Scott Erickson
b77626b8ee
Minor fixes
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Making sure LayerAdapter doesn't wait for ThangType to load the image more than once.
LayerAdapter skips rendering if there's a prerendered sprite sheet whose image is not loaded.
2015-10-14 14:48:43 -07:00
Scott Erickson
305cffb5ea
Finish hooking up prerendered spritesheets with LayerAdapter
2015-10-14 14:33:26 -07:00
Scott Erickson
39bddb889e
Have LayerAdapter use prerendered spritesheets (unfinished)
2015-10-13 16:43:56 -07:00
Scott Erickson
919e0605e9
Add spriteSheets to ThangType, export modal to Thang Editor
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Units can be exported as rastered sprite sheets. This is the first part of the project,
the second part will be having the game use them.
2015-10-12 16:47:48 -07:00
TJ Ledwith
a87ec2bd81
Added a few names.
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Added a few names.
2015-10-08 07:43:48 -04:00
Nick Winter
5ba607cac7
Fix invalid audio panning values
2015-09-27 20:34:00 -07:00
Cat Sync
dcfc5726e9
Added Librarian name
2015-09-23 13:56:25 -04:00
Nick Winter
cc255086f1
Cleaned up a couple things in LayerAdapter.
2015-09-09 08:59:33 -07:00
Nick Winter
98b0bcfc75
Fixed playback victory message for spectate mode. Spectate mode now opens in new tabs.
2015-09-03 15:05:10 -07:00
Nick Winter
df60ecd09c
Added multiplayer win/loss notice at end of level.
2015-09-03 13:32:20 -07:00
Nick Winter
b383c6ac00
Updated inventory for Ace of Coders.
2015-08-30 07:28:35 -07:00
Nick Winter
635dcf22ae
Fixed typo for Okar session check. Not showing some common sub-skills as skills on hero picker.
2015-08-29 10:01:53 -07:00
Nick Winter
88f6e528b1
Implementing goliath. Configuring goliath for Ace of Coders.
2015-08-29 08:02:20 -07:00
Nick Winter
20c6248dba
Added rough army power indicator to DuelStatsView.
2015-08-20 15:21:05 -07:00
Nick Winter
a52e9a3189
Fixed #2939 .
2015-08-13 05:58:46 -07:00
Nick Winter
1d81133f24
Possible solution for #2917 , needs testing. Added crossbow bolts to missile orientation display logic.
2015-08-09 14:10:32 -07:00
Nick Winter
bb525b0b7f
Flags now animate in using the appear action. (Still need to fix it to make it not 'appear' when it's just a cursor change.)
2015-08-08 08:23:02 -07:00
Nick Winter
859627d232
Fixed cliff sprite scaling.
2015-08-07 19:26:47 -07:00
Nick Winter
66212b0559
Don't show victory text for hero levels. New Clans button. Floor stretching support for firn cliff.
2015-08-05 16:17:27 -07:00
Brian Yang
56ba5e1a32
Added more names for #53
2015-08-04 18:31:46 -04:00
Michael Revell
4d27c8682c
Add names for issue #52
2015-07-26 19:44:07 -07:00
Nick Winter
653dc16207
Merge pull request #2909 from gnerkus/add-thang-names
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chore (names.coffee): Add more Thang names for #53
2015-07-26 08:23:25 -07:00
gnerkus
037760e230
chore (names.coffee): Add more Thang names for #53
2015-07-26 15:07:02 +01:00
Sean P. Kane
758e40c7f6
Added a few more names for issue #53
2015-07-25 13:46:41 -07:00
Nick Winter
15ecc92abc
Adding 'course' type levels. Removing 'campaign' type levels.
2015-07-24 17:37:42 -07:00
Matt Lott
b9622d54a3
Merge pull request #2835 from Mihbo/patch-3
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Update names.coffee
2015-06-18 18:05:35 -07:00
Nick Winter
593f7a9dd7
Some improvements for handling new art.
2015-06-16 13:50:33 -07:00
Mihbo
50bcbd97be
Update names.coffee
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added some more names
2015-06-15 16:57:31 +03:00
Nick Winter
4e08d453b7
Added some code for the glacier world.
2015-06-08 13:20:54 -07:00
Nick Winter
4c2c896496
Hacky fix for Kithgard Mastery walls not updating properly after dynamically being spawned.
2015-05-18 14:30:17 -07:00
Nick Winter
b7d1ab2b01
Not sending HipChat messages for level load errors. Not sending level load errors for level editor loads. Not sending more than one level load error report per session.
2015-05-11 18:53:42 -07:00
stephenfloydwallace
06e678b930
"Added more names for #53 "
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This time in alphabetical order and without comma's
2015-05-09 17:52:51 +02:00
Lokendra Sharma
eb13de9f34
Added more names for #53
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First contrib. Don't know where else to start.
