Daniel Fiore
39b42fe363
Fix level list highlighted levels
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The Level Editor level list now highlights the row in which you are the
person who last saved the level. The level list now also displays
glyphicons to indicate watched/unwatched levels.
2016-01-16 15:05:54 -08:00
Imperadeiro98
bf6601c3cc
Fix for GenerateTerrainModal
2015-12-26 21:56:05 +00:00
Imperadeiro98
b7ba677b00
Use view in template
2015-12-26 14:21:06 +00:00
Nick Winter
208073ffdb
Fix saving levels from #3276 refactoring
2015-12-24 11:21:12 -08:00
Nick Winter
b42ed395c0
Small fix for #3276 NewLevelComponentModal
2015-12-23 08:41:00 -08:00
Imperadeiro98
e70cbed4e4
Use view in template
2015-12-21 15:51:46 +00:00
Nick Winter
105c2c9497
Get prerenderedSpriteSheetData in level editor
2015-12-20 07:02:15 -08:00
Nick Winter
e375b8cdc8
Merge pull request #3185 from Imperadeiro98/the-branch
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Refactor to use view in template
2015-12-07 09:28:26 -08:00
Nick Winter
69379fb54f
Show floating hero player names in course-ladder levels
2015-11-30 13:05:34 -08:00
Imperadeiro98
a19225013b
Refactor to use view in template
2015-11-18 19:16:44 +00:00
Rob
c0d9c231bc
Normalize some URLs that used both .s and _s to use only .s
2015-11-13 15:16:03 -05:00
Nick Winter
15ecc92abc
Adding 'course' type levels. Removing 'campaign' type levels.
2015-07-24 17:37:42 -07:00
Nick Winter
b0c7b50761
Added programming concept tags to campaign and level editor.
2015-06-30 11:27:58 -07:00
Nick Winter
bb417e9a97
Tweaked glacier terrain generation to work similarly to dungeon (still needs flare) for #2812 .
2015-06-09 11:23:05 -07:00
nemoyatpeace
e0e62271b4
Added Ice Level to terrain generator
2015-06-09 18:30:40 +08:00
Nick Winter
4e08d453b7
Added some code for the glacier world.
2015-06-08 13:20:54 -07:00
Nick Winter
7ebb2d0200
Actually committing my Super Important Fixes. I must have been crazy yesterday. Also, populate i18n may work in the level editor now.
2015-03-24 15:39:35 -07:00
Nick Winter
3af8fb6218
Suppress selection sounds in the level editor.
2015-03-23 17:37:49 -07:00
Cat Sync
90d7159501
Added mountain terrain generator
2015-03-12 13:31:21 -04:00
Nick Winter
60db16b1c3
Making all code languages load for level editor to avoid busted level previews. Added CoffeeScript compiler to web worker so we can use Referee extraCode.
2015-03-04 11:29:03 -08:00
Nick Winter
44008be95f
Level Editor doesn't need to load your session or its hero config (or break doing so). Fixed adding unconfigured heroes to levels busting the level.
2015-02-27 21:37:55 -08:00
Nick Winter
e48d996a60
Fixed #2286 .
2015-02-24 11:45:50 -08:00
Nick Winter
0f6404fea1
Being a tiny bit more idiomatic about CoffeeScript ranges.
2015-02-23 15:03:48 -08:00
Nick Winter
6d9e7a76ce
Merge pull request #2389 from amankr/bug/duplicates
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Issue #2267 : Removed duplicates from TreemaData
2015-02-23 15:02:20 -08:00
Aman Kumar
d8a4803268
Issue #2267 : Removed duplicates from TreemaData
2015-02-24 03:18:35 +05:30
Aman Kumar
436594555c
Issue #1785 : Empty level editor folders removed
2015-02-22 05:11:02 +05:30
Nick Winter
3bdede3587
Fixed #141 .
2015-02-11 15:13:38 -08:00
Nick Winter
60d68ca23c
Fixed some memory leaks and particle disposal problems. Re-enabled particles. Tweaked particle stylings.
2015-02-02 18:02:57 -08:00
Nick Winter
4b388f2775
Fixed some memory leaks. Fixed a couple minor bugs.
2015-01-31 12:23:44 -08:00
Nick Winter
022d31c19a
Basic leaderboards are working.
2015-01-30 21:36:48 -08:00
Nick Winter
f78ea3d786
Yaaaaay
2015-01-30 09:40:46 -08:00
Nick Winter
7dd128780f
Unlocking all audition levels in Auditions campaign.
2015-01-21 11:49:56 -08:00
Nick Winter
f86d106077
Showing replayable level difficulty in control bar.
2015-01-16 12:50:10 -08:00
Imperadeiro98
fa3d8a2dd0
i18n duplicate strings
2015-01-15 17:34:39 +00:00
Nick Winter
ea2392b2fe
Removed buildTime annoyance from level save diffs.
2015-01-11 10:10:55 -08:00
Nick Winter
5c352699b0
buildTime stuff.
2015-01-10 09:33:41 -08:00
Imperadeiro98
19756b3be2
Update LevelEditView.coffee
2015-01-05 23:49:47 +00:00
Imperadeiro98
029b28853f
Update LevelEditView.coffee
2015-01-05 20:24:42 +00:00
Nick Winter
947811c01b
Replayable once-per-day increasing-difficulty level basics.
2015-01-05 10:44:24 -08:00
Nick Winter
c54fd5ab4b
Moved editors from PUT to POST so that version saving behavior is preserved and admins can PUT without saving new versions.
2014-12-29 09:14:43 -08:00
Nick Winter
744d30737e
Merged in campaign editor and campaign view. Destroyed WorldMapView, CampaignOptions, and LevelOptions. Lots of stuff is now stored in the database instead of code. Cleaned up a few unneeded old features. Fixed some problems with checking permissions on first rather than latest versions of documents.
2014-12-28 13:25:20 -08:00
Nick Winter
e153a7ecce
Added some more world rand shortcut functions. Fixed a bug with toggling collision in level editor. Updated CommunityView contributor class i18n linking.
2014-12-21 21:38:12 -08:00
Nick Winter
e8d185a860
Embedding level completion checklist inside the level editor.
2014-12-20 20:01:07 -08:00
Nick Winter
f26b43f8a5
Fixed floor y scaling. Fixed issues with client-side disabling of new model / fork / revert population actions without permissions. Ameliorated some ensure_comprehensions warnings.
2014-12-20 16:02:41 -08:00
Nick Winter
8528f5039b
Linking to FAQ from contact page. Now showing all Components in level editor, not just ones that are present in the level.
2014-12-20 14:40:28 -08:00
Nick Winter
e4c6d07a4a
Added keyboard shortcuts to move, resize, minor-rotate, and toggle collision for Thangs in the level editor. Fixed some issues with stretchy Thangs and collision shapes not updating. Fixed #1699 . Fixed #57 . Colored collision overlays according to collision categories.
2014-12-20 13:39:51 -08:00
Nick Winter
68678a6057
Add upcoming desert levels to the world map.
2014-12-13 19:43:12 -08:00
Nick Winter
1f2408a99f
Can actually edit requiresSubscription on levels.
2014-12-03 15:50:34 -08:00
Scott Erickson
be809337c4
Refactored to make TreemaUtils generally available but TreemaNode only available for views that need it.
2014-11-29 17:51:40 -08:00
Scott Erickson
3a4eaa718f
Did what I needed to do to get d3 to not be loaded during play: refactored the ladder views out of the play wad, and got the Router to handle viewClass being a string rather than a fully loaded module.
2014-11-29 16:46:51 -08:00