Nick Winter
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593f7a9dd7
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Some improvements for handling new art.
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2015-06-16 13:50:33 -07:00 |
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Nick Winter
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4e08d453b7
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Added some code for the glacier world.
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2015-06-08 13:20:54 -07:00 |
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Nick Winter
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4c2c896496
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Hacky fix for Kithgard Mastery walls not updating properly after dynamically being spawned.
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2015-05-18 14:30:17 -07:00 |
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Nick Winter
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7dff105cdf
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Insane hackery for #1777 to give us more code editor space, better use of space with tall screens, and scrolling API properties. Watch out for bugs.
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2015-03-25 16:47:31 -07:00 |
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Nick Winter
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00245c69ec
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Actually activated the previous fix.
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2015-02-27 14:07:07 -08:00 |
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Nick Winter
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8df779b5a3
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Fixed issue of level editor getting super low res when resizing the window when not looking at the ThangsTabView.
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2015-02-27 13:49:26 -08:00 |
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Nick Winter
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1ab8274c43
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Added a clear storage button to the campaign editor.
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2015-02-25 11:09:15 -08:00 |
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Nick Winter
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7d7db5dafe
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Thang Editor can now drag Thangs to adjust registration points. Fixed missing terrain save property on ThangTypes. Fixed text search test. Added new Talus (mountain floors) to floor ThangType list for proper stretching.
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2015-02-22 11:07:56 -08:00 |
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Nick Winter
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991a374da2
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Fixed up SpectateView for hero ladder games. Addd player names to their heroes in spectate and observation mode. Fixed #1679.
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2015-02-12 19:47:57 -08:00 |
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Nick Winter
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5decf7ae36
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Workaround for #2259, although I haven't been able to reproduce when it happens.
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2015-02-09 11:11:52 -08:00 |
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Nick Winter
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8ab6f36364
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Crude initial version of ASCII representation for blind players.
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2015-02-06 16:54:55 -08:00 |
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Nick Winter
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45dd6fa9a6
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Option to choose between ground and floating layer for AOE circles. Fixed cleave AOEs.
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2015-02-05 09:36:11 -08:00 |
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Nick Winter
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4b388f2775
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Fixed some memory leaks. Fixed a couple minor bugs.
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2015-01-31 12:23:44 -08:00 |
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Nick Winter
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77cca7189f
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Updated a bunch of code that got busted with CoffeeScript 1.9.0.
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2015-01-30 07:51:57 -08:00 |
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Nick Winter
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22070ddff2
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Identifying lastLevel to Segment. Added Ogre Headhunter names.
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2015-01-28 17:58:56 -08:00 |
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Scott Erickson
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3c02f14f95
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Reworking PlayHeroesModal to use Lanks and LayerAdapter to control hero animations.
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2015-01-14 14:10:33 -08:00 |
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Scott Erickson
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1446f77a17
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Refactored away from having the underscore string library added to the String prototype.
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2015-01-04 08:05:46 -08:00 |
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Nick Winter
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f26b43f8a5
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Fixed floor y scaling. Fixed issues with client-side disabling of new model / fork / revert population actions without permissions. Ameliorated some ensure_comprehensions warnings.
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2014-12-20 16:02:41 -08:00 |
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Nick Winter
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e4c6d07a4a
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Added keyboard shortcuts to move, resize, minor-rotate, and toggle collision for Thangs in the level editor. Fixed some issues with stretchy Thangs and collision shapes not updating. Fixed #1699. Fixed #57. Colored collision overlays according to collision categories.
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2014-12-20 13:39:51 -08:00 |
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Nick Winter
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08cb87c84d
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Automatically take screenshots when submitting contact form from level view.
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2014-12-19 18:37:42 -08:00 |
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Nick Winter
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d51db43823
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Added desert campaign.
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2014-12-10 10:00:52 -08:00 |
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Nick Winter
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8791eded2c
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Starting to add Patrol Buster to the world map.
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2014-12-09 12:38:58 -08:00 |
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Nick Winter
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7651eaf6cc
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Fixed A/B test to fire with default English language.
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2014-12-09 11:15:03 -08:00 |
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Nick Winter
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4a659903fe
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Started A/B test for whether the AnnouncesAction and take-damage audio help.
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2014-12-07 19:39:23 -08:00 |
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Nick Winter
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50624ca7bb
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Hooked up some of the new voiceover sounds.
