Commit graph

84 commits

Author SHA1 Message Date
Matt Lott
d72e4eb750 Practice levels Ux and next level algorithm
Update classroom and gameplay Ux to surface practice levels as 3a, 3b,
etc.
Update next level logic to leverage practice levels based on per level
completion playtime thresholds.
Patrol buster and patrol buster A are live for testing.
Fix a few classroom Ux progress hover bubble info bugs.

Closes #3767
2016-06-27 14:05:42 -07:00
Matt Lott
425115ad37 Remove level type 'hero-practice', use level.practice 2016-06-25 08:38:59 -07:00
Nick Winter
380977f766 Fix #3744: course levels work with no hero selected 2016-06-20 10:47:15 -07:00
Matt Lott
e0170d0339 Add hero-practice level type and threshold to schema
Filtering out hero-practice levels from classrooms until the Ux
supports them.
2016-06-19 20:23:32 -07:00
Nick Winter
bd14e49707 Fix #3701: load data properly for simulation again. 2016-06-09 16:48:18 -07:00
Nick Winter
b0fcddac68 Add game-dev level type (#3725)
* Initial pass adding new game-dev level type.

* Fix a failing test with updated LevelSystem required properties

* Bring back normal Angel worker timeout times

* Fix another failing LevelSystem test since removing propertyDocumentation
2016-06-08 16:57:00 -07:00
phoenixeliot
870ae9a8a1 Add hero selector for courses mode
Use selected hero in Course mode play

Show selected hero on Courses (in progress)

Add hero select modal

Use short names, only show warriors

Use box-shadow instead of borders

Add tests for HeroSelectModal

Refactor modal opening test

Address code review feedback
2016-06-03 13:40:41 -07:00
Scott Erickson
f684708a94 Fix Level indentation 2016-05-31 15:47:31 -07:00
Nick Winter
e7f79ab721 Several fixes for level editor update speed--should be faster for making changes on complex levels 2016-05-31 15:32:32 -07:00
Nick Winter
1deddc6fd2 Verifier now runs all solutions and lets you choose which campaigns and languages to skip. 2016-05-30 13:51:09 -07:00
phoenixeliot
91fa467251 Fix teacher sessionless play; uses default campaign levels
Fix typo

Fix race condition with loading next level

Return an empty object for next level instead of an error;
Supermodel has a race condition when some of the models fail to load,
when we override an error response as "success".

