Nick Winter
910dd8e6b6
Use course access control for shared course hero levels
2015-11-12 11:00:54 -08:00
Scott Erickson
fa4355f946
Add programming language to options in course instances
2015-10-30 15:56:43 -07:00
Nick Winter
acdfe7c1c4
Use level instead of levelID for getHistogramData to hit the index we already have
2015-10-30 09:25:58 -07:00
Nick Winter
5dde55c1f3
Add premium server recognition for Brazil
2015-10-09 08:05:34 -07:00
Scott Erickson
ff69bb8c89
Add course level session creation permission checking to level_handler
2015-10-06 11:08:03 -07:00
Nick Winter
b1fd171a27
Opening up the ladder tab view by hiding the FB/G+ ladder column for now. Adding submitted dates to the leaderboards.
2015-09-08 06:44:26 -07:00
Nick Winter
256b19d331
More improvements and fixes for league ladder pages.
2015-08-21 03:28:25 -07:00
Nick Winter
f4d796a717
More ladder page support for leagues. Linking to clan league pages from clans pages.
2015-08-19 15:30:37 -07:00
Nick Winter
32ca453dec
Added /play/ladder/levelID/clan/clanID clan-specific ladder pages.
2015-08-15 06:45:38 -07:00
Nick Winter
b0c7b50761
Added programming concept tags to campaign and level editor.
2015-06-30 11:27:58 -07:00
Nick Winter
8649383a8c
Fixed #2416 : LadderTabView now shows hero portraits.
2015-04-13 16:17:22 -07:00
Nick Winter
98b749eb1b
Making simulator stuff more efficient by using less bandwidth.
2015-04-08 12:00:23 -07:00
Nick Winter
b4ea78e5cb
Implementing alternative pricing with Alipay in China to support dedicated China server.
2015-03-23 15:26:44 -07:00
Nick Winter
99b2c268b2
Also caching Aggregates.
2015-02-26 18:32:59 -08:00
Nick Winter
b4e9ee67f0
Added one-minute in-memory server caching for a bunch of common queries.
2015-02-26 17:20:27 -08:00
Nick Winter
5128eae284
Added access to unpublished levels for 'artisan' permissions.
2015-02-26 15:21:08 -08:00
Nick Winter
022d31c19a
Basic leaderboards are working.
2015-01-30 21:36:48 -08:00
Matt Lott
019406a341
Update campaign analytics
...
Increase line graph dots for larger hover targets.
Update missing day data handling to fill in graph points for any
missing day, not just most recent end days.
Fix level completion div0 bug.
2015-01-26 14:58:38 -08:00
Matt Lott
05f028d944
Update campaign editor analytics
...
Adding ‘left game’ counts to overall campaign view. This is the number
of players that left the game after playing the given level.
2015-01-18 16:29:47 -08:00
Matt Lott
3fd5f49220
Analytics data revamp
...
Add analytics per-day aggregation collection.
Add analytics strings collection.
Add per-day aggregation mongo insertion script.
Update campaign editor to use aggregation collection.
Update queries to use _id instead of created field.
2015-01-14 11:09:01 -08:00
Nick Winter
5c352699b0
buildTime stuff.
2015-01-10 09:33:41 -08:00
Matt Lott
05beebee68
Add play_counts API input null check
2015-01-08 17:17:34 -08:00
Nick Winter
947811c01b
Replayable once-per-day increasing-difficulty level basics.
2015-01-05 10:44:24 -08:00
Matt Lott
e65887ec79
Add campaign drop-offs analytics to editor
2015-01-01 12:01:51 -08:00
Matt Lott
56b4346556
Update average playtimes query to match level
2014-12-31 13:19:46 -08:00
Matt Lott
9b6d327c7f
Add average playtimes to levels in campaign editor
2014-12-31 12:25:18 -08:00
Nick Winter
744d30737e
Merged in campaign editor and campaign view. Destroyed WorldMapView, CampaignOptions, and LevelOptions. Lots of stuff is now stored in the database instead of code. Cleaned up a few unneeded old features. Fixed some problems with checking permissions on first rather than latest versions of documents.
