flow tracking (big performance gains). Trying again to handle random no-window avatar creation error.
2015-03-16 17:36:38 -07:00
Nick Winter
7d2c99acd7
Added attack/health/speed tooltip explanations on hero picker stat comparison bars.
2015-02-26 08:02:22 -08:00
Nick Winter
df4b98a9bf
Added a new 'artisan' permission, which can edit most of the things admins can, but with less uncomfortable ultimate power.
2015-02-25 18:41:39 -08:00
Nick Winter
778647bf19
Fixed layout of non-short item detail property labels. Commented out campaign editor analytics load for now to not kill things.
2015-01-11 10:04:24 -08:00
Scott Erickson
2a4f997b1d
Fixed registration point scaling for vector portraits, so they match their raster versions.
2015-01-07 15:11:43 -08:00
Scott Erickson
1446f77a17
Refactored away from having the underscore string library added to the String prototype.
2015-01-04 08:05:46 -08:00
Nick Winter
499666d7b3
Starting to add first three desert levels.
2014-12-08 13:59:13 -08:00
Scott Erickson
31214e854e
Wabam. Refactored a bunch of stuff into 'core' folders so that it's clearer which files are being loaded first thing, and which are not. Also reworked a bunch of the anymatch things in config.coffee, cause there were better ways.
2014-11-28 17:49:41 -08:00
Scott Erickson
0f29e098cc
ThangTypes with empty portraits now upload them with blank images, to overwrite extant portraits.
2014-11-25 13:28:28 -08:00
Nick Winter
9accd0cb04
You can now buy cross-class items once you have a hero of that class. When you click to buy an item you can't afford, it takes you to the gem shop. Increased amount of items you can purchase a bit more.
2014-11-24 10:51:20 -08:00
Nick Winter
a1ebdb7101
Adjusted amount of items you can buy so that you can theoretically spend much more than you earn, while still not unlocking powerful stuff too early.
2014-11-24 09:05:59 -08:00
Nick Winter
f16c1b5030
Fixed a few UX issues Chloe found.
2014-11-22 20:56:46 -08:00
Nick Winter
3ad67130c7
A few bugfixes for new EaselJS problems and misaligned small-item-shop unequippable button.
2014-11-18 18:43:53 -08:00
Nick Winter
0f70b7e552
Admins can play all heroes. Fixed another bug with playback controls being disabled when they shouldn't be.
2014-11-15 12:46:57 -08:00
Nick Winter
b7c2a33ddc
Fixed some i18n on the PlayHeroesModal, and started showing special hero skills.
2014-11-15 07:40:10 -08:00
Scott Erickson
913dda65aa
Created the VectorIconSetupModal, a quick way to get portraits aligned to a container.
2014-11-12 14:14:07 -08:00
Nick Winter
26beb8a034
A few improvements to ItemDetailsView formatting to deal with spells granted.
2014-11-12 11:02:05 -08:00
Nick Winter
f1947d7d9d
Fixed a couple bugs.
2014-11-11 18:16:45 -08:00
Nick Winter
0af7b4d5b7
Preparing for being able to use multiple hero classes. Deleted old ChooseHeroView. Improvements to missile trajectories.
2014-11-11 16:37:00 -08:00
Nick Winter
ce04541d3a
Working on tying item purchasability to player level, plus other small tweaks to the item store.
2014-11-10 22:07:55 -08:00
Nick Winter
2afc7c830a
Implemented getHeroStats.
2014-11-05 13:28:54 -08:00
Scott Erickson
dc48cab6d1
Added a getHeroStats function stub.
2014-11-05 12:23:34 -08:00
Nick Winter
ff1f9d488c
Hiding items with no stats or properties in the item shop for non-admins. Simple Boots show as owned. Enabled item shop for non-admins.
2014-11-04 07:52:23 -08:00
Scott Erickson
33d14918b0
Implementation of Heald's design of the PlayItemsModal. Added purchasing logic to the server to support it. Refactored header font from Bangers to Open Sans Condensed.
2014-11-03 20:48:59 -08:00
Nick Winter
47c090f7c7
Hiding locked items with no slot selected. Silhouetting items that are too far above you. Only showing items with a gem cost in the inventory screen. Sorting items by gem cost. Animating double-clicking items to show their motion to the slot, sort of.
2014-10-30 13:07:04 -07:00
Scott Erickson
4371873d41
Set up thang types to use their raster property as an icon.
2014-10-22 07:53:50 -07:00
Nick Winter
1fb48f2b85
Fixed a few bugs. Removed Olark; disabled LinkedIn. Added ladder submission to HeroVictoryModal.
2014-10-19 17:38:10 -07:00
Nick Winter
66c728210b
Fixing flag coloring in new WebGL rendering.
2014-10-18 18:18:12 -07:00
Scott Erickson
06b106f42b
Merged from master.
2014-09-25 10:52:27 -07:00
Nick Winter
ec548fa33a
AUto-assigning leather boots starting at mazes. Fixed issue with stat display comparison.
2014-09-22 16:09:27 -07:00
Nick Winter
e3b75a69ea
Working on PlayLevelModal and ChooseHeroView.
2014-09-19 22:16:05 -07:00
Scott Erickson
63758acd2e
Fixed some tests when run on karma.
2014-09-18 09:46:02 -07:00
Scott Erickson
1ef3d150a8
Integrated WebGLLayer and WebGLSprite with CocoSprite.
...
Disabled some features in CocoSprite that'll have to be added back later.
Moved more logic from CocoSprite, like determining registration points for a given animation, to WebGLSprite.
WebGLSprite can now display either rendering containers or SpriteSheets.
2014-09-16 15:36:59 -07:00