Commit graph

13 commits

Author SHA1 Message Date
Nick Winter
3cbf11d404 Added a back button to hit campaign selector view. 2015-02-05 15:40:45 -08:00
Nick Winter
1d8f91c42f Added campaign world selector portal screen for half of players. 2015-02-05 15:05:33 -08:00
Nick Winter
35c04974dd Added a difficulty badge when going to play a replayable level. 2015-02-04 13:42:49 -08:00
Nick Winter
5542bd8a89 Upgraded level info popover; made it a click instead of a hover; added view scores button to it when level has been completed. 2015-02-03 18:25:38 -08:00
Nick Winter
86aa265679 Added campaign label banner art. 2015-02-03 09:56:27 -08:00
Nick Winter
60d68ca23c Fixed some memory leaks and particle disposal problems. Re-enabled particles. Tweaked particle stylings. 2015-02-02 18:02:57 -08:00
Nick Winter
1630b30351 Fixed showing hero unlock portraits on world map. Showing them now even before their levels are unlocked, and showing until you purchase, not just unlock them. 2015-01-29 19:05:30 -08:00
Nick Winter
aab6d17047 Added campaign completion progress indicator. 2015-01-29 08:26:12 -08:00
Nick Winter
8f4b3cb85f Deleted unneeded campaign label. 2015-01-22 16:33:35 -08:00
Nick Winter
f691eb9a86 Reimplemented next-level arrow highlighting. Campaign Editor now draws lines to show level unlock patterns. Removed more old WorldMapView stuff. Can now configure Hero Placeholder say cooldowns per-level. 2015-01-13 09:04:20 -08:00
Nick Winter
c2d74a812d Updates to require/restrict level logic. 2015-01-02 15:44:43 -08:00
Nick Winter
744d30737e Merged in campaign editor and campaign view. Destroyed WorldMapView, CampaignOptions, and LevelOptions. Lots of stuff is now stored in the database instead of code. Cleaned up a few unneeded old features. Fixed some problems with checking permissions on first rather than latest versions of documents. 2014-12-28 13:25:20 -08:00
Scott Erickson
a742772b8f Also added campaign view jade and sass file clones. 2014-12-19 13:06:20 -05:00