Nick Winter
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ee9e453896
|
Fixed #828. Added many other minor refactorings.
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2014-08-27 12:24:11 -07:00 |
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Nick Winter
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e666ee1dac
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Added stop playback button and real-time countdown screen.
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2014-08-25 22:05:30 -07:00 |
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Nick Winter
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718d586f07
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A ton of misc bug fixes and performance improvements, getting ready to merge world streaming and flags back in.
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2014-08-24 21:39:34 -07:00 |
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Nick Winter
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f2adb7ec7f
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Skipping serialization/deserialization of needless Programmable clones.
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2014-08-23 11:16:02 -07:00 |
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Nick Winter
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9c0869e566
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Press Ctrl+Shift+Enter to cast in real-time, and click on the ground to use your wizard as a flag. OMG, it not only works, but it is really fun!
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2014-08-22 21:35:08 -07:00 |
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Tery Lim
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618ade4946
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Clean up mixed quotes
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2014-07-01 12:23:22 +08:00 |
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Michael Schmatz
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548eaefae1
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Add debug variable inspection progress bar
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2014-06-18 13:43:04 -07:00 |
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Nick Winter
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d058b16283
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Fixed some memory leaks.
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2014-05-20 08:00:49 -07:00 |
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Nick Winter
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b2cc3d0692
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Fixed bug with preloading the world replacing casting the same world if timing was wrong.
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2014-05-19 20:12:16 -07:00 |
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Nick Winter
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8909d218bc
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Moved random seed initialization to Existence System, where it can be configured.
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2014-05-15 14:54:31 -07:00 |
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Michael Schmatz
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687872a97b
|
Moved debug cache onto main thread
UI responsiveness greatly improved
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2014-05-12 11:16:02 -07:00 |
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Nick Winter
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74ef9bc987
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Experimental support for preloading worlds when we would have autocast if manual cast is on.
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2014-05-11 17:42:32 -07:00 |
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Nick Winter
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1e18f0b42f
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Merged God and Buddha, split out Angels, did a huge refactoring, fixed many bugs, and laid groundwork for preloading Worlds.
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2014-05-10 18:24:50 -07:00 |
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Nick Winter
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a74d015d18
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Fixed a couple minor bugs.
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2014-05-09 14:30:33 -07:00 |
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Nick Winter
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c4819c647c
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Removed includeeFlow, since we're going to do it lazily with the debug worker.
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2014-05-09 09:29:50 -07:00 |
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Nick Winter
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3819778bee
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Updating everything to Aether 0.2.0.
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2014-05-08 11:43:00 -07:00 |
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Michael Schmatz
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9c58aef32b
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Merged worker_debug and worker_world
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2014-05-08 09:47:02 -07:00 |
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Michael Schmatz
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7110f023f2
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Merge branch 'feature/hover-debugger-performance'
Conflicts:
app/lib/God.coffee
app/views/play/level/tome/spell_debug_view.coffee
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2014-05-07 11:37:03 -07:00 |
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Michael Schmatz
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da575f8945
|
Refactored hover debugger is functional
Still needs optimizations and a few bug fixes, but it’s better than the
existing code existing to Nick
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2014-05-06 15:07:06 -07:00 |
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Michael Schmatz
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dddd617a08
|
userCodeMap issues fixed
Now beginning hooking up the UI
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2014-05-06 10:06:32 -07:00 |
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Nick Winter
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2e6bec5454
|
Some fixes for my accidental merge of #970.
