Akaza Akari
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3e4d7d745a
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Script-based movement for all CocoSprites for #140
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2014-03-23 23:19:18 -07:00 |
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Nick Winter
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4a47c5b517
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Dead Thangs sink down a bit in the layer order.
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2014-03-23 16:21:36 -07:00 |
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Nick Winter
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d85dd9f62c
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Bringing in #664, but only when maximizesArc is on.
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2014-03-23 14:15:06 -07:00 |
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Mikhail Koltsov
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13338afe3d
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Now absolutely done scaling (#46)
also commented math's out.
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2014-03-23 23:51:46 +04:00 |
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Mikhail Koltsov
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446726acc9
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done rotating, looks good in Zone of Danger (#46)
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2014-03-23 22:13:07 +04:00 |
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Mikhail Koltsov
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edeeb3c3eb
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some work on arrows
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2014-03-23 20:21:11 +04:00 |
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Nick Winter
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eec46dcb48
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Don't try to draw a grid if it's not going to work (no lands).
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2014-03-22 14:28:18 -07:00 |
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Nick Winter
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2f3c0b0cc6
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Need updated Aether.
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2014-03-20 10:43:24 -07:00 |
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Nick Winter
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9713f7d142
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Merge branch 'arrow' of git://github.com/ItsLastDay/codecombat into ItsLastDay-arrow
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2014-03-19 18:01:49 -07:00 |
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Nick Winter
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fec8e34a78
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Merged.
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2014-03-19 17:16:48 -07:00 |
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Scott Erickson
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37a9b7f319
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Switching from the slow _.cloneDeep to the fast $.extend
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2014-03-18 13:08:26 -07:00 |
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Shrihari
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ee76e41c78
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Range radii - renamed few variales for clarity
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2014-03-18 18:33:39 +05:30 |
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Shrihari
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8f5e8efce0
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Range radii - Some cleanup
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2014-03-18 18:22:26 +05:30 |
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Shrihari
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ea24ae2fd8
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Range radii - Some cleanup
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2014-03-18 18:13:38 +05:30 |
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Shrihari
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22af95e7b9
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Added 4 fallback colors for extra ranges
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2014-03-18 18:06:44 +05:30 |
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Shrihari
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b283757315
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Refactored buildRadius() to work with any range radius
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2014-03-18 17:39:16 +05:30 |
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Mikhail Koltsov
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97f9e548e2
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added perspectivizion for arrows (issue #46)
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2014-03-18 00:40:37 +04:00 |
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Nick Winter
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566c9e6c9d
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Merge branch 'master' of https://github.com/codecombat/codecombat
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2014-03-16 21:48:37 -07:00 |
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Nick Winter
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b51f51f636
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Fix for no Camera for creating Marks in the Thang Editor.
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2014-03-16 21:48:28 -07:00 |
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Scott Erickson
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de34896a9a
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Playback is now disabled during casting. Also cleaned out some remaining hover logic.
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2014-03-16 21:43:14 -07:00 |
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Scott Erickson
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a3df986567
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Added a tween for size changes.
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2014-03-16 19:27:48 -07:00 |
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Nick Winter
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aa4f1baf73
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Moved to 1848 x 1178 pixel canvases, since it's 2x the old size. Added a conversion factor to script camera zooms to account for scripts using the old numbers. Fixed bug where IndieSprites wouldn't update actions.
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2014-03-16 13:23:01 -07:00 |
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Nick Winter
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4e14ff3b11
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Merge pull request #565 from jayant1992/master
Bugfix for play, usability improvement for editor.
