Scott Erickson
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49c85bce5f
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Fixed an issue with thang type marks not handling sprite sheet build completion correctly.
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2014-10-22 07:53:50 -07:00 |
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Scott Erickson
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e38f26a8d0
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Fixed a little bit of spritesheet rebuilding cleanup.
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2014-10-22 07:53:50 -07:00 |
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Scott Erickson
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20595b50da
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Fixes 1647. Somehow had been under the impression the segmented sprite containers weren't handling clicks correctly and that segments needed to handle them.
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2014-10-22 07:53:49 -07:00 |
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Scott Erickson
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091910f2ad
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Fixed debug, and some other mark issues when sprite sheets update, most likely.
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2014-10-21 11:36:38 -07:00 |
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Scott Erickson
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7f4ac3e5d6
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Fixed point and region choosers in the level editor.
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2014-10-21 10:59:05 -07:00 |
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Nick Winter
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66c728210b
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Fixing flag coloring in new WebGL rendering.
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2014-10-18 18:18:12 -07:00 |
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Nick Winter
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56a80e3615
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Started getting hero-ladder level type working.
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2014-10-18 14:51:49 -07:00 |
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Nick Winter
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7bc50ade30
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Fixes for spectate layout in new WebGL dual-stage mode.
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2014-10-17 08:47:53 -07:00 |
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Nick Winter
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9826311656
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Started playing menu music on WorldMapView. Only go full-screen on squat windows where we really need it (see #1669).
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2014-10-15 10:28:29 -07:00 |
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George Saines
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ee88c0870e
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pushing my fix
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2014-10-13 16:24:54 -07:00 |
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George Saines
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6350debf26
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Merge branch 'master' of https://github.com/codecombat/codecombat
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2014-10-13 15:51:48 -07:00 |
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Nick Winter
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f80380784a
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Levels save right away on victory.
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2014-10-10 19:20:00 -07:00 |
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George Saines
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3927371427
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Merge branch 'master' of https://github.com/codecombat/codecombat
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2014-10-10 16:55:12 -07:00 |
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George Saines
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95afb6c4d3
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playing with FPS
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2014-10-10 16:55:09 -07:00 |
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Nick Winter
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f9409488ff
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Fixed a bug with jerky camera udpates due to dropped frames and camera updating before positions update. Fleshed out default level scripts. Tweaked style on Dropper code.
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2014-10-08 12:38:23 -07:00 |
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Nick Winter
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589c3b090c
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Moved DOM highlight arrows from PlayLevelView to CocoView so that everywhere can use them. Added highlight for next level on world map.
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2014-10-08 10:46:10 -07:00 |
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Nick Winter
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c6b398aae2
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Increased prominence of GoalsView when at level playback end. Increased legibility of Surface text when PlaybackOverScreen is in effect, and changed colors of PlaybackOverScreen to be less intense and to indicate goal failure / non-failure.
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2014-10-08 09:46:56 -07:00 |
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Nick Winter
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8fdd2c0688
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Redid my bobbing fix b286b24 in a way that doesn't break the LankBoss position test.
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2014-10-06 18:18:39 -07:00 |
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Nick Winter
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b286b24f27
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Fixed bobbing. Increased LayerAdapter cleanup vengeancy. Allow dragging without snapping when playback is at the end.
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2014-10-06 15:04:42 -07:00 |
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Scott Erickson
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b78c91997c
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Tweaked associating lanks with layers.
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2014-10-03 12:06:04 -07:00 |
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Scott Erickson
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e504932e5e
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Added yet another fine tuning of camera movement in the level editor.
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2014-10-03 11:54:06 -07:00 |
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Scott Erickson
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cc04626a5a
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Fixed walls not updating when you edit them in the ThangsTabView.
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2014-10-03 11:21:05 -07:00 |
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Scott Erickson
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d65ade7a97
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Couple teardown fixes.
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2014-10-03 10:44:02 -07:00 |
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Scott Erickson
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ca9c387964
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Fixed singular sprite animations frame ordering.
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2014-10-03 09:51:07 -07:00 |
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Scott Erickson
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67bd01b397
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Fixed a bug where SegmentedSprite would sometimes error out (particularly the door on death).
