Nick Winter
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1fb48f2b85
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Fixed a few bugs. Removed Olark; disabled LinkedIn. Added ladder submission to HeroVictoryModal.
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2014-10-19 17:38:10 -07:00 |
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Nick Winter
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9f216e3361
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Preserving opponent flags.
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2014-10-18 18:57:33 -07:00 |
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Nick Winter
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24da2aa80a
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Preserving flag history and submission count so that things are more stable in between real-time submissions.
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2014-10-18 17:32:01 -07:00 |
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Nick Winter
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56a80e3615
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Started getting hero-ladder level type working.
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2014-10-18 14:51:49 -07:00 |
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Nick Winter
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a922c9c6ef
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First draft of new hero spell palette that groups abilities by item.
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2014-10-16 21:38:11 -07:00 |
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Scott Erickson
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06b106f42b
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Merged from master.
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2014-09-25 10:52:27 -07:00 |
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Scott Erickson
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c7e7066aef
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Migrating surface to webgl. It sorta works!
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2014-09-25 10:47:53 -07:00 |
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Nick Winter
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00e2fc99a2
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Fixed some issues with the sample code.
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2014-09-23 08:58:23 -07:00 |
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Nick Winter
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f3511a5dde
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Fixed another bug with loading heroes between levels.
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2014-09-22 23:01:19 -07:00 |
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Nick Winter
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1b4e75e7e8
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Fix for earned achievement default null worths. Misc other fixes.
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2014-09-22 20:15:51 -07:00 |
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Nick Winter
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6cb8a2a019
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Hero always centered in camera in new hero levels when playing and not panning to drag.
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2014-09-21 20:49:45 -07:00 |
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Nick Winter
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600e985259
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Removed Wizards from hero levels. Fixed issues with GameMenuModal width and swapping of hero config. No need to click start with ?dev=true. Hero is always selected in hero levels. GameMenuModal shows up while loading if no heroConfig is detected.
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2014-09-21 20:19:27 -07:00 |
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Nick Winter
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949f4594af
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Showing goals on level loading view.
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2014-09-21 15:52:49 -07:00 |
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Nick Winter
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ae14bd1ced
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Hooked up hero choice from ChooseHeroView and PlayLevelModal. Tried to fix some oddities with achievements. Fixed #1564.
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2014-09-20 15:18:21 -07:00 |
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Nick Winter
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1f71a1eaf9
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Fixes for loading level previews early, creating new Components, and showing names of ShowsNames Thangs.
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2014-09-16 20:19:52 -07:00 |
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Nick Winter
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632559f7db
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Refactored LevelLoader to load sessions after levels, so that we can do the right thing with hero levels' sessions. Made levels default to type: 'hero'.
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2014-09-01 20:53:53 -07:00 |
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Nick Winter
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b7d9e7a095
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Fixed some click/add behavior in level editor. Fixed level editor canvas resizing. Fixed some dungeon terrain generation issues. Certain Thangs can be placed on top of other Thangs.
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2014-09-01 20:07:50 -07:00 |
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Nick Winter
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6df5ca00b2
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Fixed #69.
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2014-09-01 13:51:30 -07:00 |
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Nick Winter
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1329d31a63
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Hot-swapping inventory works now.
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2014-08-31 16:05:20 -07:00 |
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Nick Winter
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a8644d030e
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Fixed #1355.
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2014-08-30 14:30:53 -07:00 |
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Scott Erickson
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154b91c753
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Changed LevelLoader to always deeply load components and thang types, not just for hero levels.
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2014-08-28 15:19:04 -07:00 |
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Nick Winter
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e48b218533
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Projected models can now update their projections and re-fetch. Hero ThangTypes now do this.
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2014-08-25 15:39:47 -07:00 |
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Nick Winter
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1a7e4554f0
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Fixed a few minor bugs.
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2014-08-24 16:48:59 -07:00 |
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Nick Winter
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f44d802934
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Fixed a couple bugs. Flags are now colored.
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2014-08-24 12:33:46 -07:00 |
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Nick Winter
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2588ec67ff
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Fix for buildLoop still trying to loop after LevelLoader destruction for some reason.
