Scott Erickson
a04bc63b87
Equip hint and available header now are visible only when there are items to equip.
2014-11-18 13:20:59 -08:00
Scott Erickson
208f05cf67
Added an equip button to every piece of available equipment.
2014-11-18 13:02:06 -08:00
Nick Winter
f1a4249f18
More reductions in memory usage for iPad.
2014-11-18 11:21:29 -08:00
Matt Lott
b000389b3a
Add problem range highlighting back
...
Now full line still pulses, and specific problem range has a darker red
background.
2014-11-18 10:03:02 -08:00
Matt Lott
7b3b904ad1
Hide problem alert on code reload
2014-11-18 09:36:01 -08:00
Matt Lott
05cc9c2f46
Move sync pvp status UI to control bar
...
Replaces level name UI for hero-ladder levels.
2014-11-18 09:01:07 -08:00
Nick Winter
547ba692e1
Turned off DOM highlight noise after A/B test insignificantly showed it hurting.
2014-11-18 08:05:20 -08:00
Nick Winter
d0233fc999
Fixed bug with primary spell being unreadable and thus no spells showing up in old, multi-spell levels.
2014-11-18 07:43:02 -08:00
Nick Winter
bf71893ddf
Significantly reduced memory usage and simulation time by further limiting the amount of Thangs which even start tracking ThangState in the first place.
2014-11-17 21:30:44 -08:00
Scott Erickson
95dca575d1
Set up stripe on the server and site to allow purchases through the website.
2014-11-17 15:15:08 -08:00
Matt Lott
f56d01419f
Update sync pvp teams and real-time playback
...
-Non-creator will switch teams upon joining a sync pvp game, if creator
is on same team
-Team swapping should only affect level session
-Real-time multiplayer submit now reloads PlayLevelView to ease loading
both player’s latest level sessions, and then automatically starts
real-time playback.
2014-11-17 15:07:10 -08:00
Nick Winter
ec77a3b737
Builder's Hammer has been renamed to Crude Builder's Hammer.
2014-11-17 09:20:44 -08:00
Nick Winter
a7069e19bd
Ignore (and warn about) achievements with empty queries. Fixed embarrassing bug with more-practice / skip-ahead branching not doing anything for non-admins.
2014-11-17 08:44:53 -08:00
Nick Winter
0d68ad250d
Fixed awardable items showing up in inventory/store items list when not earnned, and showing up at the end when earned.
2014-11-17 08:25:27 -08:00
Nick Winter
b6570236d8
Fixed flag history not getting cleared on real-time resubmission in single-player.
2014-11-17 08:00:44 -08:00
Nick Winter
5927b36402
Made a few new levels available for advance early playtesting.
2014-11-16 20:38:27 -08:00
Nick Winter
4aff5265c3
Fixed being unable to select important spells on a few old, multi-spell levels.
2014-11-16 08:11:39 -08:00
Nick Winter
f9a7aba5d9
Some fixes for programmatically generated flag events not polluting session flag history.
2014-11-15 16:56:35 -08:00
Nick Winter
0f70b7e552
Admins can play all heroes. Fixed another bug with playback controls being disabled when they shouldn't be.
2014-11-15 12:46:57 -08:00
Nick Winter
b7c2a33ddc
Fixed some i18n on the PlayHeroesModal, and started showing special hero skills.
2014-11-15 07:40:10 -08:00
Nick Winter
55196bc589
Fixed disabling of playback accidentally when disabling anything.
2014-11-14 18:25:07 -08:00
Scott Erickson
36305cde97
Altered the G+ login button to only login when you click it, it gives feedback on login progress, and fixed a bug where sometimes there would be a cross-domain error because we were trying to serialize a window.
2014-11-14 11:04:24 -08:00
Nick Winter
635c4e18df
Restricted Roughedge and Sharpened Sword for Kithgard Gates Builder's Hammer swap, too.
2014-11-14 11:03:01 -08:00
Nick Winter
7e12c10649
Temporarily disabled code toolbar for a few more levels. Worked around The First Kithmaze / Haunted Kithmaze switch for preventing level unlock problems.
2014-11-14 09:24:42 -08:00
Nick Winter
01d6c6d239
Stop whole-line selection on gutter clicks.
