Commit graph

564 commits

Author SHA1 Message Date
Nick Winter
73f3e7cdd9 League now preserved throughout ladder navigation flow. Mirror match support for submitting to both sides at once. 2015-09-04 16:21:45 -07:00
Nick Winter
a52e9a3189 Fixed #2939. 2015-08-13 05:58:46 -07:00
Nick Winter
8d09357a7a Fixed #2914: no disabling spaces for Clojure and other advanced/experimental languages. 2015-08-02 14:12:15 -07:00
Nick Winter
15ecc92abc Adding 'course' type levels. Removing 'campaign' type levels. 2015-07-24 17:37:42 -07:00
Nick Winter
107f94a08b Fixed another cause of the bug fixed in 0d99b07b with modified levels still granting rewards. 2015-07-24 08:56:20 -07:00
Nick Winter
7173fd367f Re-enabled gutter highlights for executing code. 2015-07-10 09:39:08 -07:00
Nick Winter
36d3b8e910 Highlighting entry points is working pretty well, at least in Python through the forest. 2015-07-09 15:05:35 -07:00
Nick Winter
4f443efd8b First draft of logic to work out where the code entry points should be. 2015-07-09 12:47:07 -07:00
Nick Winter
dfa0de7521 Bad testing version of code entry point arrow numbering. 2015-07-09 11:45:11 -07:00
Arthur Neves
6cb673e228
i18N press enter on spell view 2015-06-14 23:20:49 +02:00
Nick Winter
a85d52ebe2 Made a tabbed interface for Programmaticon V's Vector and standard library documentation. 2015-06-10 15:18:37 -07:00
Nick Winter
0d99b07bc3 Made it so that high scores and level victories are not achieved when playing changed levels from inside the level editor. Some additions for Nalfar. 2015-06-05 17:02:37 -07:00
Nick Winter
a0057910ac Fixed #2597: press escape to abort simulation now, if your code is going to be slow. 2015-04-18 19:54:34 -07:00
Nick Winter
7471b14c4d Fixed #2013: removed autorun code. Fixed preloading to actually happen, but only on short solutions without a ton of statement execution. 2015-04-18 15:52:24 -07:00
Nick Winter
ea80e22dc6 Don't point out Lost Viking, since most players shouldn't attempt it. Adjust autocomplete default parameter from string to variable for Known Enemy. 2015-04-18 14:13:05 -07:00
Nick Winter
e7df703d36 Fixed #2651: indicate better that sample code is locked when it won't let them type in there. 2015-04-13 15:04:42 -07:00
Nick Winter
4c008e4686 Fixed #2406. 2015-04-12 12:20:33 -07:00
Nick Winter
c1ec1611ad Fixed style reversion for page loading bar showing over code area. 2015-04-07 08:55:33 -07:00
nemoyatpeace
b50c3fbc89 Update the shift-click insertion
Insertion is now language specific.