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2014-08-18 14:09:28 -07:00 |
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Scott Erickson
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86ba46b64c
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Refactored LevelLoader's loading of session dependencies a bit so it's easy to have it load them on demand.
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2014-08-18 13:43:17 -07:00 |
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Nick Winter
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5f20e6f05e
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Thangs get inserted into hero levels without any Components for easy defaulting. Working on moving Hero Placeholder ThangType swapping from LevelLoader to Level, but it's not there yet.
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2014-08-15 12:09:56 -07:00 |
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Nick Winter
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69c22db434
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Moved Hero Placeholder replacement logic to Level's denormalizeThang.
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2014-08-14 16:35:03 -07:00 |
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Nick Winter
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0f983bdcf1
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Crude steps towards using your hero equipment in items levels.
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2014-08-14 15:12:15 -07:00 |
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Nick Winter
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cf7e2042c9
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Got bitten by another case of #1108.
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2014-08-11 10:02:39 -07:00 |
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Nick Winter
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706ab7a251
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Trying to get item ThangType nodes and inventory loading working.
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2014-08-10 22:09:13 -07:00 |
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Scott Erickson
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94ca62f4c5
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Fixed a bug I added in some minor final changes.
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2014-08-07 18:48:30 -07:00 |
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Scott Erickson
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cc025942f8
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Extended the LevelLoader to load thang types and components dynamically for hero levels.
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2014-08-07 18:27:47 -07:00 |
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Scott Erickson
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0c5364eebb
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Removed editorMode.
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2014-08-07 14:22:43 -07:00 |
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Tery Lim
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618ade4946
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Clean up mixed quotes
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2014-07-01 12:23:22 +08:00 |
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Nick Winter
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1a6fd75103
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Trying to fix some Simulator loading errors.
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2014-05-25 08:29:33 -07:00 |
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Scott Erickson
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4929f81fcc
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Fixed the level editor preview window not loading on repeated opens.
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2014-05-21 14:28:52 -07:00 |
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Scott Erickson
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18f694b010
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Fixed up the level loader to include session objects as world necessities.
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2014-05-21 12:53:28 -07:00 |
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Scott Erickson
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3f884e71e5
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Fixed the LevelLoader in headless settings.
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2014-05-20 11:25:32 -07:00 |
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Scott Erickson
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93c6f72f07
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Asynchronously building things again.
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2014-05-20 10:49:19 -07:00 |
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Scott Erickson
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b410d91203
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Cleaned up the LevelView, organizing it so that initialization code roughly runs in order, and set it up so that the ScriptManager is created earlier.
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2014-05-19 17:10:41 -07:00 |
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Scott Erickson
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eebbae9b13
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Added a global SPRITE_RESOLUTION_FACTOR property.
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2014-05-15 17:09:35 -07:00 |
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Nick Winter
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b973b749c0
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Merged.
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2014-05-15 14:57:24 -07:00 |
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Nick Winter
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8909d218bc
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Moved random seed initialization to Existence System, where it can be configured.
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2014-05-15 14:54:31 -07:00 |
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Nick Winter
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c1f9d51b37
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Added times to runtime errors. Don't load ThangTypes for Thangs that don't exist on the first frame of the world.
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2014-05-15 11:27:51 -07:00 |
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Nick Winter
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dbcafbb29b
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Working on level-specific coding languages, with non-writable code in JavaScript.
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2014-05-14 21:54:36 -07:00 |
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Scott Erickson
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54af58baee
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SuperModel no longer emits progress going backward ever, and added a way to prevent it from getting to high in the middle of a chain of loading.
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2014-05-14 09:24:52 -07:00 |
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Scott Erickson
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4b404ae124
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Finished tuning the supermodel loading and progress.
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2014-05-13 14:39:45 -07:00 |
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Scott Erickson
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b4ad34eb8f
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LevelLoader only builds and loads thang types in the world on the first frame, letting everything else happen lazily.
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2014-05-13 10:51:55 -07:00 |
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Nick Winter
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1aa72541ff
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Merged master into feature/thangload.
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2014-05-12 09:57:31 -07:00 |
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