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2014-10-03 09:36:47 -07:00 |
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Scott Erickson
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64acbe4580
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Merge branch 'master' of https://github.com/codecombat/codecombat
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2014-10-03 09:11:12 -07:00 |
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Scott Erickson
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d02d58ed4e
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Improved the LayerAdapter to more accurately adjust its size downward if it renders a spritesheet, handle when a single thang is too large, and cancels in-progress async builds if a new one starts.
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2014-10-02 17:38:50 -07:00 |
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Nick Winter
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3cdb8ff416
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Fixed music defaulting to off while appearing on. Reordered The Second Kithmaze and New Sight on the dungeon map.
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2014-10-02 17:21:06 -07:00 |
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Scott Erickson
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5bb1275cea
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Tweaked how movie clips are animated and copied from, sidestepping how adding children from movie clips removes them from the movie clips, and making inheritence fully recursive.
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2014-10-02 16:55:03 -07:00 |
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Scott Erickson
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b1f4dc996d
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Fixed a handful of bugs with the thang editor and sprite animation.
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2014-10-02 10:42:21 -07:00 |
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Scott Erickson
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e044a660eb
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Merge branch 'master' of https://github.com/codecombat/codecombat
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2014-10-02 09:28:31 -07:00 |
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Nick Winter
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2491861d76
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A few tweaks for the iPad app.
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2014-10-01 22:02:52 -07:00 |
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Scott Erickson
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1b1bc4e95a
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Fixed adding thangs in the level editor, and moving them around.
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2014-10-01 15:02:14 -07:00 |
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Scott Erickson
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e9222f34bd
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Merge branch 'master' of https://github.com/codecombat/codecombat
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2014-10-01 13:26:45 -07:00 |
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Scott Erickson
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3205821ee9
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Got the level editor mostly working again.
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2014-10-01 13:26:38 -07:00 |
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Nick Winter
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0290db9cd4
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Starting to try to get iPad to work during real-time playback.
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2014-10-01 12:08:14 -07:00 |
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Scott Erickson
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bab7598ce0
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Fixed an error wizard sprites were having.
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2014-09-30 14:01:29 -07:00 |
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Scott Erickson
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ffdb2ef6b4
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Fixed position updating for indie sprites.
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2014-09-30 14:01:20 -07:00 |
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Scott Erickson
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c05cc1c0ad
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Fixed text box pointers being cut off from caching.
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2014-09-30 14:00:47 -07:00 |
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Scott Erickson
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528383c0dc
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Undid the attempted optimization of having the normal stage update half as often.
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2014-09-30 13:45:15 -07:00 |
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Scott Erickson
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90e21c6085
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Did some more missed refactorings from sprite -> lank.
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2014-09-30 13:44:03 -07:00 |
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Scott Erickson
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34cf6240c1
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Refactored heroSprite -> heroLank, replaced a call to LankBoss.spriteFor with LankBoss.lankFor.
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2014-09-30 13:41:42 -07:00 |
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Scott Erickson
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4a6e8018e4
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Fixed choosing the first frame for segmented sprites.
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2014-09-30 13:34:55 -07:00 |
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Scott Erickson
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b06cd12c5c
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Some more optimizations, this time in LankBoss update operations.
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2014-09-29 11:47:12 -07:00 |
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Scott Erickson
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ce9a7e2ed4
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Improved performance of the non-webgl stage.
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2014-09-29 10:18:27 -07:00 |
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Scott Erickson
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326057a816
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Fixed another bug from the refactoring.
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2014-09-28 14:16:56 -07:00 |
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Scott Erickson
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b65b553f2d
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Fixed some tests broken from the refactoring.
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2014-09-28 14:04:01 -07:00 |
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Scott Erickson
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f081d9ed4b
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Refactored CocoSprite -> Lank, lank.imageObject -> lank.sprite, SpriteBoss -> LankBoss, spriteLayers -> layerAdapters, sprite -> lank in general. Also got the ThangTypeEditView working again.
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2014-09-28 14:00:48 -07:00 |
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Scott Erickson
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8adbd87401
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Merge branch 'master' into feature/webgl
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2014-09-28 10:38:19 -07:00 |
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Scott Erickson
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024cd9c955
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Fixed a bunch of tests, and a child animations bug from the MovieClip pooling optimization.
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2014-09-28 10:33:24 -07:00 |
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