2015-05-01 16:43:49 +05:30
Amir Off
d8955d3389
add epic paladin female name
2015-04-30 20:41:33 +03:00
Nick Winter
520a08a39c
Merge pull request #2699 from lewishenson/patch-1
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Added more male knight names for #53
2015-04-26 09:55:40 -07:00
Nick Winter
80af32180c
Fixed #1638 : detect and automatically report unrecoverable world loading errors, plus adding better instructions for checking dev console. We can't recover yet, but having eyes on it will hopefully give us better visibility on this kind of error.
2015-04-25 17:29:02 -07:00
Nick Winter
aeadb83975
Merge pull request #2656 from robertbeuligmann/vectortoStringupdate
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Vector.toString precision parameter
2015-04-25 16:31:54 -07:00
Lewis Henson
af3ba72b85
Added more male knight names for #53
2015-04-22 11:24:36 +01:00
Sirui Sun
70237f8b49
Added more names for #53
2015-04-20 23:54:00 -07:00
Nick Winter
9466923013
Fixed #2519 : boss star gold no longer counts in gold-collected leaderboards.
2015-04-20 16:02:06 -07:00
Nick Winter
cf07960e81
Merge pull request #2662 from dheerajdake/dheerajdake-patch-1
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New female and male names added!
2015-04-19 08:46:01 -07:00
Nick Winter
a0057910ac
Fixed #2597 : press escape to abort simulation now, if your code is going to be slow.
2015-04-18 19:54:34 -07:00
Nick Winter
d4068cc879
Fixed #2218 : adjusted some real-time playback speed factors.
2015-04-18 16:19:16 -07:00
Dheeraj Dake
30ba84ca56
New female and male names added!
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Female = Anabel, Paulark
Male = Eugen, Toremon
2015-04-11 15:16:32 -07:00
Robert Beuligmann
bcc7342198
Vector.toString precision parameter
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Vector.toString changed to accept precision parameter, defaulted to 2. Allows more natural display of small or normalized vectors. removed non-functional useZ parameter.
2015-04-11 00:44:28 -06:00
Nick Winter
05ac763eb8
Making '' requiredThangType entries more recoverable.
2015-04-10 11:27:13 -07:00
Nick Winter
ebd0e7db84
Giving more simulation time before infinite loop timeout to headless simulation.
2015-04-10 08:24:19 -07:00
Nick Winter
98b749eb1b
Making simulator stuff more efficient by using less bandwidth.
2015-04-08 12:00:23 -07:00
Nick Winter
04ccb2273f
Raising hard execution limit from one million to three million statements.
2015-04-04 09:34:31 -07:00
Nick Winter
3913ae9909
Wizard Dude gets his own avatar from winning the Greed tournament.
2015-04-03 12:19:06 -07:00
Nick Winter
37d7b4661c
Possible fix for #2589 , but need to test in production.
2015-03-27 16:24:40 -07:00
Nick Winter
7dff105cdf
Insane hackery for #1777 to give us more code editor space, better use of space with tall screens, and scrolling API properties. Watch out for bugs.
2015-03-25 16:47:31 -07:00
Nick Winter
8760725b8d
Unholy Tome III instead of IV for Zero Sum.
2015-03-20 11:07:41 -07:00
Nick Winter
0e0d2830be
Zero Sum mirror match using Golden Wand and Unholy Tome IV now.
2015-03-19 21:37:47 -07:00
Nathan Smith
8f67835d41
Added more names for #53
2015-03-16 20:51:29 -07:00
Nick Winter
0916f1dd61
Style tweaks for #2533 . Fixed #1403 .
2015-03-16 19:50:05 -07:00
Rob Blanckaert
82c2d4d4b5
Update vector.coffee
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Fix indents.
2015-03-16 21:02:07 -04:00
Rob Blanckaert
0a06022b8f
Update vector.coffee
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Make Vector do the right thing if you forget new,
2015-03-16 20:56:28 -04:00
Nick Winter
2d89de8183
Using new Aether optimization options for minimal flow tracking (big performance gains). Trying again to handle random no-window avatar creation error.
2015-03-16 17:36:38 -07:00
Nick Winter
404afd7f3d
Merge pull request #2379 from coder0xff/patch-1
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Update ellipse.coffee
2015-03-14 11:33:31 -07:00
Nick Winter
57e77a0cd7
Upcoming ladder level Zero Sum equalizes all players' heroes and equipment.
2015-03-14 09:39:43 -07:00
coder0xff
9dbecd213b
Update ellipse.coffee
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Fix to pass unit tests
2015-03-14 01:26:13 -04:00
Nick Winter
a697b35920
Fixed poll fetching for first poll.
2015-03-11 09:01:40 -07:00
Nick Winter
6954175fa8
Fixed world.rand.shuffle for arrays of length 0 or 1.
2015-03-06 17:35:11 -08:00
Nick Winter
025f1c5afc
Fixed ellipse-ellipse intersection test.
2015-03-04 13:53:57 -08:00
Nick Winter
0f53605c21
Merged names. Added genders to all name categories. Reordered names so ones we need more are towards the top.
2015-03-02 10:22:04 -08:00
Nick Winter
bb80db9cd5
Server now thinks it's production whenever it's not localhost:3000, rather than whenever it is codecombat.com.