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2014-03-15 15:32:17 -07:00 |
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Nick Winter
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38bfe222a0
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Merge pull request #564 from Shrihari/range-radii
Added radii marks for voiceRange, visualRange and attackRange
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2014-03-15 15:31:12 -07:00 |
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Jayant Jain
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93bb2d0893
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Restricts wizard to level bounds when moving around
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2014-03-16 03:11:55 +05:30 |
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Jayant Jain
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91515b1cea
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Clicking a thang in the left list automatically pans to the sprite on the editor map
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2014-03-16 03:11:40 +05:30 |
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Shrihari
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005a91cec2
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Moved createMarks() to setupSprite() to optimize loading
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2014-03-16 02:48:19 +05:30 |
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Shrihari
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d186ae0a15
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Added radii marks for voiceRange, visualRange and attackRange
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2014-03-16 02:02:17 +05:30 |
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Nick Winter
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4b9c7a3784
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Fixed bug with sprites being offset incorrectly when starting with an action not in their ThangType.
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2014-03-15 11:31:12 -07:00 |
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Nick Winter
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7b1f8d1114
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Merge pull request #547 from jayant1992/master
Improved panning and zooming for editor
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2014-03-15 08:05:02 -07:00 |
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Nick Winter
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8276dbf2d1
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Merge branch 'loading-view'
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2014-03-14 19:44:33 -07:00 |
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Nick Winter
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b2efb1bba5
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More work on the loading view.
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2014-03-14 19:44:19 -07:00 |
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Nick Winter
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fc7d403785
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Fixed two bugs with destroying sprites.
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2014-03-14 17:15:07 -07:00 |
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Michael Schmatz
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357b73be93
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Fixed bug in next game button, fixed wizard positions
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2014-03-14 16:14:35 -07:00 |
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Jayant Jain
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ece932595c
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Enables drag-panning for editor and region chooser
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2014-03-14 23:57:00 +05:30 |
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Jayant Jain
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d8418f7bb2
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Fixes issue where panning occurs upon mouse scroll at max/min zoom
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2014-03-14 23:57:00 +05:30 |
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Nick Winter
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42a8862fa9
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Merge pull request #541 from dkundel/master
Easy use of coordinates as discussed in #10 and minor fixes
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2014-03-13 18:05:04 -07:00 |
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Nick Winter
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e2d2e96cf5
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Fixed several bugs with Thang selection and the SpellView and HUD.
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2014-03-13 15:35:28 -07:00 |
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Nick Winter
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9d8b8e7395
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Probably too mean to tell users that their password is wrong three times, so just once will do.
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2014-03-13 10:27:32 -07:00 |
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Nick Winter
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4ad0fba860
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Merge pull request #537 from jayant1992/master
UI and UX improvements to editor
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2014-03-13 07:07:13 -07:00 |
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Nick Winter
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10e4bc737a
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Merge pull request #534 from Shrihari/fix-grid-toggle
Fix Grid Toggle consistency
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2014-03-13 06:50:56 -07:00 |
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Jayant Jain
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17debf49e6
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Implements smoother panning around the map for keyboard controls
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2014-03-13 18:32:23 +05:30 |
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Shrihari
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fb7f64ddb0
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Grid toggle consistent with the button and the shortcut
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2014-03-13 15:21:00 +05:30 |
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Dominik Kundel
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5c97fea363
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fixed issue of multiple insertions due to multiple event handlers
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2014-03-13 03:38:34 +01:00 |
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Dominik Kundel
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60214abb41
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Change cursor if moving on map with pressed 'shift'
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2014-03-13 02:50:09 +01:00 |
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Dominik Kundel
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8990b9d194
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paste coordiante if click + shift
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2014-03-13 01:50:59 +01:00 |
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Scott Erickson
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68c5144838
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Added AoE circles.
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2014-03-12 13:49:36 -07:00 |
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Scott Erickson
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853a80dd23
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Fixed loading marks so they are positioned correctly when they load and the world is paused.
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2014-03-12 12:43:51 -07:00 |
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Scott Erickson
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7e8f74f385
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Merge branch 'master' of https://github.com/codecombat/codecombat
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2014-03-12 10:09:06 -07:00 |
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Scott Erickson
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fe93d31929
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Fixed loading marks so they are positioned correctly when they load and the world is paused.
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2014-03-12 10:08:57 -07:00 |
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