Commit graph

454 commits

Author SHA1 Message Date
Daniel Fiore
39b42fe363 Fix level list highlighted levels
The Level Editor level list now highlights the row in which you are the
person who last saved the level. The level list now also displays
glyphicons to indicate watched/unwatched levels.
2016-01-16 15:05:54 -08:00
Imperadeiro98
bf6601c3cc Fix for GenerateTerrainModal 2015-12-26 21:56:05 +00:00
Imperadeiro98
b7ba677b00 Use view in template 2015-12-26 14:21:06 +00:00
Nick Winter
208073ffdb Fix saving levels from #3276 refactoring 2015-12-24 11:21:12 -08:00
Nick Winter
b42ed395c0 Small fix for #3276 NewLevelComponentModal 2015-12-23 08:41:00 -08:00
Imperadeiro98
e70cbed4e4 Use view in template 2015-12-21 15:51:46 +00:00
Nick Winter
105c2c9497 Get prerenderedSpriteSheetData in level editor 2015-12-20 07:02:15 -08:00
Nick Winter
e375b8cdc8 Merge pull request #3185 from Imperadeiro98/the-branch
Refactor to use view in template
2015-12-07 09:28:26 -08:00
Nick Winter
69379fb54f Show floating hero player names in course-ladder levels 2015-11-30 13:05:34 -08:00
Imperadeiro98
a19225013b Refactor to use view in template 2015-11-18 19:16:44 +00:00
Rob
c0d9c231bc Normalize some URLs that used both .s and _s to use only .s 2015-11-13 15:16:03 -05:00
Nick Winter
15ecc92abc Adding 'course' type levels. Removing 'campaign' type levels. 2015-07-24 17:37:42 -07:00
Nick Winter
b0c7b50761 Added programming concept tags to campaign and level editor. 2015-06-30 11:27:58 -07:00
Nick Winter
bb417e9a97 Tweaked glacier terrain generation to work similarly to dungeon (still needs flare) for #2812. 2015-06-09 11:23:05 -07:00
nemoyatpeace
e0e62271b4 Added Ice Level to terrain generator 2015-06-09 18:30:40 +08:00
Nick Winter
4e08d453b7 Added some code for the glacier world. 2015-06-08 13:20:54 -07:00
Nick Winter
7ebb2d0200 Actually committing my Super Important Fixes. I must have been crazy yesterday. Also, populate i18n may work in the level editor now. 2015-03-24 15:39:35 -07:00
Nick Winter
3af8fb6218 Suppress selection sounds in the level editor. 2015-03-23 17:37:49 -07:00
Cat Sync
90d7159501 Added mountain terrain generator 2015-03-12 13:31:21 -04:00
Nick Winter
60db16b1c3 Making all code languages load for level editor to avoid busted level previews. Added CoffeeScript compiler to web worker so we can use Referee extraCode. 2015-03-04 11:29:03 -08:00
Nick Winter
44008be95f Level Editor doesn't need to load your session or its hero config (or break doing so). Fixed adding unconfigured heroes to levels busting the level. 2015-02-27 21:37:55 -08:00
Nick Winter
e48d996a60 Fixed #2286. 2015-02-24 11:45:50 -08:00
Nick Winter
0f6404fea1 Being a tiny bit more idiomatic about CoffeeScript ranges. 2015-02-23 15:03:48 -08:00
Nick Winter
6d9e7a76ce Merge pull request #2389 from amankr/bug/duplicates
Issue #2267: Removed duplicates from TreemaData
2015-02-23 15:02:20 -08:00
Aman Kumar
d8a4803268 Issue #2267: Removed duplicates from TreemaData 2015-02-24 03:18:35 +05:30
Aman Kumar
436594555c Issue #1785: Empty level editor folders removed 2015-02-22 05:11:02 +05:30
Nick Winter
3bdede3587 Fixed #141. 2015-02-11 15:13:38 -08:00
Nick Winter
60d68ca23c Fixed some memory leaks and particle disposal problems. Re-enabled particles. Tweaked particle stylings. 2015-02-02 18:02:57 -08:00
Nick Winter
4b388f2775 Fixed some memory leaks. Fixed a couple minor bugs. 2015-01-31 12:23:44 -08:00
Nick Winter
022d31c19a Basic leaderboards are working. 2015-01-30 21:36:48 -08:00
Nick Winter
f78ea3d786 Yaaaaay 2015-01-30 09:40:46 -08:00
Nick Winter
7dd128780f Unlocking all audition levels in Auditions campaign. 2015-01-21 11:49:56 -08:00
Nick Winter
f86d106077 Showing replayable level difficulty in control bar. 2015-01-16 12:50:10 -08:00
Imperadeiro98
fa3d8a2dd0 i18n duplicate strings 2015-01-15 17:34:39 +00:00
Nick Winter
ea2392b2fe Removed buildTime annoyance from level save diffs. 2015-01-11 10:10:55 -08:00
Nick Winter
5c352699b0 buildTime stuff. 2015-01-10 09:33:41 -08:00
Imperadeiro98
19756b3be2 Update LevelEditView.coffee 2015-01-05 23:49:47 +00:00
Imperadeiro98
029b28853f Update LevelEditView.coffee 2015-01-05 20:24:42 +00:00
Nick Winter
947811c01b Replayable once-per-day increasing-difficulty level basics. 2015-01-05 10:44:24 -08:00
Nick Winter
c54fd5ab4b Moved editors from PUT to POST so that version saving behavior is preserved and admins can PUT without saving new versions. 2014-12-29 09:14:43 -08:00
Nick Winter
744d30737e Merged in campaign editor and campaign view. Destroyed WorldMapView, CampaignOptions, and LevelOptions. Lots of stuff is now stored in the database instead of code. Cleaned up a few unneeded old features. Fixed some problems with checking permissions on first rather than latest versions of documents. 2014-12-28 13:25:20 -08:00
Nick Winter
e153a7ecce Added some more world rand shortcut functions. Fixed a bug with toggling collision in level editor. Updated CommunityView contributor class i18n linking. 2014-12-21 21:38:12 -08:00
Nick Winter
e8d185a860 Embedding level completion checklist inside the level editor. 2014-12-20 20:01:07 -08:00
Nick Winter
f26b43f8a5 Fixed floor y scaling. Fixed issues with client-side disabling of new model / fork / revert population actions without permissions. Ameliorated some ensure_comprehensions warnings. 2014-12-20 16:02:41 -08:00
Nick Winter
8528f5039b Linking to FAQ from contact page. Now showing all Components in level editor, not just ones that are present in the level. 2014-12-20 14:40:28 -08:00
Nick Winter
e4c6d07a4a Added keyboard shortcuts to move, resize, minor-rotate, and toggle collision for Thangs in the level editor. Fixed some issues with stretchy Thangs and collision shapes not updating. Fixed #1699. Fixed #57. Colored collision overlays according to collision categories. 2014-12-20 13:39:51 -08:00
Nick Winter
68678a6057 Add upcoming desert levels to the world map. 2014-12-13 19:43:12 -08:00
Nick Winter
1f2408a99f Can actually edit requiresSubscription on levels. 2014-12-03 15:50:34 -08:00
Scott Erickson
be809337c4 Refactored to make TreemaUtils generally available but TreemaNode only available for views that need it. 2014-11-29 17:51:40 -08:00
Scott Erickson
3a4eaa718f Did what I needed to do to get d3 to not be loaded during play: refactored the ladder views out of the play wad, and got the Router to handle viewClass being a string rather than a fully loaded module. 2014-11-29 16:46:51 -08:00