phoenixeliot
91fa467251
Fix teacher sessionless play; uses default campaign levels
...
Fix typo
Fix race condition with loading next level
Return an empty object for next level instead of an error;
Supermodel has a race condition when some of the models fail to load,
when we override an error response as "success".
Fix next level spec
Remove comment per Scott's request
2016-04-28 12:46:09 -07:00
Scott Erickson
675e3290ac
Lock course content to classrooms
2016-04-27 09:58:04 -07:00
Nick Winter
a7114a2719
Implement headless verifier; fix headless client
2016-04-12 19:34:05 -07:00
phoenixeliot
4a72ffc185
Implement all of teacher-dashboard
2016-04-04 15:19:27 -07:00
Nick Winter
59e8c42ddb
Client-side support for beating picoCTF levels
2016-03-03 17:18:24 -08:00
Nick Winter
59c6d15248
Fix serialization of levels in level editor
2016-01-12 09:42:41 -08:00
Nick Winter
01a3ae6020
Make sure #3303 works for multiplayer and future 'course' level hero selection
2016-01-12 08:41:18 -08:00
Daniel Fiore
ed17d967d2
Fix thangTypes filtering in serialize
2016-01-07 12:26:40 -08:00
Nick Winter
55f7b4a115
Fix config refactoring
2015-12-23 12:08:07 -08:00
sasha_bichkov
c9b6832dae
refactor
2015-12-19 15:04:42 +03:00
Nick Winter
5106bd5390
Fix sortThangComponents corner case in course levels with Plans attaching twice
...
Fixes https://app.asana.com/0/54276215890539/62515742172177/f
2015-11-02 12:35:28 -08:00
Nick Winter
15ecc92abc
Adding 'course' type levels. Removing 'campaign' type levels.
2015-07-24 17:37:42 -07:00
Nick Winter
0e56117642
Fixed adding custom programmableProperties to heroes for specific levels.
2015-03-26 22:29:21 -07:00
Nick Winter
df4b98a9bf
Added a new 'artisan' permission, which can edit most of the things admins can, but with less uncomfortable ultimate power.
2015-02-25 18:41:39 -08:00
Nick Winter
7dd128780f
Unlocking all audition levels in Auditions campaign.
2015-01-21 11:49:56 -08:00
Nick Winter
f691eb9a86
Reimplemented next-level arrow highlighting. Campaign Editor now draws lines to show level unlock patterns. Removed more old WorldMapView stuff. Can now configure Hero Placeholder say cooldowns per-level.
2015-01-13 09:04:20 -08:00
Nick Winter
c13922a2d8
Transferring voice range from Hero Placeholder to heroes.
2014-12-29 20:06:27 -08:00
Nick Winter
d51db43823
Added desert campaign.
2014-12-10 10:00:52 -08:00
Nick Winter
9f0ae9ff09
Ditched dependency on index 0 as first unlocked level, instead explicitly granting Dungeons of Kithgard.
2014-12-07 14:57:23 -08:00
Nick Winter
6ef9532b1d
Fixed missing colon in bg.coffee.
2014-11-18 06:50:13 -08:00
Nick Winter
0af7b4d5b7
Preparing for being able to use multiple hero classes. Deleted old ChooseHeroView. Improvements to missile trajectories.
2014-11-11 16:37:00 -08:00
Nick Winter
14e8f6a653
Preparing for some of these new levels.
2014-11-08 19:33:00 -08:00
Nick Winter
03852fb44f
Plannable pickUpFlags support and fixes for playing Coinucopia.
2014-11-06 18:21:54 -08:00
Nick Winter
3a811a05fd
Paying attention to level-specific Allied significantProperty overrides in Hero Placeholder replacement.
2014-11-04 16:09:29 -08:00
Nick Winter
08d9e39764
LevelLoader and Simulator fixes for simulating hero-ladder matches. Commented out some logging that hasn't been very useful. Fixed some tests.
2014-10-19 21:56:26 -07:00
Nick Winter
1fb48f2b85
Fixed a few bugs. Removed Olark; disabled LinkedIn. Added ladder submission to HeroVictoryModal.