Fix next level spec

Remove comment per Scott's request
2016-04-28 12:46:09 -07:00
Scott Erickson
675e3290ac Lock course content to classrooms 2016-04-27 09:58:04 -07:00
Nick Winter
a7114a2719 Implement headless verifier; fix headless client 2016-04-12 19:34:05 -07:00
phoenixeliot
4a72ffc185 Implement all of teacher-dashboard 2016-04-04 15:19:27 -07:00
Nick Winter
59e8c42ddb Client-side support for beating picoCTF levels 2016-03-03 17:18:24 -08:00
Nick Winter
59c6d15248 Fix serialization of levels in level editor 2016-01-12 09:42:41 -08:00
Nick Winter
01a3ae6020 Make sure #3303 works for multiplayer and future 'course' level hero selection 2016-01-12 08:41:18 -08:00
Daniel Fiore
ed17d967d2 Fix thangTypes filtering in serialize 2016-01-07 12:26:40 -08:00
Nick Winter
55f7b4a115 Fix config refactoring 2015-12-23 12:08:07 -08:00
sasha_bichkov
c9b6832dae refactor 2015-12-19 15:04:42 +03:00
Nick Winter
5106bd5390 Fix sortThangComponents corner case in course levels with Plans attaching twice
Fixes https://app.asana.com/0/54276215890539/62515742172177/f
2015-11-02 12:35:28 -08:00
Nick Winter
15ecc92abc Adding 'course' type levels. Removing 'campaign' type levels. 2015-07-24 17:37:42 -07:00
Nick Winter
0e56117642 Fixed adding custom programmableProperties to heroes for specific levels. 2015-03-26 22:29:21 -07:00
Nick Winter
df4b98a9bf Added a new 'artisan' permission, which can edit most of the things admins can, but with less uncomfortable ultimate power. 2015-02-25 18:41:39 -08:00
Nick Winter
7dd128780f Unlocking all audition levels in Auditions campaign. 2015-01-21 11:49:56 -08:00
Nick Winter
f691eb9a86 Reimplemented next-level arrow highlighting. Campaign Editor now draws lines to show level unlock patterns. Removed more old WorldMapView stuff. Can now configure Hero Placeholder say cooldowns per-level. 2015-01-13 09:04:20 -08:00
Nick Winter
c13922a2d8 Transferring voice range from Hero Placeholder to heroes. 2014-12-29 20:06:27 -08:00
Nick Winter
d51db43823 Added desert campaign. 2014-12-10 10:00:52 -08:00
Nick Winter
9f0ae9ff09 Ditched dependency on index 0 as first unlocked level, instead explicitly granting Dungeons of Kithgard. 2014-12-07 14:57:23 -08:00
Nick Winter
6ef9532b1d Fixed missing colon in bg.coffee. 2014-11-18 06:50:13 -08:00
Nick Winter
0af7b4d5b7 Preparing for being able to use multiple hero classes. Deleted old ChooseHeroView. Improvements to missile trajectories. 2014-11-11 16:37:00 -08:00
Nick Winter
14e8f6a653 Preparing for some of these new levels. 2014-11-08 19:33:00 -08:00
Nick Winter
03852fb44f Plannable pickUpFlags support and fixes for playing Coinucopia. 2014-11-06 18:21:54 -08:00
Nick Winter
3a811a05fd Paying attention to level-specific Allied significantProperty overrides in Hero Placeholder replacement. 2014-11-04 16:09:29 -08:00
Nick Winter
08d9e39764 LevelLoader and Simulator fixes for simulating hero-ladder matches. Commented out some logging that hasn't been very useful. Fixed some tests. 2014-10-19 21:56:26 -07:00
Nick Winter
1fb48f2b85 Fixed a few bugs. Removed Olark; disabled LinkedIn. Added ladder submission to HeroVictoryModal. 2014-10-19 17:38:10 -07:00
Nick Winter
56a80e3615 Started getting hero-ladder level type working. 2014-10-18 14:51:49 -07:00
Nick Winter
42b52f5593 No more ThangListView for hero levels. Fixed pluralization of level loading goals when there's only one goal. Fixed default playback state to paused. Started playing ambient dungeon/grass sounds. Fixed bug with goals not showing up at first. Refactored how goals, gold, and flags hide themselves initially. Ignored InventoryView ThangTypes when sorting Components during level serialization. 2014-09-21 22:10:52 -07:00
Nick Winter
0d495ba36e Press Start to begin playing levels. Fixed #1574. 2014-09-21 14:35:59 -07:00
Nick Winter
2872de71ce Fixed a bug with hero placeholder loading. Improved game menu modal close button usability. 2014-09-21 13:26:56 -07:00
Nick Winter
1f71a1eaf9 Fixes for loading level previews early, creating new Components, and showing names of ShowsNames Thangs. 2014-09-16 20:19:52 -07:00
Nick Winter
687da38667 Made some performance optimizations that all relate to messing with walls in the level editor. 2014-09-16 17:31:00 -07:00
Nick Winter
5f1e9e7e4b Made Plans attach second-to-last always. 2014-09-15 14:06:26 -07:00
Nick Winter
589268dc4f Fixes for initializing Hero Placeholder Components. 2014-09-15 13:15:18 -07:00
Nick Winter
b1de5e0045 Fixed bug with hero levels not loading inventory. (Might not be in line with the performance that 975c6a was going for.) 2014-09-03 19:19:04 -07:00
Scott Erickson
e1abf115f7 Folderizing thang types in the level editor. 2014-09-03 12:30:08 -07:00
Scott Erickson
975c6ad2a6 Optimized level serialization a bit more to make placing and moving thangs around in the level editor more fluid. 2014-09-03 09:33:21 -07:00
Scott Erickson
4a100a501a Fixed a bug with new levels in the level editor. 2014-09-02 17:53:39 -07:00
Scott Erickson
b521aee322 Optimized level serialization a little so that level editing is a bit less painful. 2014-09-02 12:33:34 -07:00
Nick Winter
632559f7db Refactored LevelLoader to load sessions after levels, so that we can do the right thing with hero levels' sessions. Made levels default to type: 'hero'. 2014-09-01 20:53:53 -07:00