Nick Winter
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18238a1781
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Silhouetted items show what level they'd need to unlock after a while on hover from inventory modal.
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2014-11-26 07:33:07 -08:00 |
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Nick Winter
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24ac3050bd
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Added a bunch of button click sound triggers.
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2014-11-26 06:58:23 -08:00 |
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Nick Winter
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9accd0cb04
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You can now buy cross-class items once you have a hero of that class. When you click to buy an item you can't afford, it takes you to the gem shop. Increased amount of items you can purchase a bit more.
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2014-11-24 10:51:20 -08:00 |
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Nick Winter
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ffaa42cb9b
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Added detection of suspect code fragment deletion. Implemented Chloe's styling advice on restricted items. Fixed purchasing items clobbering inventory changes.
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2014-11-23 12:18:42 -08:00 |
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Nick Winter
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2fc6f7a8a2
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New required inventory items for ranger/wizard levels.
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2014-11-21 22:35:03 -08:00 |
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Nick Winter
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904d605e42
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Getting ready to add new levels.
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2014-11-21 20:36:56 -08:00 |
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Nick Winter
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549fb8aa37
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Attempting to require purchase of tarnished bronze breastplate in The Raised Sword.
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2014-11-21 16:23:26 -08:00 |
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Nick Winter
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074d9f33c2
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Fixed bugs with unequipping restricted items not then requiring the proper item afterward.
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2014-11-21 12:20:24 -08:00 |
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Nick Winter
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e97ba54c94
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Reduced how much we're sending to Mixpanel. Turned off experimental languages A/B test.
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2014-11-20 20:31:17 -08:00 |
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Nick Winter
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33ef8f9760
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Added Programmaticon II dependency.
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2014-11-20 20:06:59 -08:00 |
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Nick Winter
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afff1056cb
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Don't be draggin' all these images around yo.
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2014-11-19 16:36:06 -08:00 |
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Nick Winter
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0640f382ba
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Fixed coordinate hover cursors fighting flag cursors. Added suspect code check functionality for scripts to slap hands.
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2014-11-19 14:29:11 -08:00 |
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Nick Winter
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96ff44017e
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A few fixes for unequippable cross-class item state.
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2014-11-18 19:37:08 -08:00 |
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Scott Erickson
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a04bc63b87
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Equip hint and available header now are visible only when there are items to equip.
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2014-11-18 13:20:59 -08:00 |
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Scott Erickson
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208f05cf67
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Added an equip button to every piece of available equipment.
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2014-11-18 13:02:06 -08:00 |
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Nick Winter
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ec77a3b737
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Builder's Hammer has been renamed to Crude Builder's Hammer.
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2014-11-17 09:20:44 -08:00 |
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Nick Winter
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0d68ad250d
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Fixed awardable items showing up in inventory/store items list when not earnned, and showing up at the end when earned.
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2014-11-17 08:25:27 -08:00 |
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Nick Winter
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0f70b7e552
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Admins can play all heroes. Fixed another bug with playback controls being disabled when they shouldn't be.
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2014-11-15 12:46:57 -08:00 |
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Nick Winter
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b7c2a33ddc
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Fixed some i18n on the PlayHeroesModal, and started showing special hero skills.
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2014-11-15 07:40:10 -08:00 |
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Nick Winter
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635c4e18df
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Restricted Roughedge and Sharpened Sword for Kithgard Gates Builder's Hammer swap, too.
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2014-11-14 11:03:01 -08:00 |
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Nick Winter
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05a3577de9
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Fixed a mistake with level progression around the Forgetful Gemsmith move. Fixed double-click-to-equip sizing. Locked purchases for cross-class items for real now. Additional insurance for clearing selection after code reload.
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2014-11-13 10:49:37 -08:00 |
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Scott Erickson
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ed8285248f
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Put in the new InventoryModal background.
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2014-11-12 18:01:35 -08:00 |
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Nick Winter
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f1947d7d9d
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Fixed a couple bugs.
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2014-11-11 18:16:45 -08:00 |
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Nick Winter
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0af7b4d5b7
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Preparing for being able to use multiple hero classes. Deleted old ChooseHeroView. Improvements to missile trajectories.
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2014-11-11 16:37:00 -08:00 |
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Nick Winter
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ce04541d3a
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Working on tying item purchasability to player level, plus other small tweaks to the item store.
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2014-11-10 22:07:55 -08:00 |
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Nick Winter
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eab293cb66
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Refactored item-details-view styling and shared styles between InventoryModal and PlayItemsView, fixing scrollbars and text overflow issues in the process. Dragging to unequip now updates restrictions again. Worked on pointer cursors for equippable ittems. Hid items not usable by your hero's class. Stopped silhouetted items from being clickable.
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2014-11-10 18:13:04 -08:00 |
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Nick Winter
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fbbcf2a925
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Replayed useful changes from last few InventoryModal commits after big merge.
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2014-11-10 16:09:41 -08:00 |
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Scott Erickson
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f21f54cd19
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Refactored, mostly redesigned inventory view, modeled after the Heald item store design.
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2014-11-10 15:31:32 -08:00 |
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Nick Winter
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d8dfc0a2b3
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Fixed some bugs with LevelSetupManager and inventory. Moved hard-coding of level-specific options to a new LevelOptions config file. Fixed a couple minor bugs.
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2014-11-10 12:47:24 -08:00 |
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Nick Winter
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563c886bdd
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Hide the play button on the inventory screen until the items have fully loaded.
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2014-11-10 07:49:30 -08:00 |
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Nick Winter
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ad06000ceb
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Fixed three big memory leaks: LevelSetupManagers never being destroyed, wall grid closures retaining Lanks, and real-time-multiplayer:new-opponent-code retaining Spells.
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2014-11-09 16:19:18 -08:00 |
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Nick Winter
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14e8f6a653
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Preparing for some of these new levels.
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2014-11-08 19:33:00 -08:00 |
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Nick Winter
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1b94868197
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Added new LevelDialogueView. Messed around with dimming a bit more.
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2014-11-08 11:39:04 -08:00 |
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Nick Winter
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03852fb44f
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Plannable pickUpFlags support and fixes for playing Coinucopia.
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2014-11-06 18:21:54 -08:00 |
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Scott Erickson
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424c3a6d3e
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Integrated the new PlayHeroesModal into the game, refactoring PlayLevelModal into LevelSetupManager.
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2014-11-06 16:23:23 -08:00 |
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