Scott Erickson
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2c329a256f
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Removed all the setting properties to null in destroy methods that don't need them since destroy nullifies all properties.
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2014-03-24 14:42:56 -07:00 |
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Scott Erickson
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e9b3db2eb9
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Fixed destroy to not break stopListening, which uses off.
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2014-03-24 14:27:10 -07:00 |
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Scott Erickson
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f55cef5ced
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Merge branch 'migrateBBevents' of https://github.com/Shrihari/codecombat into Shrihari-migrateBBevents
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2014-03-24 10:38:57 -07:00 |
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Shrihari
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0160538b44
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More migrations
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2014-03-24 22:28:34 +05:30 |
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Shrihari
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5845125b43
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Migrate .on, .once - Fixed a small error
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2014-03-24 12:32:29 +05:30 |
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Shrihari
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67f5270bfc
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Migrate .on, .once - Batch 1
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2014-03-24 12:23:41 +05:30 |
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Akaza Akari
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3e4d7d745a
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Script-based movement for all CocoSprites for #140
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2014-03-23 23:19:18 -07:00 |
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Nick Winter
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dbeb3d445b
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Give focus back to spell view on palette click.
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2014-03-23 16:48:30 -07:00 |
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Nick Winter
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4a47c5b517
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Dead Thangs sink down a bit in the layer order.
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2014-03-23 16:21:36 -07:00 |
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Nick Winter
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9fbd008f59
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Merge branch 'ItsLastDay-arrow'
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2014-03-23 14:15:24 -07:00 |
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Nick Winter
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d85dd9f62c
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Bringing in #664, but only when maximizesArc is on.
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2014-03-23 14:15:06 -07:00 |
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Mikhail Koltsov
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13338afe3d
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Now absolutely done scaling (#46)
also commented math's out.
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2014-03-23 23:51:46 +04:00 |
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Mikhail Koltsov
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446726acc9
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done rotating, looks good in Zone of Danger (#46)
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2014-03-23 22:13:07 +04:00 |
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Scott Erickson
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8ca5f23749
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Merge branch 'master' of https://github.com/codecombat/codecombat
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2014-03-23 09:30:46 -07:00 |
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Scott Erickson
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72b88a3ee9
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First pass on setting up gplus friends on the ladder page.
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2014-03-23 09:30:01 -07:00 |
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Mikhail Koltsov
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edeeb3c3eb
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some work on arrows
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2014-03-23 20:21:11 +04:00 |
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Nick Winter
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eec46dcb48
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Don't try to draw a grid if it's not going to work (no lands).
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2014-03-22 14:28:18 -07:00 |
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Nick Winter
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808cf9280b
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Merge branch 'master' of https://github.com/codecombat/codecombat
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2014-03-22 08:53:02 -07:00 |
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Nick Winter
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d289ca825e
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Fixed Simulator to actually use protectAPI.
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2014-03-22 08:52:47 -07:00 |
|
therealbond
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7d03c2e520
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Merge branch 'master' of https://github.com/therealbond/codecombat
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2014-03-22 02:05:19 -04:00 |
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therealbond
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b2c500369b
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Added more names for #53
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2014-03-22 01:56:32 -04:00 |
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Nick Winter
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9e4908ade2
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A couple ladder tweaks.
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2014-03-20 19:18:46 -07:00 |
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Nick Winter
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2f3c0b0cc6
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Need updated Aether.
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2014-03-20 10:43:24 -07:00 |
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Nick Winter
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9713f7d142
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Merge branch 'arrow' of git://github.com/ItsLastDay/codecombat into ItsLastDay-arrow
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2014-03-19 18:01:49 -07:00 |
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Nick Winter
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87f16f2550
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Merge branch 'Shrihari-range-radii'
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2014-03-19 17:17:05 -07:00 |
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Nick Winter
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fec8e34a78
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Merged.
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2014-03-19 17:16:48 -07:00 |
|
Scott Erickson
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b6c9b6276c
|
Tweaked logging of sprite building.