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2014-12-06 18:45:15 -08:00 |
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Nick Winter
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44282cb946
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Hooked up new menu music loop.
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2014-11-30 14:57:34 -08:00 |
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Nick Winter
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155ead86cf
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Removed unneede catiline lib. Trying speedups for updating HUD property values and Lank Thang inventory.
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2014-11-29 13:09:38 -08:00 |
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Scott Erickson
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31214e854e
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Wabam. Refactored a bunch of stuff into 'core' folders so that it's clearer which files are being loaded first thing, and which are not. Also reworked a bunch of the anymatch things in config.coffee, cause there were better ways.
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2014-11-28 17:49:41 -08:00 |
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Nick Winter
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4b45385571
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Working on paper dolls.
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2014-11-28 12:11:59 -08:00 |
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Nick Winter
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df162080c3
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Totally hid code stepper toolbar for now, since it's proving difficult to make room for it in the new design.
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2014-11-23 19:40:50 -08:00 |
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Nick Winter
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0c8b5ec9a8
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Turned off dead Thang underlayering when in the air.
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2014-11-23 16:06:28 -08:00 |
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Nick Winter
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1cd781233c
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Press enter to start level, esc to skip real-time playback. Reduced likelihood of repetetive aural say messages. Updated required code for Bonemender.
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2014-11-23 15:25:12 -08:00 |
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Scott Erickson
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1f3b02440a
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Fixed a harmless bug where the Lank would try to add new sprites to old containers.
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2014-11-23 08:51:45 -08:00 |
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Nick Winter
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5d54332ed7
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Round inferred cooldown docs. Show grabber/grabbing cursor when Surface is enabled, playing, and zoomed in.
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2014-11-22 21:22:46 -08:00 |
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Nick Winter
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ca73a049dd
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Paths for non-admins. Making sure paths are showing when level first loads and playback ends (not sure why they are not showing up at first otherwise).
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2014-11-21 14:22:02 -08:00 |
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Nick Winter
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f5f2d57db6
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Paused branchingGroup A/B test and set everyone to no-practice. Realized that no-practice wasn't working at all, so fixed that.
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2014-11-20 19:56:44 -08:00 |
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Nick Winter
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79ac94d84a
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Fixed busted item crash.
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2014-11-20 11:59:49 -08:00 |
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Nick Winter
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df51e28a1d
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Fixed camera zoom killing coordinate hover unnecessarily.
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2014-11-20 11:37:10 -08:00 |
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Scott Erickson
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09087428b9
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Got lanks to update healthbars when the floating layer spritesheet is recreated.
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2014-11-19 16:09:48 -08:00 |
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Nick Winter
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a1038af32b
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Make it much less likely to get to frame 0, since that frame is often pretty weird.
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2014-11-19 15:46:50 -08:00 |
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Nick Winter
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fe018309d0
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Don't show blurbs for aggro messages. Big announces action blurbs for heroes.
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2014-11-19 14:29:11 -08:00 |
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Nick Winter
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0640f382ba
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Fixed coordinate hover cursors fighting flag cursors. Added suspect code check functionality for scripts to slap hands.
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2014-11-19 14:29:11 -08:00 |
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Nick Winter
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666334b28c
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Made paths more visible, because I couldn't see them.
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2014-11-18 18:13:59 -08:00 |
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Scott Erickson
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e93de815c2
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Some tweaks to the TrailMaster, consolidating some changes and altering the dot style.
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2014-11-18 16:18:51 -08:00 |
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Scott Erickson
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c40a7c1bb8
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TrailMaster plays/pauses animations along with the rest of the Surface.
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2014-11-18 16:03:47 -08:00 |
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Scott Erickson
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c23fb1d2b5
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Removed TODO.
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2014-11-18 15:57:06 -08:00 |
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Scott Erickson
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8ec016e4b2
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Re-enabled RAF_SYNCHED, given the fix for https://github.com/CreateJS/EaselJS/issues/516
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2014-11-18 15:56:33 -08:00 |
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Scott Erickson
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1444d84aea
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Upgraded the CreateJS suite, handling its slight changes.
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2014-11-18 15:42:11 -08:00 |
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Nick Winter
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f5b5ee2206
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Fixes for updating paths during world streaming.
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2014-11-18 12:40:28 -08:00 |
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Scott Erickson
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aab51178e2
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Added WebGL paths.
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2014-11-18 11:46:47 -08:00 |
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