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2014-05-06 09:49:04 -07:00 |
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Dominik Maier
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c9bb488794
|
Created headless-client and an alternative implementation of god
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2014-05-06 02:37:14 +02:00 |
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Michael Schmatz
|
97f3694dbf
|
Basic backend functionality is there
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2014-05-05 13:26:37 -07:00 |
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Michael Schmatz
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717651d6ff
|
Progress on thang property serialization
There is a bug where thang properties aren’t updated when simulating
forward
|
2014-05-01 16:08:46 -07:00 |
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Michael Schmatz
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c9ea301b29
|
Fixed various bugs with debug worker
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2014-05-01 11:12:44 -07:00 |
|
Michael Schmatz
|
544cc62cdb
|
First steps towards hover debugger improvements
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2014-04-28 15:05:54 -07:00 |
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Nick Winter
|
dbeb3d445b
|
Give focus back to spell view on palette click.
|
2014-03-23 16:48:30 -07:00 |
|
Nick Winter
|
ea406bd3c7
|
Fixed some event listeners on destroyed loaders.
|
2014-03-06 15:52:51 -08:00 |
|
Nick Winter
|
5ec06159a6
|
Fixed ChallengePost utm link. Tweaked God worker timeout for more reliable performance logging.
|
2014-03-05 12:00:29 -08:00 |
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Nick Winter
|
a8ef87c9ea
|
Fixed a few bugs; re-enabled protectAPI for Brawlwood.
|
2014-03-02 16:06:22 -08:00 |
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Nick Winter
|
7855ca02d8
|
Hit a really bad victory modal image.
|
2014-02-28 21:29:14 -08:00 |
|
Nick Winter
|
aef1bc63ba
|
Smarter infinite loop detection vs. web-worker-is-still-loading detection.
|
2014-02-27 20:01:27 -08:00 |
|
Tay Yang Shun
|
8a24407d3e
|
Redirect to play page for non-existent levels. Fixes issue #396
|
2014-02-26 04:59:35 +08:00 |
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Nick Winter
|
72cfcf96ed
|
Added basic opponent wizard. Disabled synchronous multiplayer for ladder levels.
|
2014-02-22 12:01:05 -08:00 |
|
Nick Winter
|
af510c7cc7
|
60 FPS and support for independent world/surface frame rates.
|
2014-02-17 11:53:52 -08:00 |
|
Nick Winter
|
f94456295e
|
God needs no options.
|
2014-02-15 17:38:45 -08:00 |
|
Nick Winter
|
addf4ca245
|
Improved Simulator memory and performance.
|
2014-02-15 17:29:54 -08:00 |
|
Nick Winter
|
f3b58a9416
|
Merged.
|
2014-02-15 15:45:53 -08:00 |
|
Nick Winter
|
3c7cac8ba9
|
Trying to do some memory cleanup.
|
2014-02-15 15:44:45 -08:00 |
|
Scott Erickson
|
13caae2690
|
Fixed the massive memory leak.
|
2014-02-14 14:10:55 -08:00 |
|
Nick Winter
|
cdf268ce4f
|
Merged.
|
2014-02-12 13:10:58 -08:00 |
|
Nick Winter
|
5655084981
|
Fixed a ton more leaks.
|
2014-02-12 12:41:41 -08:00 |
|
Scott Erickson
|
533069dba8
|
Fixed a bug with the goals.
|
2014-02-12 09:55:19 -08:00 |
|
Nick Winter
|
6505064fb6
|
Slightly less aggressively preload workers.
|
2014-02-11 14:38:47 -08:00 |
|
Scott Erickson
|
b904e1f939
|
More memory fixes.
|
2014-02-11 14:24:06 -08:00 |
|
Nick Winter
|
2d9606a8eb
|
includeFlow only on the currently selected Thang.
|
2014-02-11 12:16:53 -08:00 |
|
Scott Erickson
|
7ad6faa0c0
|
Merge branch 'master' of https://github.com/codecombat/codecombat
|
2014-02-11 11:31:13 -08:00 |
|
Scott Erickson
|
21c93e85ed
|
Fixed a bug with tearing down angels.
|
2014-02-11 11:30:47 -08:00 |
|
Nick Winter
|
c61e2496d8
|
Trying a faint gold coin noise when you kill something worth money.
|
2014-02-11 09:28:26 -08:00 |
|
Nick Winter
|
7d5db41f5d
|
God prepares Workers for Angelic consumption ahead of time.
|
2014-02-10 17:09:19 -08:00 |
|