2014-12-28 13:25:20 -08:00
Scott Erickson
0bdec68cfc
Set up a save button.
2014-12-22 16:21:57 -05:00
Scott Erickson
0dd2d9efbd
Handled merge conflict.
2014-12-22 12:33:52 -05:00
Nick Winter
e8d185a860
Embedding level completion checklist inside the level editor.
2014-12-20 20:01:07 -08:00
Scott Erickson
1cc6a97e43
Added basic campaign view, working on campaign handlers.
2014-12-16 17:46:24 -08:00
Scott Erickson
836d2905b9
Users who have paid or otherwise have access to all content are now called 'premium', and user objects on client and server have an isPremium getter which checks all relevant properties.
2014-12-05 17:19:52 -08:00
Scott Erickson
eb98cf4952
Hooked up Level handler to deny creating new LevelSessions when the level requires a subscription and the user doesn't have one.
2014-12-03 13:32:28 -08:00
Nick Winter
50ec896fd8
Added a requiresSubscription property to the levels.
2014-12-03 11:46:03 -08:00
Scott Erickson
790217f227
Tweaked how the I18N editor works to guard against garbage English submissions and make the chosen language more consistent.
2014-11-25 16:22:06 -08:00
Scott Erickson
03705825d9
Made the GET /db/* endpoints generally accessible without needing to have a user object associated with the request.
2014-11-22 18:41:06 -08:00
Matt Lott
f56d01419f
Update sync pvp teams and real-time playback
...
-Non-creator will switch teams upon joining a sync pvp game, if creator
is on same team
-Team swapping should only affect level session
-Real-time multiplayer submit now reloads PlayLevelView to ease loading
both player’s latest level sessions, and then automatically starts
real-time playback.
2014-11-17 15:07:10 -08:00
Scott Erickson
025780a575
Added loadingTip property to levels, set them up on the LevelLoadingView, and got them prepped for i18n-ing.
2014-11-12 15:00:24 -08:00
Scott Erickson
cea04d27ad
Built diplomat-specific views for editing levels, components, achievements and thang types.
2014-10-27 17:16:22 -07:00
Nick Winter
56a80e3615
Started getting hero-ladder level type working.
2014-10-18 14:51:49 -07:00
Nick Winter
61aa2d8b6f
Changed default language from JavaScript to Python. Fixed a few InventoryView tests. Adjusted maze real-time playback speed factor code.
2014-09-25 13:29:20 -07:00
Nick Winter
42b52f5593
No more ThangListView for hero levels. Fixed pluralization of level loading goals when there's only one goal. Fixed default playback state to paused. Started playing ambient dungeon/grass sounds. Fixed bug with goals not showing up at first. Refactored how goals, gold, and flags hide themselves initially. Ignored InventoryView ThangTypes when sorting Components during level serialization.
2014-09-21 22:10:52 -07:00
Nick Winter
bbb6300f1f
Merge pull request #1576 from ThatOtherPerson/fix-misnaming
...
Renamed sendUnauthorizedUser to sendForbiddenError
2014-09-19 08:19:42 -07:00
Nick Winter
d610b1633f
A bit more CoffeeScripty on the style. Fixes #1558 .
2014-09-19 08:17:30 -07:00
David Beckley
527c1ed79d
Fix issue #8
2014-09-19 03:52:34 -07:00
David Beckley
b9a511155e
Remove sendUnauthorizedError, as it merely returned the same value (HTTP 403) as sendForbiddenError
2014-09-19 02:26:18 -07:00
Nick Winter
5f132e55ba
Fixed #1414 . Also started lazily loading certain level editor tabs.
2014-08-30 23:04:45 -07:00
Nick Winter
e5cf6c340b
Fixed #1140 . I just put it on the home page for now, but later we can put it somewhere where it makes sense.
2014-08-29 23:09:38 -07:00
Nick Winter
28431703f5
Fixed #953 .
2014-08-27 22:23:24 -07:00
Scott Erickson
9ad166048d
Some work the job profile page. Added a demo view, mainly added a modal view for viewing raw player code.
2014-07-18 16:12:28 -07:00