2015-03-29 01:14:13 +08:00
Nick Winter
7dff105cdf Insane hackery for #1777 to give us more code editor space, better use of space with tall screens, and scrolling API properties. Watch out for bugs. 2015-03-25 16:47:31 -07:00
Nick Winter
e288b95543 Fixed #1961 (castDrainLife -> cast('drain-life') in the docs). 2015-03-20 13:43:00 -07:00
Nick Winter
bae7612703 Disabled pinned docs clicks for now, since their CSS is wonky. 2015-03-20 09:03:36 -07:00
Nick Winter
3ff41f5619 Rewriting sample code dynamically to fix findNearestEnemy / findNearest(findEnemies) issues. 2015-03-12 11:08:58 -07:00
Nick Winter
3458f2069b Temporary workaround for #2512. Identifying ageRange. Made poll header slightly smaller. 2015-03-11 20:21:54 -07:00
Nick Winter
8fc893dd6f Fixed a couple issues with errors during incompletely loaded levels or weird child window global situations using level editor. 2015-03-10 14:37:12 -07:00
Nick Winter
e58734894a Tweaked style on space-disabling and default-locking by player level. 2015-03-09 10:50:00 -07:00
Nick Winter
f5633f05dc Merge pull request #2414 from h3yduck/lock_issue
Only lock spacebar and default code when the player is lower level (issue 2406)
2015-03-09 10:37:40 -07:00
Nick Winter
e21360127d Polls! 2015-03-08 16:36:17 -07:00
Nick Winter
60db16b1c3 Making all code languages load for level editor to avoid busted level previews. Added CoffeeScript compiler to web worker so we can use Referee extraCode. 2015-03-04 11:29:03 -08:00
Nick Winter
44008be95f Level Editor doesn't need to load your session or its hero config (or break doing so). Fixed adding unconfigured heroes to levels busting the level. 2015-02-27 21:37:55 -08:00
Szabolcs Gelencser
dde3e8cf8f Remove hardcoded treshold values, make it consistent through being able to change the treshold in campaign editor, if desired 2015-02-27 17:33:38 +01:00
Szabolcs Gelencser
b138001205 for issue #2406 2015-02-26 23:42:37 +01:00
Matt Lott
81678e81d9 Merge pull request #2315 from amankr/autocomplete2
Autocomplete bug fix #2233 - method 2

Thanks @amankr!
2015-02-13 13:12:22 -08:00
Aman Kumar
85a024546b Autocomplete bug fix #2233 2015-02-14 02:21:54 +05:30
Aman Kumar
224213ccb0 Autocomplete bug fix #2233 2015-02-14 02:11:00 +05:30
Aman Kumar
80fb124772 Autocomplete bug fix #2233 2015-02-14 01:56:05 +05:30
Nick Winter
1aa738b256 Fixed up headless client, I hope. 2015-02-12 16:07:19 -08:00
Nick Winter
46ef93190a Show old difficulty instead of new difficulty when observing a replayable success. This will likely need revisiting when we are using observing for more than just leaderboards. 2015-02-04 11:31:43 -08:00
Nick Winter
18202b6852 Merge pull request #2237 from divyanshu013/master
Fixed Comment Out My Code for infinite loops for #1788
2015-02-04 10:29:13 -08:00
divyanshu013
929c89d2ac Fixed Comment Out My Code for infinite loops for #1788
Fixed the issue for incorrect comments by correcting the syntax per language
2015-02-04 21:48:01 +05:30
Nick Winter
60d68ca23c Fixed some memory leaks and particle disposal problems. Re-enabled particles. Tweaked particle stylings. 2015-02-02 18:02:57 -08:00
Nick Winter
3f78071e5e A few small fixes. 2015-02-02 11:50:25 -08:00
Nick Winter
4b388f2775 Fixed some memory leaks. Fixed a couple minor bugs. 2015-01-31 12:23:44 -08:00
Nick Winter
c977ecc16f Adding easy observing of leaderboard matches (except top 5). 2015-01-31 10:04:11 -08:00
Nick Winter
e59f2bcc62 Recording scores even for non-real-time-submit levels. 2015-01-30 22:06:22 -08:00
Nick Winter
77cca7189f Updated a bunch of code that got busted with CoffeeScript 1.9.0. 2015-01-30 07:51:57 -08:00
Nick Winter
706b2ca930 Don't includeFlow for Thangs with skipProtectAPI on, because we don't care about their flow anyway (non-read-write custom Programmables). 2015-01-16 18:47:30 -08:00
Matt Lott
116c7d0bf2 Update internal analytics
Adding level session ID where applicable.
Slimming down fields for most common events.
