Commit graph

795 commits

Author SHA1 Message Date
Nick Winter
fa9f3e2a61 Fixed typo in HeroVictoryModal. 2014-12-28 13:53:50 -08:00
Nick Winter
744d30737e Merged in campaign editor and campaign view. Destroyed WorldMapView, CampaignOptions, and LevelOptions. Lots of stuff is now stored in the database instead of code. Cleaned up a few unneeded old features. Fixed some problems with checking permissions on first rather than latest versions of documents. 2014-12-28 13:25:20 -08:00
Nick Winter
b116321deb Tested and cleaned up comment detection for space disablement sensitivity. 2014-12-24 12:37:25 -08:00
Nick Winter
c7eadb5670 Merge branch 'patch-4' of git://github.com/rishiloyola/codecombat into rishiloyola-patch-4 2014-12-24 12:24:27 -08:00
Nick Winter
f0826c865e Preparing new campaign levels for migration to new campaign editor. 2014-12-23 17:14:35 -08:00
Rishi
364f40274d Update SpellView.coffee
hey i made changes. due to some error in downloading your data base i cannot test it. but check it . i think it will work .
2014-12-22 18:06:32 +05:30
Matt Lott
e7c626656e No-cache User fetch in hero victory
After earning achievements.  On IE, this call results in a cache hit,
so the User object was never updated with the sweet sweet loot you just
earned.  Like a sword you need for True Names.
2014-12-21 21:14:38 -08:00
Nick Winter
f26b43f8a5 Fixed floor y scaling. Fixed issues with client-side disabling of new model / fork / revert population actions without permissions. Ameliorated some ensure_comprehensions warnings. 2014-12-20 16:02:41 -08:00
Nick Winter
08cb87c84d Automatically take screenshots when submitting contact form from level view. 2014-12-19 18:37:42 -08:00
Nick Winter
d801ed61ce Separating contact emails into premium subscriber support and basic general support. 2014-12-18 20:35:14 -08:00
Matt Lott
7c87dc0c3a Make spell palette help label a button 2014-12-18 00:19:40 -08:00
nemoyatpeace
0496c9338d Update SpellView.coffee
Fixed issue #1950 so attack defaults to enemy if player has findNearest or findNearestEnemy
2014-12-18 09:10:07 +08:00
Matt Lott
f1d7fb5fbd Add help button to problem alert 2014-12-15 15:11:27 -08:00
Matt Lott
eadde0590e Turn off fast hero victory modal A/B test
Didn’t make a difference in level completion, opting for no delay in
showing the modal buttons.
2014-12-15 14:05:37 -08:00
Matt Lott
5817553d54 Remove virtual page view tracking
Wasn’t useful, and distorts our GA real page view analytics.
2014-12-15 10:28:40 -08:00
Nick Winter
72d4cad858 Fixed analytics tracking a whole level instead of just its name in one case. Fixed a Sarven typo. 2014-12-14 07:54:50 -08:00
Nick Winter
5a66a914eb Temporarily turning off achievement popups in IE and synchronous multiplayer sessions in PlayLevelView for non-admins due to bugginess. 2014-12-12 06:40:32 -08:00
Matt Lott
fbece1ddd0 Only show sync pvp UI to admins
Sync PVP isn’t ready for primetime.
2014-12-09 14:30:50 -08:00
Nick Winter
a9247c5018 Decreased amount of unintended menu-button-click sounds. 2014-12-09 14:01:03 -08:00
Matt Lott
b69bdfd360 A/B Test quick victory save/continue buttons
Fixing typo in hu.coffee
2014-12-08 14:24:33 -08:00
Matt Lott
b9adcd1ab2 Add signup tracking to victory modal 2014-12-08 13:45:01 -08:00
Matt Lott
3fa95b698d Add signup tracking to game menu signup tab 2014-12-08 13:13:30 -08:00
Nick Winter
cb54e08b9b Reducing some writes to try to help us scale up. 2014-12-08 06:56:27 -08:00
Matt Lott
fee328212d Add missing signup tracking data
And add level to subscription tracking data where appropriate.
