codecombat/app/views/play/level/tome
2014-11-22 12:29:37 -08:00
..
CastButtonView.coffee Required topEnemy in Thornbush Farm. 2014-11-21 09:53:46 -08:00
DocFormatter.coffee Handling some missing comment template errors better. Fixed equipping builder's hammer before Kithgard Gates. Fixed next level branch button linking. 2014-10-29 12:08:03 -07:00
Problem.coffee Add problem range highlighting back 2014-11-18 10:03:02 -08:00
ProblemAlertView.coffee Add time to missing null check error messages 2014-11-19 17:13:00 -08:00
Spell.coffee Update sync pvp teams and real-time playback 2014-11-17 15:07:10 -08:00
SpellDebugView.coffee Fixed #847. Fixed some subscription schemas. 2014-08-27 18:43:17 -07:00
SpellListEntryThangsView.coffee Fixed #828. Added many other minor refactorings. 2014-08-27 12:24:11 -07:00
SpellListEntryView.coffee Implementing more of new code editor design. Removed ThangList, EditorConfigModal, and a few other obsolete things. 2014-11-07 16:04:35 -08:00
SpellListTabEntryView.coffee Fixed being unable to select important spells on a few old, multi-spell levels. 2014-11-16 08:11:39 -08:00
SpellListView.coffee Fixed being unable to select important spells on a few old, multi-spell levels. 2014-11-16 08:11:39 -08:00
SpellPaletteEntryView.coffee Moved spell palette popovers to top placement if dialogue view is active. 2014-11-21 12:14:37 -08:00
SpellPaletteView.coffee Fixes to spell palette doc hovering and ensuring at least two column layout. 2014-11-19 18:36:09 -08:00
SpellToolbarView.coffee Fixed iPad scrubber positioning. Reworked spell debug progress stepper to use drags instead of hover. Hiding spell debug progress stepper based on level, not statements executed. 2014-11-05 17:34:56 -08:00
SpellView.coffee Add moveRight to loop snippet for first 2 mazes 2014-11-22 12:29:37 -08:00
TomeView.coffee Fixed bug with primary spell being unreadable and thus no spells showing up in old, multi-spell levels. 2014-11-18 07:43:02 -08:00