2015-01-15 11:04:52 -08:00
Nick Winter
9a3f18e60a Save more UserCodeProblems and LevelSessions. 2015-01-06 13:03:09 -08:00
Nick Winter
947811c01b Replayable once-per-day increasing-difficulty level basics. 2015-01-05 10:44:24 -08:00
Nick Winter
163cf50528 Fixed processing of default Programmable config. 2015-01-03 13:22:54 -08:00
Nick Winter
744d30737e Merged in campaign editor and campaign view. Destroyed WorldMapView, CampaignOptions, and LevelOptions. Lots of stuff is now stored in the database instead of code. Cleaned up a few unneeded old features. Fixed some problems with checking permissions on first rather than latest versions of documents. 2014-12-28 13:25:20 -08:00
Nick Winter
b116321deb Tested and cleaned up comment detection for space disablement sensitivity. 2014-12-24 12:37:25 -08:00
Rishi
364f40274d Update SpellView.coffee
hey i made changes. due to some error in downloading your data base i cannot test it. but check it . i think it will work .
2014-12-22 18:06:32 +05:30
Nick Winter
f26b43f8a5 Fixed floor y scaling. Fixed issues with client-side disabling of new model / fork / revert population actions without permissions. Ameliorated some ensure_comprehensions warnings. 2014-12-20 16:02:41 -08:00
Matt Lott
7c87dc0c3a Make spell palette help label a button 2014-12-18 00:19:40 -08:00
nemoyatpeace
0496c9338d Update SpellView.coffee
Fixed issue #1950 so attack defaults to enemy if player has findNearest or findNearestEnemy
2014-12-18 09:10:07 +08:00
Matt Lott
f1d7fb5fbd Add help button to problem alert 2014-12-15 15:11:27 -08:00
Nick Winter
a9247c5018 Decreased amount of unintended menu-button-click sounds. 2014-12-09 14:01:03 -08:00
Nick Winter
cb54e08b9b Reducing some writes to try to help us scale up. 2014-12-08 06:56:27 -08:00
Nick Winter
708f0e543c Fixed some issues I saw in Errorception. Stopped saving the session when the play state or frame changes. 2014-12-06 11:33:57 -08:00
Matt Lott
d6265a4065 Fix default locked code css
Couldn’t get multiple ranges to highlight ranges correctly, so leaving
it on for python and coffeescript only.
2014-12-05 14:15:43 -08:00
Nick Winter
8b62b6ec44 Temporary workaround for #1842. 2014-12-05 07:55:17 -08:00
Matt Lott
bd797e8cfd Highlight locked default code 2014-12-04 16:33:59 -08:00
Matt Lott
222e532006 Make default code locking contiguous
Lock ‘del’ command too.
2014-12-04 16:04:44 -08:00
Nick Winter
7bfe0e5c9e Updated Programmaticon II requirements. Adjust editor height after reloading code. 2014-12-04 11:31:22 -08:00
Matt Lott
201547e388 Revert autocomplete to support Enter too 2014-12-02 22:14:01 -08:00
Matt Lott
066b1798ab Make default code read-only 2014-11-30 11:47:54 -08:00
Scott Erickson
31214e854e Wabam. Refactored a bunch of stuff into 'core' folders so that it's clearer which files are being loaded first thing, and which are not. Also reworked a bunch of the anymatch things in config.coffee, cause there were better ways. 2014-11-28 17:49:41 -08:00
Nick Winter
9feb4e6add Using ACE to add syntax highlighting to code documentation. 2014-11-26 12:33:29 -08:00
Nick Winter
24ac3050bd Added a bunch of button click sound triggers. 2014-11-26 06:58:23 -08:00
Matt Lott
6b7e146084 Reduce problem alert jiggle duration to 1s 2014-11-23 21:58:29 -08:00
Nick Winter
df162080c3 Totally hid code stepper toolbar for now, since it's proving difficult to make room for it in the new design. 2014-11-23 19:40:50 -08:00
Nick Winter