2014-11-13 10:54:50 -08:00
Nick Winter
05a3577de9
Fixed a mistake with level progression around the Forgetful Gemsmith move. Fixed double-click-to-equip sizing. Locked purchases for cross-class items for real now. Additional insurance for clearing selection after code reload.
2014-11-13 10:49:37 -08:00
Nick Winter
4fe6fd3020
Some fixes for loading iPad gem products.
2014-11-12 20:21:14 -08:00
Scott Erickson
ed8285248f
Put in the new InventoryModal background.
2014-11-12 18:01:35 -08:00
Scott Erickson
5b034194ee
Put in the new BuyGemsModal design.
2014-11-12 17:17:24 -08:00
Scott Erickson
07cf741015
Changed the campaign switching icons arrows nested in the campaign maps.
2014-11-12 16:26:35 -08:00
Nick Winter
ba6565395e
Spell palette cool with multiple items offering same skills.
2014-11-12 15:28:08 -08:00
Scott Erickson
025780a575
Added loadingTip property to levels, set them up on the LevelLoadingView, and got them prepped for i18n-ing.
2014-11-12 15:00:24 -08:00
Scott Erickson
6e433e1b77
Filtered out achievement popups for level achievements.
2014-11-12 14:40:01 -08:00
Scott Erickson
913dda65aa
Created the VectorIconSetupModal, a quick way to get portraits aligned to a container.
2014-11-12 14:14:07 -08:00
Scott Erickson
fc3a5de2f2
Tweaked the BuyGemsModal to not need gems from the iPad app.
2014-11-12 12:15:03 -08:00
Nick Winter
26beb8a034
A few improvements to ItemDetailsView formatting to deal with spells granted.
2014-11-12 11:02:05 -08:00
Scott Erickson
9b33ffe5d8
Tweaked the BuyGemsModal to not care if iPad event handling is synchronous or not.
2014-11-12 10:37:09 -08:00
Scott Erickson
a582717bc3
Set up the BuyGemsModal with Backbone events so the iPad can communicate with it.
2014-11-12 10:23:43 -08:00
Scott Erickson
c3eecd15be
Set up the WorldMapView to update the gem count when a player purchases gems or items.
2014-11-12 10:22:56 -08:00
Scott Erickson
ad35109878
Built the BuyGemsModal stub.
2014-11-12 09:40:55 -08:00
Nick Winter
f1947d7d9d
Fixed a couple bugs.
2014-11-11 18:16:45 -08:00
Nick Winter
0af7b4d5b7
Preparing for being able to use multiple hero classes. Deleted old ChooseHeroView. Improvements to missile trajectories.
2014-11-11 16:37:00 -08:00
Nick Winter
c06f226e72
Renaming A Fiery Trap to Back to Back.
2014-11-11 07:57:29 -08:00
Nick Winter
ce04541d3a
Working on tying item purchasability to player level, plus other small tweaks to the item store.
2014-11-10 22:07:55 -08:00
Nick Winter
eab293cb66
Refactored item-details-view styling and shared styles between InventoryModal and PlayItemsView, fixing scrollbars and text overflow issues in the process. Dragging to unequip now updates restrictions again. Worked on pointer cursors for equippable ittems. Hid items not usable by your hero's class. Stopped silhouetted items from being clickable.
2014-11-10 18:13:04 -08:00
Nick Winter
fbbcf2a925
Replayed useful changes from last few InventoryModal commits after big merge.
2014-11-10 16:09:41 -08:00
Scott Erickson
f21f54cd19
Refactored, mostly redesigned inventory view, modeled after the Heald item store design.
2014-11-10 15:31:32 -08:00
Nick Winter
ffea887330
Revamped real-time playback behavior to kick in on Thornbush Farm. Added a Done button until then.
2014-11-10 15:16:28 -08:00
Nick Winter
d8dfc0a2b3
Fixed some bugs with LevelSetupManager and inventory. Moved hard-coding of level-specific options to a new LevelOptions config file. Fixed a couple minor bugs.
2014-11-10 12:47:24 -08:00
Matt Lott
e253795665
Removing stray test console.log
2014-11-10 11:09:07 -08:00