2014-12-07 22:44:20 -08:00
Nick Winter
4a659903fe Started A/B test for whether the AnnouncesAction and take-damage audio help. 2014-12-07 19:39:23 -08:00
Nick Winter
346ace6ac3 Fixed goals not showing up when reloading level. 2014-12-07 19:39:23 -08:00
Nick Winter
9054f70052 Implemented new victory modal design. 2014-12-07 14:03:11 -08:00
Nick Winter
708f0e543c Fixed some issues I saw in Errorception. Stopped saving the session when the play state or frame changes. 2014-12-06 11:33:57 -08:00
Nick Winter
bba78970ea Deleted WizardSettingsView. 2014-12-06 10:23:26 -08:00
Nick Winter
175cdb5151 Now showing SubscribeModal before AuthModal for players who need to sign up before subscribing. 2014-12-06 09:35:13 -08:00
Nick Winter
6344b0c1a3 Unlocked core levels even for non-subscribers, moving extra levels to subscribers-only. 2014-12-05 15:46:15 -08:00
Matt Lott
d6265a4065 Fix default locked code css
Couldn’t get multiple ranges to highlight ranges correctly, so leaving
it on for python and coffeescript only.
2014-12-05 14:15:43 -08:00
Nick Winter
8b62b6ec44 Temporary workaround for #1842. 2014-12-05 07:55:17 -08:00
Matt Lott
4616df6c23 Add virtual page views for subscribe paths 2014-12-04 21:14:22 -08:00
Matt Lott
bd797e8cfd Highlight locked default code 2014-12-04 16:33:59 -08:00
Matt Lott
222e532006 Make default code locking contiguous
Lock ‘del’ command too.
2014-12-04 16:04:44 -08:00
Matt Lott
4ff6e95f62 Add show subscribe modal events 2014-12-04 14:23:47 -08:00
Nick Winter
7bfe0e5c9e Updated Programmaticon II requirements. Adjust editor height after reloading code. 2014-12-04 11:31:22 -08:00
Nick Winter
4d72c1c84b Show an AuthModal instead of a SubscribeModal to anonymous players. 2014-12-03 19:34:00 -08:00
Nick Winter
6e57cbfb66 LevelLoadingView now handling when a subscription is required (although it can't be, yet, since LevelLoader doesn't tell it). 2014-12-03 12:04:12 -08:00
Matt Lott
201547e388 Revert autocomplete to support Enter too 2014-12-02 22:14:01 -08:00
Nick Winter
ca6c95b0f7 Migrated getting nextLevelURL to the new campaign organization. 2014-12-01 13:46:55 -08:00
Nick Winter
35f1ed1e82 Implemented George's new level loading view design. 2014-11-30 18:02:45 -08:00
Matt Lott
02eb254eba Add virtual pageviews for level load and complete 2014-11-30 14:14:47 -08:00
Michael Schmatz
3cf80c895e Removed log infos, iPad language selection 2014-11-30 16:19:01 -05:00
Matt Lott
066b1798ab Make default code read-only 2014-11-30 11:47:54 -08:00
Scott Erickson
3a4eaa718f Did what I needed to do to get d3 to not be loaded during play: refactored the ladder views out of the play wad, and got the Router to handle viewClass being a string rather than a fully loaded module. 2014-11-29 16:46:51 -08:00
Nick Winter
155ead86cf Removed unneede catiline lib. Trying speedups for updating HUD property values and Lank Thang inventory. 2014-11-29 13:09:38 -08:00
Scott Erickson
9b5228afd9 Refactored the GameMenu to be part of play.js. Set up the config to automatically bundle templates into their respective views, if their names match. 2014-11-29 12:46:04 -08:00
Scott Erickson
31214e854e Wabam. Refactored a bunch of stuff into 'core' folders so that it's clearer which files are being loaded first thing, and which are not. Also reworked a bunch of the anymatch things in config.coffee, cause there were better ways. 2014-11-28 17:49:41 -08:00