2015-03-01 22:19:01 -08:00
Nick Winter
62b6191862
Merge pull request #2435 from Khoffee/patch-1
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Update names.coffee
2015-02-28 16:05:58 -08:00
Khoffee
b010a9b388
Update names.coffee
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Added more names for issue #53
2015-02-28 13:24:20 -06:00
Fahad Iqbal
ea31862e85
Adding a few names
2015-02-28 12:44:54 -06:00
DotTry
d135ba2513
Added 10 names.
2015-02-28 12:39:30 -06:00
Kojo Idrissa
d55e4fecba
Added multiple names
2015-02-28 11:58:20 -06:00
Nick Winter
44008be95f
Level Editor doesn't need to load your session or its hero config (or break doing so). Fixed adding unconfigured heroes to levels busting the level.
2015-02-27 21:37:55 -08:00
Matt Lott
86d167394e
Remove Segment analytics dependency
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Call Google Analytics, Errorception, and Inspectlet directly.
2015-02-27 16:07:41 -08:00
Nick Winter
00245c69ec
Actually activated the previous fix.
2015-02-27 14:07:07 -08:00
Nick Winter
8df779b5a3
Fixed issue of level editor getting super low res when resizing the window when not looking at the ThangsTabView.
2015-02-27 13:49:26 -08:00
Nick Winter
9be8c55d6f
Started some new Thang name categories for #53 .
2015-02-25 11:50:43 -08:00
Nick Winter
1ab8274c43
Added a clear storage button to the campaign editor.
2015-02-25 11:09:15 -08:00
Nick Winter
c43ddda235
Reduced number of events being sent by cutting out simulator results.
2015-02-23 16:56:16 -08:00
coder0xff
55e43c247f
Update ellipse.coffee
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Copy/pasted wrong version of containsPoint!
2015-02-23 01:14:21 -05:00
coder0xff
9a85db4a91
Update ellipse.coffee
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An improved (and untested) implementation for containsPoint
2015-02-23 01:09:39 -05:00
Nick Winter
7d7db5dafe
Thang Editor can now drag Thangs to adjust registration points. Fixed missing terrain save property on ThangTypes. Fixed text search test. Added new Talus (mountain floors) to floor ThangType list for proper stretching.
2015-02-22 11:07:56 -08:00
Imperadeiro98
993ca19da2
Removed blank line from names.coffee
2015-02-18 12:02:17 +00:00
Rajath
31c6d9069b
Added more ninja names for #53
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Added 'Itachi', 'Madara' and 'Obito' to the set of ninja names.
2015-02-17 21:52:20 +05:30
Nick Winter
83c25efa40
Merge pull request #2317 from rmarren1/master
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added famous computer scientist names for #53
2015-02-16 09:33:49 -08:00
Ryan Marren
0a961b03c5
added famous computer scientist names for #53
2015-02-14 11:07:24 -05:00
Nick Winter
991a374da2
Fixed up SpectateView for hero ladder games. Addd player names to their heroes in spectate and observation mode. Fixed #1679 .
2015-02-12 19:47:57 -08:00
Nick Winter
a8dc353f86
Aether now loading all code languages possibly used in a match before the level can begin. Hopefully, this will fix #1943 and fix #1892 .
2015-02-12 18:40:38 -08:00
Nick Winter
7000048bee
Fixed a few more issues with the headless simulator.
2015-02-12 17:07:29 -08:00
Nick Winter
1aa738b256
Fixed up headless client, I hope.
2015-02-12 16:07:19 -08:00
Nick Winter
8936d5fa40
Simulator version 2 takes into account flag history when simulating matches.
2015-02-12 10:59:34 -08:00
Nick Winter
63fa2f86d4
Tracking who is simulating matches so we can see patterns in ill-reported matches. Rejecting simulations from simulators with old versions of the Simulator code.
2015-02-11 20:24:12 -08:00
Nick Winter
d09636306c
Toggling all plausibly-buggy AJAX requests to cache: false for better IE behavior. Look out for bugs!
2015-02-11 13:12:54 -08:00
Nick Winter
afe94afd08
Merge pull request #2278 from laituan245/master
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Added more names for #53
2015-02-10 12:47:11 -08:00
laituan245
70ec7996c2
Added more names for #53
2015-02-10 23:26:02 +09:00
Anirudh GP
9184588969
Added more names for #53
2015-02-10 14:32:02 +05:30
Nick Winter
5decf7ae36
Workaround for #2259 , although I haven't been able to reproduce when it happens.
2015-02-09 11:11:52 -08:00
Nick Winter
7ee7269d39
Merge pull request #2191 from JKniager/patch-1
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Added More Names
2015-02-09 08:32:32 -08:00
Nick Winter
8ab6f36364
Crude initial version of ASCII representation for blind players.
2015-02-06 16:54:55 -08:00
Nick Winter
45dd6fa9a6
Option to choose between ground and floating layer for AOE circles. Fixed cleave AOEs.
2015-02-05 09:36:11 -08:00