2014-10-19 17:38:10 -07:00
Nick Winter
56a80e3615
Started getting hero-ladder level type working.
2014-10-18 14:51:49 -07:00
Nick Winter
42b52f5593
No more ThangListView for hero levels. Fixed pluralization of level loading goals when there's only one goal. Fixed default playback state to paused. Started playing ambient dungeon/grass sounds. Fixed bug with goals not showing up at first. Refactored how goals, gold, and flags hide themselves initially. Ignored InventoryView ThangTypes when sorting Components during level serialization.
2014-09-21 22:10:52 -07:00
Nick Winter
0d495ba36e
Press Start to begin playing levels. Fixed #1574 .
2014-09-21 14:35:59 -07:00
Nick Winter
2872de71ce
Fixed a bug with hero placeholder loading. Improved game menu modal close button usability.
2014-09-21 13:26:56 -07:00
Nick Winter
1f71a1eaf9
Fixes for loading level previews early, creating new Components, and showing names of ShowsNames Thangs.
2014-09-16 20:19:52 -07:00
Nick Winter
687da38667
Made some performance optimizations that all relate to messing with walls in the level editor.
2014-09-16 17:31:00 -07:00
Nick Winter
5f1e9e7e4b
Made Plans attach second-to-last always.
2014-09-15 14:06:26 -07:00
Nick Winter
589268dc4f
Fixes for initializing Hero Placeholder Components.
2014-09-15 13:15:18 -07:00
Nick Winter
b1de5e0045
Fixed bug with hero levels not loading inventory. (Might not be in line with the performance that 975c6a was going for.)
2014-09-03 19:19:04 -07:00
Scott Erickson
e1abf115f7
Folderizing thang types in the level editor.
2014-09-03 12:30:08 -07:00
Scott Erickson
975c6ad2a6
Optimized level serialization a bit more to make placing and moving thangs around in the level editor more fluid.
2014-09-03 09:33:21 -07:00
Scott Erickson
4a100a501a
Fixed a bug with new levels in the level editor.
2014-09-02 17:53:39 -07:00
Scott Erickson
b521aee322
Optimized level serialization a little so that level editing is a bit less painful.
2014-09-02 12:33:34 -07:00
Nick Winter
632559f7db
Refactored LevelLoader to load sessions after levels, so that we can do the right thing with hero levels' sessions. Made levels default to type: 'hero'.
2014-09-01 20:53:53 -07:00
Nick Winter
1329d31a63
Hot-swapping inventory works now.
2014-08-31 16:05:20 -07:00
Nick Winter
b918f5adfb
Fixed #1262 .
2014-08-29 17:18:38 -07:00
Scott Erickson
5fd154ca8b
Tweaked the level serialization, leaving in walkDefaults for now because there may still be some components that don't have defaults properly set up. Added a warn log for when this happens so it can be fixed.
2014-08-28 17:57:39 -07:00
Scott Erickson
bcffc5811f
Migrated the Level populating of component and system config defaults to the new Treema utility method.
2014-08-27 18:17:47 -07:00
Scott Erickson
f92a665b8b
Merge conflicts.
2014-08-26 09:53:04 -07:00
Scott Erickson
1406a970ea
Bunch of fixes to get the level editor working again.
2014-08-25 20:34:46 -07:00
Nick Winter
e48b218533
Projected models can now update their projections and re-fetch. Hero ThangTypes now do this.
2014-08-25 15:39:47 -07:00
Scott Erickson
1c5db3f2b7
First round of getting the site to use the new defaults system, in particular the job profile view.
2014-08-23 11:07:52 -07:00
Scott Erickson
e7dd88498d
Made more clear when thang types and level thangs are missing dependencies.
2014-08-22 14:52:35 -07:00
Nick Winter
5f20e6f05e
Thangs get inserted into hero levels without any Components for easy defaulting. Working on moving Hero Placeholder ThangType swapping from LevelLoader to Level, but it's not there yet.
2014-08-15 12:09:56 -07:00