0b97ef5f0b Properly using the skill docs i18n. Fixed issue with markdown getting to #{spriteName} before our replacer did. 2014-11-23 13:26:19 -08:00
Nick Winter
ffaa42cb9b Added detection of suspect code fragment deletion. Implemented Chloe's styling advice on restricted items. Fixed purchasing items clobbering inventory changes. 2014-11-23 12:18:42 -08:00
Nick Winter
b359c25c97 Fixed multiplexed-by-code-and-spoken-language component documentation i18n. 2014-11-23 10:22:06 -08:00
Matt Lott
692569f655 Update problem alert width to be more dynamic 2014-11-22 22:48:03 -08:00
Nick Winter
5d54332ed7 Round inferred cooldown docs. Show grabber/grabbing cursor when Surface is enabled, playing, and zoomed in. 2014-11-22 21:22:46 -08:00
Matt Lott
c16b0f97bf Update sync PVP to use transpiledCode 2014-11-22 20:48:07 -08:00
Matt Lott
fbed0dd13d Jiggle spell palette popover onclick in hero level 2014-11-22 17:35:05 -08:00
Matt Lott
fcb098b3aa Remove cast button text A/B test 2014-11-22 16:50:49 -08:00
Matt Lott
496d52b2aa Add moveRight to loop snippet for first 2 mazes 2014-11-22 12:29:37 -08:00
Matt Lott
c012cd4e30 Prevent continuous deletion of a single line 2014-11-21 21:02:39 -08:00
Nick Winter
cee017c7ec Moved spell palette popovers to top placement if dialogue view is active. 2014-11-21 12:14:37 -08:00
Nick Winter
cfe1b020c3 Fixed esc shortcut when editor is disabled. 2014-11-21 11:07:57 -08:00
Nick Winter
c3398ed8ed Required topEnemy in Thornbush Farm. 2014-11-21 09:53:46 -08:00
Matt Lott
ef8e7563b4 Increase autocomplete font size in dungeon levels
Also moving getCampaignForSlug to new CampaignOptions file.
2014-11-20 12:41:56 -08:00
Matt Lott
f80baf3eb2 Update autocomplete instruction to 'press tab'
Enter no longer autocompletes, instead dismisses popup and executes a
Return
2014-11-20 10:56:38 -08:00
Nick Winter
b0f65a4da8 Merge branch 'master' of https://github.com/codecombat/codecombat 2014-11-19 18:36:30 -08:00
Nick Winter
8280347752 Fixes to spell palette doc hovering and ensuring at least two column layout. 2014-11-19 18:36:09 -08:00
Matt Lott
81d6c186dc Add time to missing null check error messages 2014-11-19 17:13:00 -08:00
Nick Winter
afff1056cb Don't be draggin' all these images around yo. 2014-11-19 16:36:06 -08:00
Matt Lott
41db27c709 Apply markdown to error messages and hints 2014-11-19 15:27:06 -08:00
Nick Winter
f310719cee Restarting level now doesn't clear anything except code unless you hold down shift. 2014-11-19 15:24:50 -08:00
Nick Winter
0640f382ba Fixed coordinate hover cursors fighting flag cursors. Added suspect code check functionality for scripts to slap hands. 2014-11-19 14:29:11 -08:00
Matt Lott
957ca50c87 Disable spaces through The Raised Sword 2014-11-18 14:11:28 -08:00
Matt Lott
b000389b3a Add problem range highlighting back
Now full line still pulses, and specific problem range has a darker red
background.
2014-11-18 10:03:02 -08:00
Matt Lott
7b3b904ad1 Hide problem alert on code reload 2014-11-18 09:36:01 -08:00
Nick Winter
d0233fc999 Fixed bug with primary spell being unreadable and thus no spells showing up in old, multi-spell levels. 2014-11-18 07:43:02 -08:00
Matt Lott
f56d01419f Update sync pvp teams and real-time playback
-Non-creator will switch teams upon joining a sync pvp game, if creator
is on same team
-Team swapping should only affect level session
-Real-time multiplayer submit now reloads PlayLevelView to ease loading
both player’s latest level sessions, and then automatically starts
real-time playback.
2014-11-17 15:07:10 -08:00