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2014-03-19 17:11:45 -07:00 |
|
Scott Erickson
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74e068af0b
|
Fixed some bugs from the migration from _.cloneDeep to $.extend
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2014-03-18 13:47:51 -07:00 |
|
Scott Erickson
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a461a14d6e
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Merge branch 'master' of https://github.com/codecombat/codecombat
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2014-03-18 13:08:34 -07:00 |
|
Scott Erickson
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37a9b7f319
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Switching from the slow _.cloneDeep to the fast $.extend
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2014-03-18 13:08:26 -07:00 |
|
Nick Winter
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358d7fa181
|
Dont' need to load sessions, too.
|
2014-03-18 11:52:23 -07:00 |
|
Nick Winter
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4355813d69
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Don't throw away fully loaded supermodels in between simulations or refresh tabs when not looking at them.
|
2014-03-18 11:26:15 -07:00 |
|
Shrihari
|
ee76e41c78
|
Range radii - renamed few variales for clarity
|
2014-03-18 18:33:39 +05:30 |
|
Shrihari
|
8f5e8efce0
|
Range radii - Some cleanup
|
2014-03-18 18:22:26 +05:30 |
|
Shrihari
|
ea24ae2fd8
|
Range radii - Some cleanup
|
2014-03-18 18:13:38 +05:30 |
|
Shrihari
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22af95e7b9
|
Added 4 fallback colors for extra ranges
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2014-03-18 18:06:44 +05:30 |
|
Shrihari
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b283757315
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Refactored buildRadius() to work with any range radius
|
2014-03-18 17:39:16 +05:30 |
|
Mikhail Koltsov
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97f9e548e2
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added perspectivizion for arrows (issue #46)
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2014-03-18 00:40:37 +04:00 |
|
Scott Erickson
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564d267463
|
Removed a TODO.
|
2014-03-17 07:33:53 -07:00 |
|
Nick Winter
|
566c9e6c9d
|
Merge branch 'master' of https://github.com/codecombat/codecombat
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2014-03-16 21:48:37 -07:00 |
|
Nick Winter
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b51f51f636
|
Fix for no Camera for creating Marks in the Thang Editor.
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2014-03-16 21:48:28 -07:00 |
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Scott Erickson
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5a8d1b0a2b
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Merge branch 'master' of https://github.com/codecombat/codecombat
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2014-03-16 21:43:21 -07:00 |
|
Scott Erickson
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de34896a9a
|
Playback is now disabled during casting. Also cleaned out some remaining hover logic.
|
2014-03-16 21:43:14 -07:00 |
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Nick Winter
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af57e88a1a
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Merge branch 'master' of https://github.com/codecombat/codecombat
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2014-03-16 21:33:50 -07:00 |
|
Nick Winter
|
f02f4e77d0
|
Improved next game routing and speed. Hid that catastrophically dangerous reset all games button.
|
2014-03-16 21:33:46 -07:00 |
|
Scott Erickson
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17af4cec0c
|
Slight tweak.
|
2014-03-16 20:36:02 -07:00 |
|
Scott Erickson
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dc32add6cb
|
Merge branch 'simulator-teardown' of https://github.com/adi2412/codecombat into adi2412-simulator-teardown
|
2014-03-16 20:34:03 -07:00 |
|
Scott Erickson
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a3df986567
|
Added a tween for size changes.
|
2014-03-16 19:27:48 -07:00 |
|
Nick Winter
|
aa4f1baf73
|
Moved to 1848 x 1178 pixel canvases, since it's 2x the old size. Added a conversion factor to script camera zooms to account for scripts using the old numbers. Fixed bug where IndieSprites wouldn't update actions.
|
2014-03-16 13:23:01 -07:00 |
|
Aditya Raisinghani
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226ae29caf
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Added CocoClass as superclass to Simulator and updated destroy method.
|
2014-03-16 13:37:17 +05:30 |
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